Nintendo 3DS - General Discussion Thread

[quote name='KingBroly']It's actually more powerful than the Wii.[/QUOTE]

No it's not...

The specs are slightly lower than the Wii's. Even if it looks better at times, that is because the resolution isn't as high- so the output is slightly less demanding.
 
[quote name='doodofdoods']It's been 5 months. Patience, grasshopper.[/QUOTE]
It still amazes me how people forget how shitty the games were during the first year of the DS.

It was the same thing with the PSP, a $249.00 handheld in 2005, and from what I recall the only worthwhile games for a while was Lumines, Metal Gear Ac!d and Hot Shots Golf.

Don't buy handhelds if you can't wait for the games, no one is forcing your hand to be an early adopter.
 
[quote name='yukine']It still amazes me how people forget how shitty the games were during the first year of the DS.

It was the same thing with the PSP, a $249.00 handheld in 2005, and from what I recall the only worthwhile games for a while was Lumines, Metal Gear Ac!d and Hot Shots Golf.

Don't buy handhelds if you can't wait for the games, no one is forcing your hand to be an early adopter.[/QUOTE]

PSP had Twisted Metal, Tony Hawk, Lumines, Metal Gear, Hot Shots, Wipeout, and Untold Legends. ...pretty solid launch line-up. With the original DS, it may have been lacking in the games department for a while, but at least the hardware was something we'd truly never seen at the time, and it launched on day 1 with Super Mario 64. Also, unlike Zelda 3DS, that port had a bunch of additional content added to it. I played those mini-games forever on my DS, even after other releases had come.
 
[quote name='Chris in Cali']PSP had Twisted Metal, Tony Hawk, Lumines, Metal Gear, Hot Shots, Wipeout, and Untold Legends. ...pretty solid launch line-up. With the original DS, it may have been lacking in the games department for a while, but at least the hardware was something we'd truly never seen at the time, and it launched on day 1 with Super Mario 64. Also, unlike Zelda 3DS, that port had a bunch of additional content added to it. I played those mini-games forever on my DS, even after other releases had come.[/QUOTE]

The PSP suffered from the beginning because it was very expensive. The DS was new but I remember it didn't pick up momentum until holiday season. I think there were probably more launch games with the 3DS than with the DS but other than the 3D there isn't really anything new about them. Once holiday season begins and Nintendo puts out their titles and the 3DS sells millions developers will have a better reason to start developing for the 3DS. As a developer I am sure it makes more sense to develop for the DS right now since it has more market share and is cheaper to do so. Let's hope that changes soon.
 
[quote name='Mixer236']
Maybe I'm in the minority here, but while having the 3D on the first few times I used my 3DS gave me slight headaches, it now doesn't bother me at all. Almost as if my eyes got used to it or something? I can turn the slider up full blast and keep it there for an hour(never gamed on it longer than that) without any discomfort at all.[/QUOTE]

My first game was Zelda and I didn't get any problems with the 3D. It seems I'm good with 3D as when my friends and I went to see Avatar a while ago I didn't have any problems while a few of my friends did.
 
So wait, there is a rumor that the 3DS is getting a complete redesign which includes a second analog stick? Holy crap if that is true...
 
[quote name='Javery']So wait, there is a rumor that the 3DS is getting a complete redesign which includes a second analog stick? Holy crap if that is true...[/QUOTE]

The site reporting it is about 50/50 with rumors it seems.

Crazier things have happened, so I have no clue. I don't think the second analog stick is a major oversight for a portable given the types of games that portables tend to have. However, the problem is that developers-who-are-not-Nintendo don't agree to that, and want the second analog stick to help with multiplatform games and because it is seen as a largely universal interface. Given that, I'm guessing developers are annoyed that a second analog isn't available, and are probably voicing those complaints highly.

With the events of the past few weeks, I wouldn't be surprised for Iwata to be seeing the omission of a second stick as a problem, given that the strength of these portables is absolutely going to be attracting different types of games, FPS included. Yeah, there were some of those in the past generation, but they weren't the staple they COULD be in the portable space.

I think the only way the second analog rumor makes sense is A) wishful thinking from an insider that's being misrepresented after the face, or B) SHOULD it be true, it would result in a console redesign AND would force Nintendo to - in following with the Ambassador program - somehow appease the early adopters, since it would essentially split the market. This would ruin incentives for developers in the way of userbase numbers, since dual-stick games would be in new territory, having to ignore the first ~5 million systems sold. Right now, since that is 100% of the audience, the early launch doesn't sound so good anymore.

I COULD see this happening if Nintendo finds a way around it, such as some kind of wireless circle pad that could be cheaply produced and bundled with an appropriate game. That, or they send them out to everyone (like the Wiimote condoms). Monster Hunter comes to mind for the Japanese audience, and Call of Duty or some other FPS equivalent for everyone else. But even this is kinda weird, since it's analogous to the Motion+ situation but not nearly as easily implemented.

I think the issue is squarely on developer/publisher pressure right now. The GBA was essentially a portable SNES, so there was little to no need for analog given that most of the games were 2D. The DS was an N64, so while there was a need for an analog stick, Nintendo thought the touchscreen would alleviate that and/or be a valid replacement. It sort of was, but even Mario 64 DS is difficult to play no matter which setup you use.

Now with the 3DS, they've got a stick (finally), but Miyamoto was quoted as saying that a second one wasn't needed because of the touchscreen, gyros, and (in conjunction with the gyros) the cameras. But let's face it - that's horribly shortsighted thinking, and I'm guessing they've got a bunch of people really upset with the fact that the 3DS is more or less removing a feature that has been commonplace since the PS1 days. Yeah, the PSP didn't have one either, but we're really in a different situation now versus 6-7 years ago.

So I dunno. Weird rumor. Crazy rumor. Crazy enough to be true or false. It doesn't gel with Nintendo's previous/current philos and would more or less be a direct acknowledgment of the 3DS being poorly thought out, which is strange given some of the attention to detail certain articles suggest (Iwata Asks). But I'm thinking we're reliving part of the same ire developers had around the N64 days, when Nintendo changed to a cart system at the last moment. That didn't exactly happen here, but the lack of a second stick has got to be coming up a lot lately.

[quote name='Spybreak8']My first game was Zelda and I didn't get any problems with the 3D. It seems I'm good with 3D as when my friends and I went to see Avatar a while ago I didn't have any problems while a few of my friends did.[/QUOTE]

I am here with good news, Spybreak8. This is evidence you are the next step of human evolution. We need to give you your Xmen name. I suggest "3DO." My name is Good 'n Plenty, which is easy to remember, because it's also my stage name.
 
I agree with everything you said but this would be unprecedented for Nintendo. If it is true, I don't see how they save face on this. Obviously any redesign will have to include the same overall specs so current 3DS owners aren't completely shafted but I imagine that any add-on to the existing 3DS system itself (a second stick) will be clunky and make the whole thing way less portable.

The biggest mistake I think was the name of the console and the fact that they haven't really shown anything off with noticeably better graphics than the regular old DS. You and I and the other nerds can tell but I'm betting most people think that the 3DS is exactly a DS with a 3D screen. They haven't done a good job marketing and letting everyone know why we need to buy one. I don't even have one yet and I almost always buy whatever Nintendo is offering blindly at launch. Also, as everyone has beaten into the ground, there aren't any killer apps yet. Zelda looks fun and all but I don't think that qualifies.

I'm actually interested to see how this plays out and I wouldn't mind a complete redesign (since I don't own a 3DS yet!). Crazy though.
 
[quote name='Strell']I am here with good news, Spybreak8. This is evidence you are the next step of human evolution. We need to give you your Xmen name. I suggest "3DO." My name is Good 'n Plenty, which is easy to remember, because it's also my stage name.[/QUOTE]

You never cease to provide the laughter... :lol:


As for the rumor, Idk... As you stated that's a pretty big addition for a redesign. I don't think that a redesign coming within around a year of the first being out would be the big issue, it's that something like that isn't something that you just throw in a redesign. Sure, I expect a slimmer unit, maybe bigger screens(especially for the touchscreen), improved speakers, and some moving around of things such as the stylus/headphone jack. But I don't expect completely new features being thrown in there such as a second analog pad. If it's true, fine, but I won't upgrade solely for that reason.

I really don't even think Nintendo needs one. I didn't buy my 3DS for FPS, and that's the main thing it would help out. For platformers, Nintendo's bread and butter, the shoulder buttons can be used for camera movement well enough as long as it's implemented well. That's the only thing I can think of that would make it useful enough for them to add it, but again I don't see it as a necessity. The Vita and 3DS are two completely different consoles and they'll survive by what they were made for. The Vita, made for a more immersive experience, needs it for the types of games it has incoming. Nintendo is fine with what they've got. If anything, they could just leave the d-pad where it's at and move the circle pad on the other side above the buttons. That would be more than enough and then you could even have a Metroid style FPS be successful and comfortably playable.
 
The omission of the second stick was a big mistake for Nintendo and points to an odd logic in designing the 3DS that seemed to just be about improving on the DS/DSi without looking at the PSP and iPod Touch to see what to avoid/improve upon. They kind of have to deal with it at this point or screw over early adopters that are already kind of sore with the huge price drop. Then there's all of the people that are now interested in the system with the drop and the upcoming lineup.

It'll be interesting to see whether it comes true, but I don't really see it panning out without a huge backlash.
 
Can anyone recommend me a super soft interior case? I don't care so much for protection so much as I don't want "micro scratches" from case storing. If you're OCD like me you probably know what I mean ;)
 
We all know that there will be a redesign, we just don't know when. I would definitely expect a redesign before or in time for Holiday 2012.

However to have a redesign come out at the beginning of next year would be unprecedented and I definitely agree with that. If they do a redesign and it does come out sooner than later they are gonna have an awful hard time selling their next handheld system, if there is one, and the Wii U because the fans that bought the 3DS will definitely feel snubbed at that point and that is the same audience that will buy the Wii U at launch. These constant redesigns are definitely going to hurt Nintendo in the future.

I do believe the constant revisions already hurt the 3DS sales since a lot of people are just saying they don't want to buy the first version of any console now because there will be another, better system out in a short while. I seriously feel like I want to throw up at the thought of each redesigned Nintendo handheld now, its just disgusting that companies put out products that they KNOW have flaws only so that they can release a better product later on and then cause the consumers to buy it yet again!! Its so incredibly obvious that they will just keep remaking the hardware.... I am not even sure that I want to buy a Nintendo handheld again since as soon as I buy it, its gonna be obsolete anyways! Yes I know all tech is like that but Nintendo seem to be incredibly vicious with the redesigns. I guess the only thing to do is to not buy it until the final revision is out.

They could do an update over wifi for older games that did not use the second analog stick, if they put one on the next console. I am not sure what they would do for those who already bought the 3DS. It seems they would have to have 2 types of control programmed into each game if that is the case, or release an add on for the older console, but I have no idea how that would be done.

One thing is for sure... I will NEVER be an early adopter again... for anything! Even if it means waiting 2-3 years for the perfect product.
 
for those that registered in the ambassador program, all you pretty much have to do it connect to the e shop, right? is there a way you can get an email notification? this 3ds i bought was connected to the eShop already and it had excitebike on it. i also used the verification and it said it was eligible for it.
 
[quote name='SaraAB']I do believe the constant revisions already hurt the 3DS sales since a lot of people are just saying they don't want to buy the first version of any console now because there will be another, better system out in a short while. I seriously feel like I want to throw up at the thought of each redesigned Nintendo handheld now, its just disgusting that companies put out products that they KNOW have flaws only so that they can release a better product later on and then cause the consumers to buy it yet again!! Its so incredibly obvious that they will just keep remaking the hardware.... I am not even sure that I want to buy a Nintendo handheld again since as soon as I buy it, its gonna be obsolete anyways! Yes I know all tech is like that but Nintendo seem to be incredibly vicious with the redesigns. I guess the only thing to do is to not buy it until the final revision is out.[/QUOTE]

Firstly, it's not so much that they put out flawed systems on purpose, it's just that parts/components become cheaper and they continue working to try and find ways to make the system better. With the money they save with the stuff becoming cheaper(and smaller, literally, in some cases), they're able to make a more streamlined product and use the savings to spend on R&D to throw in new features/additions, or simply making the product smaller, to even changing screen size or speaker quality.


Secondly, yes, all technology becomes outdated all too quickly and it can be quite hard to keep up. But, no, Nintendo is not incredibly "vicious" with redesigns. For the sake of staying on topic, let's just take a look at video game consoles. The DS had a total of 3 redesigns over a course of 6 years with it being current gen, with the next to last adding actual new and usable features. The PSP, by comparison, in the same amount of time now has had 4 redesigns(the last only just been announced, for europe only it seems, for the time being), with none of those adding new usable features - only console and screen size(unless you want to count the hard drive that the GO added, but I think that doesn't count as much as cameras and a digital shop - which are what the DSi added). Look at the home consoles, PS3/360 have each had only 1 redesign each, but there's been countless numbers of consoles released with varying hard drives(again, not really a console revision per se) - to not even having one at all in the 360's case. The Wii has only just now have a redesign in the works(also being a european exclusive, it would seem). Going back through history, only one Gamecube - there were two PS2's. Only one N64 - there were two PS1's. Sure, there were plenty of gameboys, but they were the only one in the handheld market for the most part so there's no comparisons that can be drawn.

And besides all of that, handhelds are the one thing that I think should be redesigned semi-frequently(though not this quick, if the rumors do turn out to be true), just look at how many cell phones there are out there and how much they all get redone. :roll: No one really cares much when the next newest, greatest phone comes out... We just all know that we want it.
 
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I think there were actually 2 gamecubes, later models pulled the S Video port, though I suspect this is a very minor revision and doesn't count as a full redesign.

A phone is a utility, one thing you must have, a lot of people rely on a cell phone as their only phone these days, so it naturally becomes more important. Most people don't care about the latest phone since they only get an upgrade every 2 years based on their contracts. To buy a phone out of contract is prohibitively expensive for most.

The good thing about consoles is they usually don't get redesigned so much so that they lose functionality. But Nintendo handhelds take an entirely different shape and look, and they change functionality with each revision. The other handhelds haven't been redesigned to death nearly as much as Nintendo's consoles as the redesigns weren't as significant as what Nintendo puts out.

If you play DSi enhanced games on a DS Lite you pretty much lose at least a small part of the game. I have played a couple DSi enhanced games and you do lose some functionality if you don't have one, especially if you like to complete games 100%. For example DSi enhanced games have extra mini games that can be unlocked via DSi and in one game I played there were chests that could only be opened if you have a DSi.
 
Had a frustrating moment last night. I was playing through Zelda OoT for the 3rd time, I started working on, and beat Jabu Jabu's Belly. I've always disliked that dungeon and have found it very annoying. So I'm happy that I beat it, and I exit out of Zora's Domain when I accidentally tap the power button.

Much to my surprise that even just tapping the power button "closes" the software... WHAT THE F***, Really!? It doesn't pause the software like pressing home does, it completely closes it. It doesn't turn the system off completely, but it gives you the option to go to the Home Menu or power off. What is the point of that!?!?! Why can't it let you go back to your game??

I really hope Nintendo makes a firmware update that changes that. I was super bummed out when I realized I was going to have to play through Jabu Jabu's Gunt again.
 
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[quote name='Chris in Cali']Had a frustrating moment last night. I was playing through Zelda OoT for the 3rd time, I started working on, and beat Jabu Jabu's Belly. I've always disliked that dungeon and have found it very annoying. So I'm happy that I beat it, and I exit out of Zora's Domain when I accidentally tap the power button.

Much to my surprise that even just tapping the power button "closes" the software... WHAT THE F***, Really!? It doesn't pause the software like pressing home does, it completely closes it. It doesn't turn the system off completely, but it gives you the option to go to the Home Menu or power off. What is the point of that!?!?! Why can't it let you go back to your game??

I really hope Nintendo makes a firmware update that changes that. I was super bummed out when I realized I was going to have to play through Jabu Jabu's Gunt again.[/QUOTE]

To my knowledge, the game should be left in a pause status when you get back to Home. Just click your game and it should pick off where you are as long as the game is still in session i.e. you didn't go into another application.
 
[quote name='lordopus99']To my knowledge, the game should be left in a pause status when you get back to Home. Just click your game and it should pick off where you are as long as the game is still in session i.e. you didn't go into another application.[/QUOTE]
No, he's right. You get a message on the screen that says "Software closed." and you only get an option to go back to the home menu or power off, and the game is not left in pause status.
 
Got my 3DS back today, pretty quick turnaround. Everything seems to be working great, and they removed all my fingerprints from the screen, yay.
 
[quote name='SaraAB']We all know that there will be a redesign, we just don't know when. I would definitely expect a redesign before or in time for Holiday 2012.

However to have a redesign come out at the beginning of next year would be unprecedented and I definitely agree with that. If they do a redesign and it does come out sooner than later they are gonna have an awful hard time selling their next handheld system, if there is one, and the Wii U because the fans that bought the 3DS will definitely feel snubbed at that point and that is the same audience that will buy the Wii U at launch. These constant redesigns are definitely going to hurt Nintendo in the future.

I do believe the constant revisions already hurt the 3DS sales since a lot of people are just saying they don't want to buy the first version of any console now because there will be another, better system out in a short while. I seriously feel like I want to throw up at the thought of each redesigned Nintendo handheld now, its just disgusting that companies put out products that they KNOW have flaws only so that they can release a better product later on and then cause the consumers to buy it yet again!! Its so incredibly obvious that they will just keep remaking the hardware.... I am not even sure that I want to buy a Nintendo handheld again since as soon as I buy it, its gonna be obsolete anyways! Yes I know all tech is like that but Nintendo seem to be incredibly vicious with the redesigns. I guess the only thing to do is to not buy it until the final revision is out.

They could do an update over wifi for older games that did not use the second analog stick, if they put one on the next console. I am not sure what they would do for those who already bought the 3DS. It seems they would have to have 2 types of control programmed into each game if that is the case, or release an add on for the older console, but I have no idea how that would be done.

One thing is for sure... I will NEVER be an early adopter again... for anything! Even if it means waiting 2-3 years for the perfect product.[/QUOTE]
The big difference between a typical redesign and what's rumored is that this would render the 3DS obsolete in a fashion similar to how Apple handles their iOS devices. That's not a good thing for Nintendo to emulate if they want to keep their customers happy after the price drop backlash. Your paragraph about how they'd integrate the two control schemes into games that are already out is a good example of why it's a bad idea to segregate the platform like this.
 
It Nintendo does announce a drastic redesign in a few weeks it will mark the first Nintendo system I haven't bought at launch since the Super Nintendo (too young and poor at the time). They will destroy their handheld market credibility if they do this. Nintendo is starting to piss me off nowadays anyway. If the WiiU disappoints I may just have to officially end my Nintendo love, as hard as that would be to do.
 
Chances of a redesign are pretty slim. Officially, the conference is being held to announce a marquee title. I think the MHTriG for 3DS rumor is the most likely to be real.
 
As for the rumor pertaining to the 3DS redesign that lacks 3D, that would be really stupid so I will say it is false. Circle pad accessory is unlikely.
 
I seriously doubt they would announce a redesign right before the holidays... but I can see them announcing one in 2012 though.

I do not think the redesign will lack 3D but they were saying they were just toning down 3D which I took to mean that 3D will still be in games but they just won't be advertising the feature as much since the public didn't go wild for 3D like they originally thought. It seems kind of stupid to take it out now when the system has a slider to turn it off and a parental lock if you find that necessary to use. If you want to play without 3D at all you can do just that.

I would be really surprised if they announced a redesign without 3D at all, that would pretty much be admitting defeat. They wouldn't have much to go on over the original DS if this happened so I think it would be even harder to sell systems without 3D since people would just keep their original DS's and be happy with those.

I can see the circle pad happening but I do not think the public would like that addition very much.
 
September first is when the ambassador program starts? I really hope the time period to download those games continues for a few weeks since my 3DS won't be in hand for a while :whistle2:?
 
I'm pretty sure it'll be at least towards the end of the year because that's when they'll start offering GBA games.

Noticed one thing about playing old Game Boy games: Hold L and R, then you can press Y to toggle between OG Game Boy Monochrome and Game Boy Pocket Monochrome.
 
It seems like they'll probably have them available for a while since the NES games will be up this week and the GBA games are only said to be coming by the end of the year. It is odd that the NES games are coming in a few days and we still only know half of them.
 
[quote name='FriskyTanuki']It seems like they'll probably have them available for a while since the NES games will be up this week and the GBA games are only said to be coming by the end of the year. It is odd that the NES games are coming in a few days and we still only know half of them.[/QUOTE]
It's not that odd. NoA doesn't give much advance notice of anything.
 
This is a bit different than most things since they're offering these games to appease their early adopters after the huge price cut, so they should be upfront about what they'll be offering rather than keeping it a secret until it goes live.
 
I'm hoping to be delighted by the offerings, but personally, I'm not big on NES games anymore. If they were SNES games, I'd be skipping around the room.

I'm far more excited about the GBA games.
 
It seems the games they're releasing are NES games that were formerly in the NES classics line for the GBA, so I bet we're getting those.
 
That's like saying Metroid will make people hate Metroid.

Get some old school flava and step yo game up, foos.

Releasing actual NES games has interesting implications.
 
[quote name='Strell']That's like saying Metroid will make people hate Metroid.[/QUOTE]

Metroid DID make me hate Metroid - back in the NES days, when I was younger. Super Metroid made me like Metroid.
 
[quote name='KingBroly']REALLY thought they'd release Kid Icarus.[/QUOTE]
... and Kirby's Adventure. At least we get Metroid and Zelda II.
 
[quote name='dallow']I was just about to say that I couldn't believe people hated Metroid and then, there it is.

;_;[/QUOTE]

Haha same here. I remember when Metroid and Kid Icarus came out. Both games were unbelievable awesome at the time (and still hold up fairly well actually). I liked Metroid a little better because of the theme/subject matter but damn those dungeons in Kid Icarus were fun. I made my own maps and drew little purple eggplants in the corners of the rooms where those damn wizards were. You really had to get past the first couple of levels to appreciate the game.
 
fuck YOU EGGPLANT WIZARD.

I loved Kid Icarus.

Shame it's not there, but whatever. Those 10 games are still pretty solid; and remember, they're giving us 20 games, not just saying "sorry you spent so much on our console, sure sucks to be you." It's hilarious to see FriskyTanuki crabassin' in this thread about getting free games and absurd redesign proposals.

It's quite clear the inhibitor chip in his brain that prevents him from saying negative things about game companies only applies to Sony. Dude carried water for them throughout their entire 6 week "sorry, we fucked up" non-online-having scandal, and now he's cryin' the blues and blaming nintendo because he couldn't be arsed to look up a list of 10 games via google? :lol:
 
[quote name='dallow']I was just about to say that I couldn't believe people hated Metroid and then, there it is.

;_;[/QUOTE]

If you missed out on the NES (and I was thoroughly glued to my C-64), then going from Super Metroid to Metroid is really painful.

I loved Super Metroid. I tried Metroid afterwards and gave up on it. Probably will do that again, but I will try.
 
[quote name='dallow']Meh. Not worth $40 but decent list.

Kid Icarus would have made people hate Kid Icarus.[/QUOTE]

I love Kid Icarus, and so did lots of people who played it...the real game that is. I'd love a true sequel, but considering Nintendo doesn't even seem interested in Metroid 5...
 
Have they indicated when NES games (not the Ambassador program ones) will be available to purchase? I'd say it's totally possible that they held back Kid Icarus to be 'officially' released on the eShop alongside Uprising.

That's the thing about the NES games... given they've never come with the caveat of 'NEVER AVAILABLE!' that the GBA games did, it was pretty clear they'd hold back *some* AAA titles to actually sell to everyone.

Oh, and Kid Icarus was awesome. End of.
 
[quote name='dallow']Guess I need to give Kid Icarus a new chance! Ha.
Really did not enjoy as a child.[/QUOTE]

Yeah - play it again. the best way I can describe it is Mario platforming + Metroid shooting + Zelda dungeons and monetary system = Kid Icarus. It was so good.

unleduuz.png


Is that really cheap wine or a really awesome pencil???? Why would the eggplant wizard employ a nurse in his own dungeon??? You NEED to find out the answers to these questions!!!
 
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