[quote name='Purkeynator']Yes it does.[/QUOTE]
If textures and polygons are really the only thing you see when comparing how something looks than you have no taste. Man, that's harsh, but geez. I don't care if you're comparing XBox 360 games-having a higher polygon count or higher resolution textures does not make a game look better automatically.
[quote name='BULL_Ship']Mgs1 looks like shit on hdtvs for the same reason sdtv looks like shit on hdtv's the scalers won't help. The low resolution of old sdtv's acts like free aa for games.[/QUOTE]
If your TV has a good scaler they should look identical to how it looks on a good SDTV.
[quote name='force_assassin']As far as the original game is concerned, I personally like the cut-scenes a bit more because I too think they were a little bit overdone in TS. The thing is that since Kojima made the call to change them to what they currently are... I have to say that it's his vision and his game and though it was not made by Konami... it still had input by the series creator. If you look at Snake Eater, the same dramatic flavor is apparent, and we can just chalk that up to Mr. Kojima's own style. When Snake lands after parachuting, he dramatically slides and has a super long ass dramatic pause that is pretty ridiculous.
As for the original being better... that is a hard thing to debate since it was totally different when the game came out. It was unlike anything else we had played before and that is why a lot of people might have that attachment to it. It was like an interactive movie! The remake to me is way easier on the eyes and apart from those crazy scenes it is a better version in my opinion.[/QUOTE]
I actually figured it was just nostalgia that was making think the original looked so much better, which is why I pulled it out and ran it side by side. It's night and day difference. The remake just has these functional but generic shots, the original uses interesting camera angles and framing-the remake is workman-like, is what I'm saying. It gets the job done but that's it.
[quote name='primetime']So what does? You do realize that "Artistic" is such a vague and subjective word. So where are you coming from?[/quote]
See above, though yea, it's subjective. I doubt many film buffs would think the remake looks as good (again, discounting the technical improvements), but not everyone's going to agree.
This discussion is in no way similar to, as you said, "Claiming the remake looks better is like saying Rush Hour has better cinematography than Braveheart if you're playing the former on Blu Ray and the latter on DVD. Yes the technical aspects making up the picture are better, but it's artistic merit is far, far worse." We're dealing with largely the same game here, not Rush Hour vs. Braveheart...
No, but it's still the same situation in terms of the cinematography, which is mostly different (and worse) in the remake.
[quote name='force_assassin']...
I am a huge Resident Evil fan (specifically part 1) and when Capcom re-made that game on the cube, I was totally going bananas to play it. The thing is that when I did, I realized that some of my favorite (cheesy) dialog moments were completely removed/changed and a lot of the game's cut-scenes were done differently. Plus, a lot of the stuff was in different locations which was strange. I loved the new graphics and stuff, but the remake did make me question if it was better than the original game. I popped in the classic and quickly realized something. I realized that the original game and the remake are two different games. Things were changed not to piss off the fans, but changed to improve on the game and in all actuality... make it an entirely new game.[/quote]
In the case of Resident Evil and it's remake that's true. I don't think one is really "better" than the other because they're both made with similar skill (for their time at least), and both play well, and are different enough that they're sort of different games. They complement each other well IMO and if you're a big fan, you'd probably want both. The remake's graphics are as jaw droppingly awesome for when it was released as the original was in early '96, which doesn't hurt either.
The Metal Gear remake doesn't work for me. It's much uglier than the original was for when it was released, just from a technical standpoint (doesn't really live up to the better 'Cube games of it's day). It also lacks as I've said the cinematic flare of the original.
Doesn't help either that it was a colossal waste of time for the developer. I hope every single one of you going on about this game own a copy of Eternal Darkness....
What I am getting at is that MGS on the PSX and MGS TS on the cube are two different games. Granted TS is a remake just like RE on the cube is a remake of the PSX classic, but there are enough differences to make them all their own. The scenes are different, some of the dialog is different, game mechanics are different (MGS 2 abilities), etc. It is a game that a new generation can play and actually enjoy because they are not looking at a dated game.
But it isn't the same thing IMO as it doesn't look as good (or sound as good...). Everything done with the presentation in Resident Evil was improved IMO, but not so with Metal Gear. The main thing improved was the basic technical elements. IMO it should never have been "remade" so soon if that was as good as they could do it. You could still walk out and buy a real copy of the game.
I'd also disagree about someone not being able to enjoy these games now for the first time. If it's a good game, it's a good game. If they have a true love for the medium they're going to enjoy it as is if it's aged decently (as many games have). Heck, even today many of us switch between games running on hardware hundreds of times apart in power, but it doesn't matter. The DS is only a Playstation 1 on a GOOD day, but many of us still sink hour after hour into it, and then switch to a 360 or PS3 or PC game and enjoy those.