New ScummVM release supports Sierra adventures!!!

It's too bad they haven't added support for Gabriel Knight Sins of the Father, I found a copy of it the other day in my basement and I want to play it without having to install a DOS virtual machine in VMWare.
 
I'm not sure how you are going to play the first three Space Quests on a DS, which lacks the keyboard. I guess you can wander around Arcada until it blows up, just for the cool factor that you played Space Quest on a DS. That is, unless they added a virtual keyboard - if that's the case, I'm haxxing mine just so I can play my beloves SQ3 any time I want. That and LSL2.


Man, I'm replaying the original Fallout right now. DAYM, so good.
 
[quote name='Kaijufan']It's too bad they haven't added support for Gabriel Knight Sins of the Father, I found a copy of it the other day in my basement and I want to play it without having to install a DOS virtual machine in VMWare.[/quote]

Gabriel Knight used an engine called SGI and falls into the category of games that require more RAM than the DS can provide. There's a theory that it MIGHT be possible to jigger a way for The Dig and Full Throttle (and possibly somethng like Gabriel Knight or Quest for Glory) using a RAM expansion in the GBA slot. But no one seems particularly interested in exploring that possibility.
 
[quote name='Tybee']Gabriel Knight used an engine called SGI and falls into the category of games that require more RAM than the DS can provide. There's a theory that it MIGHT be possible to jigger a way for The Dig and Full Throttle (and possibly somethng like Gabriel Knight or Quest for Glory) using a RAM expansion in the GBA slot. But no one seems particularly interested in exploring that possibility.[/quote]
I don't have the R4 or anything like that so I just want the PC version to play Gabriel Knight.
 
Using ScummVM I managed to fix my sound issues in Loom, I love it how you can rip the CD audio into an MP3 and ScummVM will use it like normal. That is just so cool.

So Loom, it was alright. Good but overrated. The one game that I kept comparing it to was The Dig. Because they both feature stories that are not funny and are supposed to be serious. The vioce acting in Loom is great, I really liked it. That damn cliff hanger made me really angry at the game, I was expecting it but I never thought it would be so drastic. It is a very short game though, after going through it the second time I got through it in about 30 minutes.

Anyway, now that I started using ScummVM again I am about to put all my old games into that thing. I forgot how awesome and convinient it is.

Also what do you guys think about Indian Jones: Fate of Atlantis? No one really mentioned it yet and it is one of my favorites. The story is just top notch and really captures the feeling of the movies. It just feels like and adventure the whole way.
 
[quote name='dtarasev']Also what do you guys think about Indian Jones: Fate of Atlantis? No one really mentioned it yet and it is one of my favorites. The story is just top notch and really captures the feeling of the movies. It just feels like and adventure the whole way.[/quote]

Well, the fact that you can beat it three different ways is particularly awesome. I think the first time I went the "TEAM" path, without realizing others were available. Second time around, I was showing it to a friend of mind and it was the solo-puzzles path or whatever you'd call it (NOT "fists") and I freaked out that you could do that and that everything was so different.

Yeah, one of the underrated classics.
 
[quote name='MarioColbert']Well, the fact that you can beat it three different ways is particularly awesome. I think the first time I went the "TEAM" path, without realizing others were available. Second time around, I was showing it to a friend of mind and it was the solo-puzzles path or whatever you'd call it (NOT "fists") and I freaked out that you could do that and that everything was so different.

Yeah, one of the underrated classics.[/quote]
Yeah, FOA is great. And I had forgotten about the three different paths...something to look forward to when I play it again (and again....and again). I wouldn't call it underrated, though. Sold really well and was quite popular in its day.

With the new Indy movie coming out next summer, how awesome would it be if LucasArts used it as an excuse to get back into the adventure game genre? Of course it will never happen, but fun to dream...
 
[quote name='Tybee']Try it and let me know how it works out for you.

I'll wait. ;)[/QUOTE]


They do work and obviously you know its a 50% agree / 50% disagree on the Lucas vs Sierra thing.

I have recently played through most of the older games using Dosbox or some other method on XP machines.

I will say though that Scummv is a nice setup and I will get the new versions given this support.


Good post!
 
[quote name='dtarasev']Hey, yeah you. STFU

It's cool though, I like them both very much. Enjoy the best of both worlds, there is no need to hate on one.

Anyhoo, I need Quest For Glory support as well. I have the anthology but there is a part in the remake of QFG1 that always crashes and it is late in the game too. And if I can't transfer my character I never want to play the series. There are also some issues in QFG3.[/QUOTE]

Are talking at the end when the game is going to fast to get through the trick door? There are fixes for that.
 
[quote name='Kaijufan']It's too bad they haven't added support for Gabriel Knight Sins of the Father, I found a copy of it the other day in my basement and I want to play it without having to install a DOS virtual machine in VMWare.[/QUOTE]

Tell me you have the crazy hour glass shaped box for it sitting there? If so you have a pretty penny in your hands.

As you can see with three consecutive posts I am really excited about this...

I need to really put together a list of all my missing adventure games so I can complete the collection of notables..
 
Fate of Atlantis can be summed up thusly: "NO beads, you crazy old man!"

Okay, probably not.

Still, it was awesome. Awesome, awesome awesome! The only reason we haven't mentioned it is because it is Indiana Jones FATE OF ATLANTIS. We don't need to say it is awesome. That would be like saying gravity works. Its something that defines itself.
 
Anyone know if it's possible to quit a game in Scumm VM and not have the whole application quit? That's mildly annoying.

Guess I should be asking this on the Scumm VM forums...
 
[quote name='Snake2715']Tell me you have the crazy hour glass shaped box for it sitting there? If so you have a pretty penny in your hands.
[/quote]
Nope I just have the jewel case version. :cry:
 
FoA is a good game, I just recently played both adventure games and watched the movies in anticipation for Indiana Jones 4. :lol:
 
[quote name='RollingSkull']Question for Lucasarts nerds: Was FoA the start of the "I'm selling these fine leather jackets." line?[/quote]
Nope. That'd be The Last Crusade. You were given the option to use that line repeatedly as you explored the Nazi castle. Saying it invariably ended up getting you in a fight. ;)
 
From a quick look, it only looks like ScummVM has Sierra AGI support (think 160x200 resolution).

For newer/better version with SCI, use Dos Box as other people have pointed out. For example, Gabriel Knight works great with Dos Box.

My favorite build is this one: http://www.si-gamer.net/gulikoza/
It contains roland mt-32 emulation as well as Direct3D shader based graphical smoothing with 2xSai, etc.
 
[quote name='Tybee']Nope. That'd be The Last Crusade. You were given the option to use that line repeatedly as you explored the Nazi castle. Saying it invariably ended up getting you in a fight. ;)[/quote]

Goddammit, you beat me to it.

I like Tybee.
 
[quote name='Snake2715']Are talking at the end when the game is going to fast to get through the trick door? There are fixes for that.[/quote]

Seriously?! I always assumed it was just a thing that would never get fixed for a long time.


Also I am happy to see all these positive views of FoA. I really think it is one of the best adventure games out there.
 
In my opinion, though King's Quest was rather average to above average in most games. The series reached a pinnacle when it hit King's Quest VI. Damn that game was amazing. I don't think any KQ game reached that level of sheer awesome or storytelling. Though I still think the Quest for Glory series beat everything else they released. I never played QFG 5 though. Also Betrayal at Krondor was pretty good.

It kind of shames me to say that I barely played any Lucasarts Adventures though....
 
Space Quest had a goofy-cool sense of humor, but the games themselves were pretty difficult (solving puzzles was often brain melting hard).
 
[quote name='Kunikos']Space Quest had a goofy-cool sense of humor, but the games themselves were pretty difficult (solving puzzles was often brain melting hard).[/quote]

Space Quest 1 was difficult since it just lumps you and you can die if you dally too long.

I say the series in my opinion were ranked like this

1. Quest for Glory
2. Leisure Suit Larry
3. King's Quest
4. Space Quest

In Difficulty it would go something like this.

1. Space Quest
2. King's Quest
3. Leisure Suit Larry
4. Quest for Glory

Some of the puzzles in King's Quest were just INCREDIBLY out there. Anyone who remembers the maze near the end in King's Quest V or the Cliffs of Logic in King's Quest VI knows what I"m talking about.
 
[quote name='Paco']It kind of shames me to say that I barely played any Lucasarts Adventures though....[/quote]

Then you have yet to experience true greatness. So you only have good things to look forward to! ;)
 
[quote name='Tybee']Then you have yet to experience true greatness. So you only have good things to look forward to! ;)[/quote]

Sorry, but I'm probably way too biased towards Sierra at this point in time, since I grew up playing their adventures when compared to Lucasarts. Though I did play Maniac Mansion and own Day of the Tentacle....

But didn't Lucasarts release like only a few adventure games, while Sierra on the other hand gave a new adventure game every six months or so?
 
LucasArts has less sequels, that's for sure.

The Dig, Loom, Monkey Island series, Sam & Max, Full Throttle, Grim Fandango, Indiana Jones series, ...

what else?

Sierra by comparison was like the EA of adventure games.
 
[quote name='Kunikos']LucasArts has less sequels, that's for sure.

The Dig, Loom, Monkey Island series, Sam & Max, Full Throttle, Grim Fandango, Indiana Jones series, ...

what else?

Sierra by comparison was like the EA of adventure games.[/quote]

Don't you dare call Sierra the EA of Adventure games. Unlike EA, they managed to keep their adventure games FUN. Though I will admit that they ABUSED the hell out of their AGI engine. Not so much with SCI though.
 
No, I think by the time Sierra decided to re-release SQ1, LSL1, QFG1, KQ1 and other _Q1 as _Q1 VGA, they were exactly the EA of Adventure Games.


LucasArts titles are spectacular - humor, writing, character, world, game design are all better by a long shot. I'm a Sierra fanboy, but Gilbert was one of the first one to point out how superficial was the challenge "not to die" in all the Quests. If you must play through something, give the first two Monkey Islands a shot, I urge you. Scott Murphy mentioned in his 2006 interview that during the production of SQ4, he played the shit out of that game. He found it to be utterly brilliant and absolutely gorgeous. He also said that "working at Sierra at that time was a very miserable experience."

Space Quest has been, is, and always will be on the very top of my Sierra favorites list. Those games are impossible to throw off from their position as being the first game I ever played (SQ1), the first game I ever played and beaten by myself (SQ3), the first game I bought on CD-ROM (SQ4)... you get the idea. Space Quest is to me what fucking Christmas is to some of you.

Not far from that list is the Leisure Suit Larry series, more topical now than ever, since it showed how to do sex as a theme in a video game without ever losing class, becoming pornography, or losing the sense of "adventure." LSL2 and 3 are among my all-time favorite "text parser" games of all time.
 
[quote name='Paco']Sorry, but I'm probably way too biased towards Sierra at this point in time, since I grew up playing their adventures when compared to Lucasarts. Though I did play Maniac Mansion and own Day of the Tentacle....

But didn't Lucasarts release like only a few adventure games, while Sierra on the other hand gave a new adventure game every six months or so?[/quote]
In terms of volume, I think the companies are pretty evenly matched. But as others have said, Sierra relied much more on sequels (some better than others) than developing new IPs. And anyhow, quantity does not equal quality.

Maniac Mansion is meh and DOTT is fun, but they're not representative of the best LucasArts has to offer. Play Monkey Island 1-3, Grim Fandango, Indiana Jones and the Fate of Atlantis, and maybe Sam & Max Hit the Road. Then you'll be able to make more realistic comparison.
 
[quote name='Tybee']
Maniac Mansion is meh and DOTT is fun, but they're not representative of the best LucasArts has to offer. [/QUOTE]

Travesty.

DOTT is the single best adventure game made.
 
[quote name='Strell']Travesty.

DOTT is the single best adventure game made.[/quote]

Don't get me wrong: It's certainly among LucasArts' best, but it's not my personal favorite. It's not even in the top five for me. I do need to give it another play through, though, as it's been at least ten years.
 
[quote name='Tybee']Don't get me wrong: It's certainly among LucasArts' best, but it's not my personal favorite. It's not even in the top five for me. I do need to give it another play through, though, as it's been at least ten years.[/quote]
If DotT isn't in your top five, what on earth COULD be?

I guess there's GF, MI2... MI1... Full Throttle?

Honestly, if you rate Sam and Max Hit the Road as better than DotT, I'm going to have to tie you to a heavy idol and uppercut you into an undersea labyrinth while tormenting you with a shrink ray and a voodoo doll before taking potshots at you with a sproutella gun while you're riding a deadly roller coaster before ramming into your motorcycle with a big-rig and forcing you into an Atlantean godhood machine.
 
[quote name='RollingSkull']
Honestly, if you rate Sam and Max Hit the Road as better than DotT, I'm going to have to tie you to a heavy idol and uppercut you into an undersea labyrinth while tormenting you with a shrink ray and a voodoo doll before taking potshots at you with a sproutella gun while you're riding a deadly roller coaster before ramming into your motorcycle with a big-rig and forcing you into an Atlantean godhood machine.[/quote]

:rofl:
 
[quote name='RollingSkull']Honestly, if you rate Sam and Max Hit the Road as better than DotT, I'm going to have to tie you to a heavy idol and uppercut you into an undersea labyrinth while tormenting you with a shrink ray and a voodoo doll before taking potshots at you with a sproutella gun while you're riding a deadly roller coaster before ramming into your motorcycle with a big-rig and forcing you into an Atlantean godhood machine.[/quote]

Eh, I'd just let the Skolarians deal with his ass.
 
[quote name='RollingSkull']If DotT isn't in your top five, what on earth COULD be?

I guess there's GF, MI2... MI1... Full Throttle?

Honestly, if you rate Sam and Max Hit the Road as better than DotT, I'm going to have to tie you to a heavy idol and uppercut you into an undersea labyrinth while tormenting you with a shrink ray and a voodoo doll before taking potshots at you with a sproutella gun while you're riding a deadly roller coaster before ramming into your motorcycle with a big-rig and forcing you into an Atlantean godhood machine.[/quote]

5) Tie: S&M/DOTT (There...ya happy?)
4) FOA
3) CMI
2) GF
1) MI2

Crap...Didn't fit MI1 in there. Oh well.
 
Tybee: I strongly urge you to replay DOTT. It's not about altering your list, nor is it about me bitching out about how "wrong" your opinion is (I stand by every game you've listed, and then some). I just wish you to have a marvelous time saving the world from a demented purple tentacle with arms. Really.
 
I recommend replaying DotT, but for me, it is bitching about how wrong your opinion is. Sam and Max was very funny, but it just didn't deliver on the puzzle front. :p
 
[quote name='MarioColbert']Tybee: I strongly urge you to replay DOTT. It's not about altering your list, nor is it about me bitching out about how "wrong" your opinion is (I stand by every game you've listed, and then some). I just wish you to have a marvelous time saving the world from a demented purple tentacle with arms. Really.[/quote]

Oh, believe me, I plan to, especially now that I've got ScummVM working on my R4. I can't tell you how awesome it is to see all those great old adventure games running on my DS with full music and speech. Just amazing.

And if LucasArts ever gets off their ass and actually does officially release these games for the DS, I will buy them again.

So I posted my list (and took Hell for it). I think it's only fair that you guys should have to post yours.
 
[quote name='Tybee']Oh, believe me, I plan to, especially now that I've got ScummVM working on my R4. I can't tell you how awesome it is to see all those great old adventure games running on my DS with full music and speech. Just amazing.

And if LucasArts ever gets off their ass and actually does officially release these games for the DS, I will buy them again.

So I posted my list (and took Hell for it). I think it's only fair that you guys should have to post yours.[/quote]

Picking JUST FIVE LA games is tough as nails.

1. QFG4
2. QFG4
3. QFG4
4. QFG4
5. QFG4

There we go.
 
[quote name='RollingSkull']Picking JUST FIVE LA games is tough as nails.

1. QFG4
2. QFG4
3. QFG4
4. QFG4
5. QFG4

There we go.[/quote]

That, sir, is weak sauce.
 
I do have to say that putting it in a single list is pretty damn hard. I have to say that I'm biased, though. I'll explain a little below.

5. Zak McKracken and the Alien Mindbenders

First LucasArts title that I've played at my dad's work (Institute of Applied Sciences of the Academy of the USSR) and I was younger than 10 at the time. Remarkable due to the fact that it was (as every game in Russia back then) totally pirated, and there was a single text file with the Airport codes. My father had his own agenda - he wanted me to learn English, so he cooked up a program that displayed all the English words from the beginning of the game, and I had to find their russian equivalent. My favorite quiz entry was "credit card" because it was the only one with two words in it. The least favorite - "Push" and "Pull" because I could never remember which one is which. Nostalgia factor: 101%.

4. The Secret of Monkey Island

Played it back when it was EGA, but got interrupted to play LOOM (which back then I joked was "much more fun than DOOM" - I subscribe to this opinion to this day.) I'm glad I had to wait for the 256 color one, it was worth the wait. Best soundtrack apart from DoTT, too. Interesting fact: first version I played had a bug where you could burn "How to get ahead in Navigating" leaflet during Act II, which prevents you from getting the Navigator's head on the island. So, this was the only LucasArts game that took me three independent attempts to actually beat.

3. Grim Fandango

I will disclose: I beat it for the first time in 2003 or 2004. It was right when Psychonauts came out. I'm ashamed that I missed this utter gem until then. The time I knew this game will be on top: seeing "One Year Later" at the end of Act I and watching the intro to Act II. I began suspecting that this game will be sheer brilliance as soon as I heard "Viva la Revolucion!" for the first time. If you don't want to spoil two tiny facts about the game, don't read previous two sentences.

2. Monkey Island 2: LeChuck's Revenge

The ending is a better "Season Finale" by sheer shock value alone than any Season Finale of LOST. I was confused as a kid, speculative as a teenager, and am quite sure I know the answer now (thanks to Strell's extensive research on the topic). The skeleton song (Arm bone is connected to the leg bone) alone makes this game unlike any other videogame storytelling out there. The voodoo doll puzzle in the beginning wins the award for "the best connection to world-exploration narrative to a complex puzzle to be solved in a video game ever." Yeah, I'm a fanboy.

1. Maniac Mansion: Day of the Tentacle

Quite simply, about as close as you get to perfection in a digital medium where text, pictures, and sound come together as one. Not one dull moment, not one bad puzzle, not one cheap shot. Perfectly edited, amazingly executed, and delivered flawlessly, despite the relative open-ended nature of the world (the ability to pass items between the characters is, according to ME, ingenius, as is out-of-order puzzle combinations). In my opinion, DoTT and Psychonauts are Schafer's best written works to date, despite extremely cinematic Full Throttle / Grim. Fanboy Factor: 200%.



I will say that my favorite Sierra games would exclude QFG4 in a top five list. It might be in a top ten, but Space Quests dominate that list bad.
 
Ya'll are weird. I've never heard so much fawning over DOTT and simultaneous hate for Sam & Max. Yes, DOTT has some of the best puzzles in the history of adventure games and it's loads of fun. But the story is beholden to those puzzles, rather than the other way around. I just feel like the story and characters in Sam & Max are much more endearing than in DOTT, but maybe that's just me.

But at least you're not hating on CMI, which seems to divide a lot of MI fans. I could actually put it ahead of MI2 on the right day. It certainly has my favorite music of all the games.

Incidentally, as LucasArts acolytes, I'm sure you know about this site, but just in case:

http://soundtracks.mixnmojo.com/
 
CMI drags at the halfway point and the final puzzle before the final battle is just stupid to the point of hurting the build-up to the climax, so I can understand the hate, but it is still an excellent product.
 
Say, anyone know where I can find a cheap copy of Grim Fandango? Yeah, I still haven't played it.

Also to contribute to the discussion, I never really like DOTT all that much. It was a pretty decent game but I that is all. It really felt pretty plain in terms of execution.
 
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