[quote name='Apossum']
I wish it was all done by Q...they'd find a way to make it more addictive than crack and shorten those long walks to the next battle.[/QUOTE]
Yea, I don't know what's up with those... Dynasty Warriors uses them too, I think along the walks are "trigger points" to spawn more enemies, hence why the walks are so long, to space out the encounter rate.
The game lags a bit with so many things on screen, if you doubled or tripled that it would probably crash.
I can't wait for this one to hit, maybe Koei will finally

ing take notice and fix the very broken DW series. The only reason it does so well in Japan, imo, is because of the history behind it.
I had the dude in N3 pulling off so much crazy shit... spearing a guy, twirling him around, air combos, spinning his spear around demolishing everything... I think the demo has 20 - 25 different combos you can do from the start.
The game is already going to be addictive for me... the sheer amount of enemies on screen at once was an awesome feeling, something DW should have tried to do long ago. No fog or pop up either that I noticed! Seeing hordes of goblins coming across a hill was an awesome rush.
This is why I love the marketplace... I was on the fence about this title, but the demo has made me really want the game.