Actually, the DS3, just like the DS2 has two seperate motors, if they rumble in the direction of the enemy that attacked you, it becomes easier to tell if the attacking enemy is to your left or right. They could even have variable levels of rumble on each side depending on how far left or right the enemy is, and even the distance.
This is actually on my big list of game design features that I want to include in all my games.
This is actually on my big list of game design features that I want to include in all my games.
Also, someone way saying how there was some MGS1 trick he tried in MGS4, but upon trying it and it not working, he actually got a call from Otacon telling him that it wouldn't work. Thing is, I wonder what that trick is.