[quote name='Scorch']Nintendo ran a huge marketing campaign to bash Halo, which backfired miserably.. for example,
www.iloveknees.com .. bashing ilovebees.
I didn't think NFSU2 was selling all that well.. sad to see I was wrong. Damn you EA!
Don't bash SpongeBob games. They're actually pretty decent platformers! Well, Battle for Bikini Bottom is.. I recommend it!
48 GCN TEENAGE MUTANT TRTL 2 45,104
Now that's sad. That game is AWFUL.
2 PS2 NEED SPEED:UNDRGRND 2 1,044,661
7 GCN NEED SPEED:UNDRGRND 2 158,473
This is what I don't understand. Why do companies waste time with putting out GC ports of this, MK: Deception, etc? The majority of GC owners also own a PS2 and/or XBox, the GC doesn't have online support.. a 950,000 difference is huge.. maybe they pressed fewer copies and didn't take a loss or something..[/quote]
I wouldn't call it a huge marketing campaign. Registering a couple dozen domains costs only about $250 if you don't go for the cheapest registrars. Nintendo already has ample hosting capacity and they didn't exactly put a whole lot of material on their satire sites. It's just a single picture and some text. It doesn't even link to the Metroid site. This took perhaps an afternoon and less than $300 to set up. The TV ad with the girl getting her ass armor plated probably cost ten times that per second.
I'm not a NFS fan but why wouldn't you expect big sales for the sequel to a major multiplatform hit?
Companies continue to produce GameCube ports because they think there is money in it. If you have a well organized operation and are not going to invest great effort in system specific features, a port can be done fairly cheap. If the GameCube version's cost were limited only to those costs that came after it was a complete design for the PS2 the cost would likely only be about a fifth of the originating version. The GBA version probably cost more since its more of a distinct project with little reuse of the assets from the console version.
If the title's accounting is done collectively for all the consoles it only matters that the GameCube version is minorly profitable rather than what is needed to sustain the company since this further spreads out the cost for those portions of the project shared across all platforms.