icedrake523
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It has nothing to do with being a FPS or not. Having dual analog to control movement and aiming is much more convenient. Samus' beam is supposed to stack anyway.
It just brings me back to that one critic said about projection of her, that there's a whole lot of it going on for her, and even the slightest change makes us rage into a frenzy. What I got out of it was that Samus in Other M is a slightly less mature version of what we see of her in Fusion (big shock there, right?). But I doubt many people played Fusion as they did the Primes, or at the very least put much thought into it and how she is in that in comparison to Other M.
I wish they limited how Concentration worked for Missiles so they could have drops in the game from enemies. I get the idea of not having to farm enemies for energy and concentration is a cool idea, but when they make getting missiles and fighting enemies worthless after a while it becomes a problem. When you can go from 2 to 80 missiles at the drop of the hat, something is off.
The flashback scene where Adam orders them toIt's really unfortunate that that scene is so late in the game because by then I was just annoyed with her characterization, but by the time she locatesdestroy the unit that his brother is in to save the rest of the crew (and Samus flips out) fleshes things out a little, the fact she's embarrassed for the way she acted and wants to demonstrate she can keep her cool and make hard choices now (that's how I understood it anyway).and we've seen her interact with a few survivors, I was feeling better about it. And, when AdamSector ZeroThe biggest problem is that this particular plot device should be in a prequel to the original Metroid, not a SEQUEL to Super Metroid, where she's been a bounty hunter for years and presumably is older and should be a bit tougher. I have trouble believing that after Metroid 1-3 and the Prime games sandwiched in there, she's still this little girl with something to prove.abruptly walks to his death, I gotta say I did feel empathy for Samus, and the whole point seemed to be that she grew up a lot seeing his sacrifice and how far he was willing to go. She made her peace with her past and seems to want to carry on his legacy, and make sure he didn't die for nothing.
I realized that towards the end of the game - I didn't care about killing enemies at all because there was absolutely no incentive to. It felt like an after-thought, like it was inconvenient for them to have enemies drop items with the game design they'd developed, so they decided to have health and missiles just regenerate. WTF? I was impressed with what a good job the Prime games did with this, and the ability to draw health towards you by charging, everything they did in those games made it feel like a true Metroid game which just happened to be in 3D.