Mirror’s Edge (along with Dead Space) represents a shift in philosophy for EA, a company long—and rightly so—dogged by accusations of resting on their laurels, content to merely update their existing franchises. Not only is Mirror’s Edge a fresh game from an unlikely publisher, it’s a first person game with a unique visual style based on parkour, which is a great idea on paper, and remains a pretty good one in execution. Unfortunately, Mirror’s Edge has a handful of shortcomings that keep it from achieving greatness.
The key failing of Mirror’s Edge is shoehorning in first person shooter gameplay where it just isn’t necessary. As the game progresses, you’ll find yourself in situations where the game turns into a frustrating third-rate FPS that only serves to frustrate and make you wonder if it’s really worthwhile to keep playing. As the game is based around parkour, it’s not as though shooting even had to enter into the equation, but it does, and detracts heavily from the experience. Like Prince of Persia: Sands of Time before it, the repetitive combat rears its head far too often and serves to belittle the key gameplay mechanics, making what is ultimately a short game drag in far too many places.
Also keeping Mirror’s Edge from greatness are the aesthetics. Visually, the main game looks great and has a nice, clean style. Unfortunately, the story is passable at best, and when it comes time to move the plot along the game switches to cartoonish cutscenes that look to be directly inspired by the oft-loathed and cheap-looking Esurance commercials. This is doubly unfortunate since the concept art you unlock shows some very talented artists were involved in the project. As such, the cutscenes are distracting and take away from the already insignificant story. And about that story: it’s a pretty vanilla affair of rescuing you sister, who has been set up for a murder she didn’t commit. That’s all fine and good, and I’m the last person to play games for stories (that’s what films and books do best, after all), but the characters are stock and uninteresting, and the plot twists aren’t very clever. On the sound front, I wasn’t enthralled with the soundtrack, which includes some rather generic electronic music, but there were some nice tracks that had a Tangerine Dream feel that I can appreciate.
The core gameplay mechanics are solid and the game is excellent when you’re able to roam the chapters finding your way around without being shot at or having to shoot back, it’s just a shame that a game so competent at its core concept felt the need to try and be more. There’s also a race mode where you try and best set times for certain paths which is pretty fun. Normally I tend to skip over non-essential extra modes like that in games, but seeing as it focuses solely on the parts of the game I felt were the best, it definitely adds replay value to the parts of the game that really work. All things considered, Mirror’s Edge remains a good game despite its flaws, though the lack of focus and some odd presentation choices knock its overall enjoyability down several notches.