New Dragon Quest Swords trailer

The gameplay seems like a rail slasher with rpg elements (like Killer 7) or maybe a straight up arcade shooter with like House of the Dead or Time Crisis with RPG elements.

or least the early ones did anyway. Dont go expecting a full fledged RPG out of this.
 
While it was certainly disappointing when I found out this game was on rails, I still have interest in it. It still looks great, looks like it'll be fun itself, and of course the control mechanics intrigue me.

We'll see how things go.

Does anyone know when this game will come out in JP?
 
Wait, it's on rails?
What do you guys mean by that?

It looks good. Finally, a third-party game I might be interested in.
 
[quote name='dallow']Wait, it's on rails?
What do you guys mean by that?

It looks good. Finally, a third-party game I might be interested in.[/quote]

On rails means that the path the character can take has been predetermined and is locked. Games like Killer 7, and many arcade shooters are 'on rails'.

So in the case of DQ Swords, your character simply moves along a predertermined path. You cannot stray from that path or go anywhere else. You move forward by pressing A on the Wii Remote. That's how to you move about.
 
I'm looking forward to trying this one. Never been into the DQ series much, but this looks potentially cool. Games on rails have certainly worked well in the past, despite that limitation, just as straight-forward linear side-scrollers still hold up to this day despite the existence of 3D games with practically unlimited possibilities. I'm keeping it on my watch list.
 
[quote name='pete5883']What's wrong with being on rails?[/quote]Unless they do something special, being on rails means there's no inherent depth or replayability - you can't do something different the next playthrough. As of now, it seems to me that this game will consist of moving forward, fighting, moving forward, fighting some more. However, there are apparently towns and I'll be interested in seeing how you interact with people there.
 
I figured the play mechanics were "different" when I watched the trailer. I never played a DQ game, but it still looked very interesting to play.
 
[quote name='botticus']Unless they do something special, being on rails means there's no inherent depth or replayability - you can't do something different the next playthrough. As of now, it seems to me that this game will consist of moving forward, fighting, moving forward, fighting some more. However, there are apparently towns and I'll be interested in seeing how you interact with people there.[/QUOTE]
How different is this from, say DQ8? You have to go through the story linearly, yes you have "freedom" to walk around the world map, but does it really matter whether you walked around the left side of the tree or the right side of the tree?
 
[quote name='pete5883']How different is this from, say DQ8? You have to go through the story linearly, yes you have "freedom" to walk around the world map, but does it really matter whether you walked around the left side of the tree or the right side of the tree?[/QUOTE]

.........are you trying to say there is no difference between an RPG and an on-rails game?
 
This is a game I have been waiting for for along time. I knew it was on rails and was a simple game. Simple games make me happy. Is this the same artist that did DQVIII? Looks like it and it looks good. This game looks like it will be more focused on fighting rather than in-depth, long winded speeches and cutscenes. I saw a guy fighting a Golem in a past video and it confirmed my want for this game.
 
[quote name='seanr1221'].........are you trying to say there is no difference between an RPG and an on-rails game?[/QUOTE]
I'm saying counting linearity against a game is stupid, especially when you praise it's completely linear cousin.
 
[quote name='pete5883']I'm saying counting linearity against a game is stupid, especially when you praise it's completely linear cousin.[/QUOTE]

I agree with Pete here, He is pretty much right. In DQ8 sure you could go bascially anywhere you want but you would always to have to travel to a specific location to move on in the story.

The thought of it being on rails turned me off at first until I read Pete's posts.
 
While I would prefer a free roaming environment, this game does look promising. Still no solid U.S. release date yet, correct?
 
[quote name='pimpinc333']I agree with Pete here, He is pretty much right. In DQ8 sure you could go bascially anywhere you want but you would always to have to travel to a specific location to move on in the story.

The thought of it being on rails turned me off at first until I read Pete's posts.[/QUOTE]

I don't know, I did an awful lot of exploring in DQ8. Sure the main plot is linear, but if we go with that, then the next logical step is to say games like Oblivion and Grand Theft Auto are as linear as an on-rails game. Seems pretty silly.

It's like saying there's no difference between taking a train and driving in a car. Sure they'll both get you to the same place, but maybe you want to stop and eat some waffles and maybe look at a scenic overpass on your way there.
 
[quote name='shipwreck']I don't know, I did an awful lot of exploring in DQ8. Sure the main plot is linear, but if we go with that, then the next logical step is to say games like Oblivion and Grand Theft Auto are as linear as an on-rails game. Seems pretty silly.

It's like saying there's no difference between taking a train and driving in a car. Sure they'll both get you to the same place, but maybe you want to stop and eat some waffles and maybe look at a scenic overpass on your way there.[/quote]You have illustrated my point well. Almost all games are linear if you just look at plot progression.

The biggest problem I can see with this game is that it will be a scripted journey from point A to point B. And on that journey, you have battles at points 1, 2, and 3. No avoiding them, no difference in enemies or encounter rate on playthroughs. If I'm wrong, awesome, I will look forward to it.
 
[quote name='hack']On rails means that the path the character can take has been predetermined and is locked. Games like Killer 7, and many arcade shooters are 'on rails'.

So in the case of DQ Swords, your character simply moves along a predertermined path. You cannot stray from that path or go anywhere else. You move forward by pressing A on the Wii Remote. That's how to you move about.[/QUOTE]

Well you can make choices as to what path you take but you wouldnt be able to go anywhere (i.e. sandbox games GTA etc). You also cant determine where on the walking path you walk so to say. If you have a choice of right and left paths you choose and let it take you that way.
 
[quote name='shipwreck']I don't know, I did an awful lot of exploring in DQ8. Sure the main plot is linear, but if we go with that, then the next logical step is to say games like Oblivion and Grand Theft Auto are as linear as an on-rails game. Seems pretty silly.

It's like saying there's no difference between taking a train and driving in a car. Sure they'll both get you to the same place, but maybe you want to stop and eat some waffles and maybe look at a scenic overpass on your way there.[/QUOTE]

See I know your wrong because no one eats waffles ;)
 
[quote name='botticus']If not for the fact that it's on rails, I would be all over this one. As it is, I'll have to wait it out.[/quote]Same here, I like how the gameplay mechanics work but it is on rails, if it was a full blown RPG, this game would rock.
 
[quote name='Purple Flames']What kinda sick, twisted world do YOU live in buddy?[/QUOTE]

Same as yours where people preferr Pancakes to Waffles. :)
 
[quote name='shipwreck']I don't know, I did an awful lot of exploring in DQ8. Sure the main plot is linear, but if we go with that, then the next logical step is to say games like Oblivion and Grand Theft Auto are as linear as an on-rails game. Seems pretty silly.[/QUOTE]
Eh, but Oblivion and GTA have a lot more optional things to do at all parts of the game than DQ. GTA if you don't want to do a mission for one guy, you can do a mission for 1 or 2 other guys, or work on your pizza boy/vigilante/firetruck/taxi missions. Oblivion there's a bunch of quest paths you can switch between.

DQ you pretty much only one set of things you can do to make any progress, except for something like the Arena. And in DQ8, if your monsters weren't strong enough to beat the monsters currently available in the arena, you pretty much had to progress the story a little farther, so you'd be strong enough to survive in the parts of the map containing stronger monsters. There were also treasure chests to be found but IIRC they were sparse and didn't contain much worth finding.

I will grant you that there's probably no sense of exploration in DQS, but there are great games without it anyway.
 
Just because a game is on rails doesn't make it bad. Take any starfox game worth playing, all of the truely excellent levels are the ones where you are completely on rails with no real choice as to where to go. I wish they would go back to making starfox on rails. Whether or not this game can pull it off remains to be seen, but don't let a concious design choice like it being on rails break it in your mind before finding out if it is well done or not.
 
While I love Star Fox 64 with undying passion and will defend games on rails, one of the best parts about DQ8 was the beautiful world, and the grandness of that world would have been lost if I couldn't explore it at my leisure. Yes, the plot progression was linear, but if you're going to say that, then basically any game is. It doesn't matter how many optional things there are in GTA, there are a series of key missions you have to do, and your options of who to take missions from are limited. Similarly, why aren't we complaining about Zelda being too linear, then? The point is, it doesn't REALLY matter if it's on rails, but the freedom to discover things on your own, even if everyone would have eventually reached the same end point, is what makes certain games so much fun.

As they say, it's not the destination, but the journey that's important.


Personally, I'm more concerned that this game is going to be too focused on the sword play, and not on great characters (hands-down the best part of Dragon Quest).
 
In DQ8 I did mucho Level Grinding. Will a game on rails still make the player level grind or basically you'll level along as the game progresses at its rate?
 
Maybe they'll let you choose between "road 1" and "road 2", etc. That would make it replayable. Just look at Star Fox 64 and the multiple worlds you could choose.
 
[quote name='thorbahn3']Maybe they'll let you choose between "road 1" and "road 2", etc. That would make it replayable. Just look at Star Fox 64 and the multiple worlds you could choose.[/QUOTE]

Yea that would be cool.

When I think about a game on rails I think about the game "Pokemon Snap". I remember when I was younger I would play this game a ton with my friends. It had a ton of replabilty since you always wanted to get that perfect shot. Also by younger I meant when I was like 14-15 ;)
 
[quote name='pimpinc333']Yea that would be cool.

When I think about a game on rails I think about the game "Pokemon Snap". I remember when I was younger I would play this game a ton with my friends. It had a ton of replabilty since you always wanted to get that perfect shot. Also by younger I meant when I was like 14-15 ;)[/QUOTE]

I played that game simply to throw that gas-filled Pokeball at the Pokemons' faces. Hahaha...good times.
 
I'm pretty sure from reading previews that it WON'T be like House of the Dead kind of rails, where you have no concern/control over "movement."

But it won't be like the usual overworld roaming either, I think it will be more like you're in town A, there are paths 1, 2, 3 out of town A, and you can explore them at your own pace, one of them will probably progress the game, others just subplots, or places you go to later, etc...

Maybe they will make it really cool by allowing you to stop while traveling down a road and interact with things, finding items, secret passages, etc..

but I personally think it has the potential to be a GREAT RPG, one that really redefines the genre, maybe treading a fine line between traditional menu-based RPGs and "action" RPGs.
 
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