undyingforce5
CAGiversary!
http://boards.ign.com/Message.aspx?topic=111286614&brd=7594
NST's said that they recently ran through the single player adventure and clocked it, putting it just shorter than the time it takes to complete the original Metroid Prime on the GameCube.
The game actually has a "bark mode" like Nintendogs called "Rival Radar." Snag someone's profile in this mode and you can actually track your rival's progress over the Nintendo Wifi network
The multiplayer modes include Survival, Bounty, Defender, Capture, Prime Hunter, and Nodes. There are, according to the demo, 19 different arenas to choose from. Lots of options to set before the battle: turn on or off the radar to see enemies on the lower screen, turn on or off friendly fire, adjust the level of damage shots give on an enemy. You can also set up what type of weapons to use during the match.
Everyone gets a "Hunters License" in Metroid Prime Hunters Wi-fi Connection. It keeps track of the Wi-fi wins/loss record, and lets people know who keeps dropping a game with a "connection history" percentage, reducing the percentage from 100% if they hit the power switch during a battle -- if the connection is accidentally lost, it won't affect that number
Now we're into Voice over IP. It's like a walkie talkie, holding A to send the message. Sounds great. You can also instant message using an on-screen keyboard
Interesting note is that Samus will be fully powered-up from the start, which goes against the normal Metroid presentation of finding all the abilities throughout the experience. Scanning is just as important in this game as it is in the GameCube Metroid Prime series: find scannable items, switch to the scan visor, and use the Fire button to scan the item.
_________________________
updates to come soon
NST's said that they recently ran through the single player adventure and clocked it, putting it just shorter than the time it takes to complete the original Metroid Prime on the GameCube.
The game actually has a "bark mode" like Nintendogs called "Rival Radar." Snag someone's profile in this mode and you can actually track your rival's progress over the Nintendo Wifi network
The multiplayer modes include Survival, Bounty, Defender, Capture, Prime Hunter, and Nodes. There are, according to the demo, 19 different arenas to choose from. Lots of options to set before the battle: turn on or off the radar to see enemies on the lower screen, turn on or off friendly fire, adjust the level of damage shots give on an enemy. You can also set up what type of weapons to use during the match.
Everyone gets a "Hunters License" in Metroid Prime Hunters Wi-fi Connection. It keeps track of the Wi-fi wins/loss record, and lets people know who keeps dropping a game with a "connection history" percentage, reducing the percentage from 100% if they hit the power switch during a battle -- if the connection is accidentally lost, it won't affect that number
Now we're into Voice over IP. It's like a walkie talkie, holding A to send the message. Sounds great. You can also instant message using an on-screen keyboard
Interesting note is that Samus will be fully powered-up from the start, which goes against the normal Metroid presentation of finding all the abilities throughout the experience. Scanning is just as important in this game as it is in the GameCube Metroid Prime series: find scannable items, switch to the scan visor, and use the Fire button to scan the item.
_________________________
updates to come soon