Nintendo 3DS - General Discussion Thread

[quote name='Vader582']It's humorous that you mention Asphalt: Injection, a game many folks disliked. [/QUOTE]

Your Mom liked the sequel. If that's what she meant by "Hotbeef: Injection."
 
Vita definitely had one of the best launches that I've ever seen. Lots of good titles, great variety.
I'm actually surprised some people disagree. It obviously blew it's load at launch too, so the games have been slow to trickle in since then.

I've love a MM remake.
 
[quote name='Vader582']It's humorous that you mention Asphalt: Injection, a game many folks disliked. I have no opinion, since I don't own it. I guess I am just curious as to what you are basing your opinions on when it seems you've only played one (supposedly mediocre) game on the console. Saying it has no "good games" just screams someone trying to instill "FUD". Especially when you claim the 3DS had "a small handful of enjoyable games" at launch. The Vita didn't?! Come on...[/QUOTE]
I'm placing this in a spoiler since we're starting to get somewhat off-topic:
If I had played only one game and it was a game I liked, wouldn't I have a more positive opinion? I haven't played every single game, but I have tried more than half of them. There are quite a few that I don't have to try because I know they're not the types of games that I like (such as sports games and fighting games, which automatically knocks out at least 4 launch titles). Go ahead and throw F1 2011 and Michael Jackson in there because I've played them on Xbox and didn't even come close to liking them (that also goes for the fighting games that I've already eliminated). I like MotorStorm and Wipeout, but I don't think they translate well to a handheld device. Rayman also doesn't work as well on the Vita, although it is a fantastic console game. Dynasty Warriors is basically the same game it has been for the last decade; I could probably enjoy it if I really gave it a chance, but it's not something I feel like playing. Dungeon Hunter, Shinobido, and Uncharted just flat-out suck; I tried giving them each a fair chance, but I didn't enjoy them in the slightest.

As I mentioned before, I thought Asphalt was pretty decent. People don't like it according to you, but we're talking about my opinions, which aren't based on other people's experiences. This is a game I would actually be willing to buy, but only at a significantly lower price point. ModNation Racers is better than the PS3 version, I think, but it's another that I would only buy at a lower price. I haven't played Lumines or Army Corps of Hell yet, so I have no opinion on either. The former looks like it could be fun, the latter doesn't although I'll give it a shot.

Overall, I see this as a poor launch. 3DS clearly didn't have a great launch either, but I had a lot more fun with those games. Obviously, my opinions are my own. Based on the gamercard in your signature, we probably have very different tastes, so maybe you would have a blast with Vita's launch games. I didn't. I'll admit that I was unnecessarily harsh (perhaps even snobby/elitist?) in my previous comment that sparked this discussion and perhaps I shouldn't have said it because I don't mean to drive people away from Vita. After all, it has some upcoming games that look just lovely...but as it stands, I still find the lineup to be disappointing.

And like I said earlier, "regret" was an exaggeration as a result of frustration and tiredness. If I truly regretted it, I would've just taken this thing back to the store and used the credit for something else. I haven't done this because the Vita itself is an impressive piece of hardware with a ton of potential. And once PS1 compatibility is sussed out, that alone will be reason enough to have one of these.


[quote name='dothog']Your Mom liked the sequel. If that's what she meant by "Hotbeef: Injection."[/QUOTE]
Nice. Crude...but nice.


[quote name='dallow']Vita definitely had one of the best launches that I've ever seen. Lots of good titles, great variety.
I'm actually surprised some people disagree. It obviously blew it's load at launch too, so the games have been slow to trickle in since then.[/QUOTE]
I'm not sure if you're being serious or not. If so, just how many launches have you seen?
 
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[quote name='dothog']Your Mom liked the sequel. If that's what she meant by "Hotbeef: Injection."[/QUOTE]

Stay classy.:roll:

Completely off-topic:
[quote name='ZombieToast']I'm placing this in a spoiler since we're starting to get off-topic somewhat:
If I had played only one game and it was a game I liked, wouldn't I have a more positive opinion? I haven't played every single game, but I have tried more than half of them. There are quite a few that I don't have to try because I know they're not the types of games that I like (such as sports games and fighting games, which automatically knocks out at least 4 launch titles). Go ahead and throw F1 2011 and Michael Jackson in there because I've played them on Xbox and didn't even come close to liking them (that also goes for the fighting games that I've already eliminated). I like MotorStorm and Wipeout, but I don't think they translate well to a handheld device. Rayman also doesn't work as well on the Vita, although it is a fantastic console game. Dynasty Warriors is basically the same game it has been for the last decade; I could probably enjoy it if I really gave it a chance, but it's not something I feel like playing. Dungeon Hunter, Shinobido, and Uncharted just flat-out suck; I tried giving them each a fair chance, but I didn't enjoy them in the slightest.

As I mentioned before, I thought Asphalt was pretty decent. People don't like it according to you, but we're talking about my opinions, which aren't based on other people's experiences. This is a game I would actually be willing to buy, but only at a significantly lower price point. ModNation Racers is actually better than the PS3 version, I think, but it's another that I would only buy at a lower price. I haven't played Lumines or Army Corps of Hell yet, so I have no opinion on either. The former looks like it could be fun, the former doesn't although I'll give it a shot.

Overall, I see this as a poor launch. 3DS clearly didn't have a great launch either, but I had a lot more fun with those games. Obviously, my opinions are my own. Based on the gamercard in your signature, we probably have very different tastes, so maybe you would have a blast with Vita's launch games. I didn't. I'll admit that I was unnecessarily harsh (perhaps even elitist?) in my previous comment that sparked this discussion and perhaps I shouldn't have said it because I don't mean to drive people away from Vita. It has some upcoming games that look just lovely, but as it stands, I still find the lineup to be disappointing.

And like I said earlier, "regret" was an exaggeration as a result of frustration and tiredness. If I truly regretted it, I would've just taken this thing back to the store and used the credit for something else. I haven't done this because the Vita itself is an impressive piece of hardware with a ton of potential. And once PS1 compatibility is sussed out, that alone will be reason enough to have one of these.
[/QUOTE]

You're certainly entitled to your opinion, however wrong it may be.
I would dare say that you are in the minority in that opinion and leave it at that. :D


[quote name='ZombieToast']I'm not sure if you're being serious or not. If so, just how many launches have you seen?[/QUOTE]I know you were asking this of the other CAG but I'm throwing it out there. I was around when the Atari 2600 was NEW, so I've seen a few generations. How about you? :cool:
 
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[quote name='Vader582']I know you were asking this of the other CAG but I'm throwing it out there. I was around when the Atari 2600 was NEW, so I've seen a few generations. How about you? :cool:[/QUOTE]
NES for me. But neither of our answers are at all relevant to the question.
 
[quote name='Strell']Requesting thread title be changed to "Nintendo 3DS/Vita Support Group."[/QUOTE]

Does anyone second the motion?
 
[quote name='dallow']I've been buying systems at launch since PSX.
And yes, Vita is top 3 amongst them. Only Dreamcast I feel rivaled it.[/QUOTE]
Hm, okay, fair enough. Just goes to show you how different people's opinions can be, I guess. Not that this is a new notion, of course.



Anyway...anyone else looking forward to the new Scribblenauts? I know most people care about the new shooters and action games, but this was probably the most exciting E3 announcement for me.
 
[quote name='Javery']So I'm playing through Zelda on the 3DS right now. I haven't played it in a few years now and I thought I just wouldn't enjoy it as much as I remember it in my head because of the horrible N64 textures and outdated controls but god damn - there is more creativity and awesomeness in the Forest Temple than 99.9% of all games ever created or will ever come into existence. Every inch of this game is so well thought out and I'm sure you could write a master's thesis on game design and only talk about OoT and fucking nail it. It's so so so great. Nintendo, give me Majora's Mask so I can hand you money, please.[/QUOTE]

Oo, this reminds me, almost time for my yearly OoT playthrough :D I held off on playing Master Quest 3DS after beating vanilla OoT to give me something additional to look forward too this year :D

Now the real question is do I turn it into a Zelda series playthrough, or just OoT... decisions decisions...
 
Go for it. I know I probably won't have time, but I plan on trying to get through the whole series sometime this year since I actually haven't played most of them.
 
I love the idea of Scribblenauts but the reality always seems to run very short of the promise. The physics are terrible.
 
[quote name='Zmonkay']Oo, this reminds me, almost time for my yearly OoT playthrough :D I held off on playing Master Quest 3DS after beating vanilla OoT to give me something additional to look forward too this year :D

Now the real question is do I turn it into a Zelda series playthrough, or just OoT... decisions decisions...[/QUOTE]

I've actually never played the Master Quest. Is it like the LoZ second quest (very different) or more like when you beat SMB (just kind of sort of a little bit different)? Basically, is it worth playing?

[quote name='Erad30']I love the idea of Scribblenauts but the reality always seems to run very short of the promise. The physics are terrible.[/QUOTE]

I agree totally. I love the idea but the execution isn't there for me. This is a concept that actually should take a while to perfect if they are aiming for every noun in the dictionary to be represented though. Maybe the next version of the game will nail it?
 
[quote name='cochesecochese']Closer to SMB in that regard. The overworld is almost identical but the dungeons are all harder (tougher puzzles, more enemies) and enemies are stronger.[/QUOTE]

Tougher puzzles implies some things will have changed though, right? Are the dungeon maps/layouts different? Harder enemies are OK I guess but not something I'd spend another 10 hours going through when there are so many other games to play but new puzzles might be fun.
 
Scribblenauts is fun, but flawed. It's mostly good for just messing around with creating objects. But then it should be a $1 app instead of a game.
 
[quote name='Javery']Tougher puzzles implies some things will have changed though, right? Are the dungeon maps/layouts different? Harder enemies are OK I guess but not something I'd spend another 10 hours going through when there are so many other games to play but new puzzles might be fun.[/QUOTE]

Yes, some things have changed. It's basically like...you go through the same paths but there are more and different switches thrown into the mix. It will probably take you more than 10 hours to figure out all the new puzzles, honestly. I went through it when I got the collector's disc for pre-ordering Wind Waker but have never felt the need/want to go through it a second time so take that for what it's worth.
 
I can only imagine how hard it would be to perfect a game like Scribblenauts, so I give it somewhat of a break. It clearly needs some improvements, but as is, Super Scribblenauts is still one of my favorite games. I just think they need to make the Challenge Mode a little more difficult because even with limiting what you can use, it's still too easy (maybe instead of only using an item once per level, it should be per game). The game rewards you for having an imagination, but you're not put at much of a disadvantage by not having one. I mean, half of the puzzles can be solved with a pegasus and some rope. The only real penalty you face is a less enjoyable experience. This is fine for an initial playthrough because it means anyone with the vocabulary of a 10-year-old can beat it, but Challenge Mode should definitely up the ante.

But I'm still pleased with the series so far and Scribblenauts Unlimited was honestly the most exciting thing about E3 for me. There are some great-looking games coming out, but I either knew about them or they aren't unique enough for me to wet my panties over (although I'm still excited about them; don't get me wrong). Scribblenauts is just something that feels like it was designed with me in mind. And I'm hoping that with an added storyline, creation elements, and a console release, this will be bigger and better than ever. If not...well, I'll probably still love it anyway.
 
Scribblenauts has a brilliant idea (type anything and it comes to life) but a terrible "game" behind it (use those items to basically get through a maze). I'm not sure how to make the idea into a fun game though and I suspect neither do the developers.
 
[quote name='Javery']Tougher puzzles implies some things will have changed though, right? Are the dungeon maps/layouts different? Harder enemies are OK I guess but not something I'd spend another 10 hours going through when there are so many other games to play but new puzzles might be fun.[/QUOTE]

The maps are identical but the way you proceed through each dungeon is totally different, IE which doors are locked, locations of keys, etc. I've always regarded it as the true sign of masterful level design, that they could rearrange the dungeons like that to make them so much harder without really adding/subtracting any substantial elements.
 
MQ Spirit Temple always pisses me off. There's always one key or switch I seem to be miss, lol.

Haven't played MQ in years though. Maybe this time it won't stump me so long...
 
Blech, when it comes to looks, I very much prefer the official Nintendo pad. I don't like the look of this thing and I'm fucking sick of glossy finishes. However, because it also acts as a battery expansion, Nyko will for sure be getting my money...that is, unless someone develops a circle pad attachment that works in conjunction with a separate battery expansion.
 
yeah...because it's an all-in-1, it's hot. i was waiting for Nyko to come out w/something that had their battery extender combo'd w/it...this is a very welcome sight. the only thing I can see them improving on is a few extra colors. I am glad I got black more after this.
 
I don't mind having mismatched colors; I just wish it wasn't glossy and didn't have the weird lid portion. I don't know why, but I don't like that it makes it look like you're playing a giant 3DS. But hey, it's the functionality that matters, so I'm still excited about this.
 
ppl were saying how ugly the 360 looking 3DS grip was but when you're playing you no longer notice because of how comfortable it felt.

Nyko likes shiny, so they're go with the theme of their handheld. They recently started manufacturing the matte black 360 cooling fan to match the consoles out now.

if it lets me play for more than 20 minutes without a hand cramp, i'm down...i like how they framed the lights on the 3DS as well. hopefully it'll be out sooner than later.
 
Stupid comment: The Nyko grip is going to be shiny? Is that based on the pics alone?

/prefers matte since I hate fingerprints
 
price point is good to considering:
- $10 for a protective case
- $10 for the 2nd thumb stick
- $10 for extended battery

as for shiny, i think due to the CG rendering of the product we assume it'll be shiny. my lens cleaner rag doubles as my 3DS fingerprint remover.
 
Being the gigantic dork I am, went a step further and contacted Nyko on their site. They responded super fast (maybe an hour at the most) and said the prototype at E3 was matte. This makes me think people should tell Nyko that they prefer matte.
 
[quote name='Strell']Being the gigantic dork I am, went a step further and contacted Nyko on their site. They responded super fast (maybe an hour at the most) and said the prototype at E3 was matte. This makes me think people should tell Nyko that they prefer matte.[/QUOTE]


d(' _ ' d)
 
[quote name='Strell']Being the gigantic dork I am, went a step further and contacted Nyko on their site. They responded super fast (maybe an hour at the most) and said the prototype at E3 was matte. This makes me think people should tell Nyko that they prefer matte.[/QUOTE]
Kudos to you for actually contacting them. I was indeed making an assumption based solely on the picture (and the fact that almost every new handheld device is glossy for reasons I still can't comprehend despite how many people try to explain it). Just for the hell of it, I think I'll contact them as well.
 
[quote name='ZombieToast']Blech, when it comes to looks, I very much prefer the official Nintendo pad. I don't like the look of this thing and I'm fucking sick of glossy finishes. However, because it also acts as a battery expansion, Nyko will for sure be getting my money...that is, unless someone develops a circle pad attachment that works in conjunction with a separate battery expansion.[/QUOTE]

I've talked it up in this thread before, but the Power Grip Plus they put out is the only reason I use my 3DS as much as I do. Adds a more ergonomic grip and extends the battery by about 3x as long. Really glad to see Nyko will be doing the same thing for the CPP.

At this point, Nintendo should have just partnered with Nyko to make their add-ons. It's ridiculous that the CPP needs it's OWN battery, meanwhile a 3rd party came up with an (arguably) more elegant design that does more.
 
[quote name='johnnypark']At this point, Nintendo should have just partnered with Nyko to make their add-ons. It's ridiculous that the CPP needs it's OWN battery, meanwhile a 3rd party came up with an (arguably) more elegant design that does more.[/QUOTE]

Unfortunately, whenever Nintendo enters into a panic mode for certain things, they tend to rush something to market. The product in question will work, but it's hardly ever the best design.

For example: The Wii Zapper. It's just a shell, so the trigger has to physically hit buttons on the Wiimote in order to perform shots. This limits how quickly you can shoot because you have to let the button fully depress before it will register again. Nyko went several steps further and made the Perfect Shot with Transport technology, so you could plug in the Wiimote BUT the trigger itself was digital, and sent signals to the Wiimote electronically, which made it FAR more viable for shooting games. You could actually rapid fire the thing without problem.

The Wiimote could have used the protective shell from the outset, the GC port door on the Wii could have had movable slots instead of one gigantic hinge (sadly there was a company that made precisely this but it seems like they only did it right at the beginning of the Wii's life, and as such, you can't really find them anymore), the first Classic Controller had the cord on the bottom instead of the top (to say nothing of the bad shoulder button design)...

Hell, I still lament that there wasn't a Classic Controller alternative that had an IR transmitter built into it, so I could use it to start up the system and jump right into a VC game.

It's like this weird thing where they just absolutely don't test something before it goes to market, OR seemingly everyone agrees on a bad design decision as a good one.

Really odd selective blindness over there.
 
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[quote name='Strell']Unfortunately, whenever Nintendo enters into a panic mode for certain things, they tend to rush something to market. The product in question will work, but it's hardly ever the best design.

For example: The Wii Zapper. It's just a shell, so the trigger has to physically hit buttons on the Wiimote in order to perform shots. This limits how quickly you can shoot because you have to let the button fully depress before it will register again. Nyko went several steps further and made the Perfect Shot with Transport technology, so you could plug in the Wiimote BUT the trigger itself was digital, and sent signals to the Wiimote electronically, which made it FAR more viable for shooting games. You could actually rapid fire the thing without problem.

The Wiimote could have used the protective shell from the outset, the GC port door on the Wii could have had movable slots instead of one gigantic hinge (sadly there was a company that made precisely this but it seems like they only did it right at the beginning of the Wii's life, and as such, you can't really find them anymore), the first Classic Controller had the cord on the bottom instead of the top (to say nothing of the bad shoulder button design)...

Hell, I still lament that there wasn't a Classic Controller alternative that had an IR transmitter built into it, so I could use it to start up the system and jump right into a VC game.

It's like this weird thing where they just absolutely don't test something before it goes to market, OR seemingly everyone agrees on a bad design decision as a good one.

Really odd selective blindness over there.[/QUOTE]

Wow, it never occurred to me why the Zapper felt so awkward and the Power Shot didn't. That makes perfect sense... pretty unbelievable that there was such a disparity in the way the two were made.

I'm still annoyed that the Wiimotes use regular batteries and by extension, so do the Classic Controllers. No reason that almost any game with CC support can't also use GC controllers, or that a CC couldn't have a GC port and plug directly into the system. Every time I use a PS3 controller and merely plug it into charge it, I'm reminded of one of the reasons I don't use the Wii as often.

Nintendo just has a problem with things being "good enough" without really striving to make the most elegant or consumer-friendly hardware. They have the money, time, and resources to make it all happen; hell, Wii development began right after the GC came out. If it wasn't for their handhelds, I probably would have given up on Nintendo a long time ago.

That said, I'm sure there will be a killer 1st party title that I'll want a WiiU on the cheap for and then probably flip right back onto Craigslist.
 
I just think they don't consider stuff all the way through. To be fair, I'm not so sure any company does these days.

I find it infuriating because I'll sit there with some product - gaming or otherwise - and start thinking about all the ways it could be better. Small things, big things, whatever. And it makes me wonder just why in the hell there's such a disconnection between the designers and the testers, ESPECIALLY on hardware/physical related things.

With regard to batteries: I take it you are saying they needed rechargeable packs? Ok, that's fine. But I've thought about that for a while and decided I vastly prefer controllers to not have such things, because it's just another way to get screwed in the long run. They sound like a great idea, but now companies tend to solder them in, so you can't replace them once they start failing to hold a charge (Sony, Apple, and Logitech all do this). Rechargeable packs also tend to not be very high quality, and will usually drain rapidly (Nyko had a charger for the Wii that had this exact problem, which causes an endless power drain/vampire situation). This doesn't take into account whether or not the charging mechanism works properly (why can't I use any USB port to charge a PS3 controller) or ends up being a unique design to force the need for a proprietary charger (though to be fair, this is going by the way side due to USB, but the cell phone industry was annoying as hell about this forever).

Point is: Eneloop batteries. Best option ever.

I just can't believe that these powerful companies are this inept when it comes to simple design and usability. So then I start thinking they are doing it on purpose in order to sell a solution later, but that's way too conspiratorial. But it's just so hard to think that such shortcomings are this frequent without starting to consider whether or not they are intentional.

There's also a tangent worth exploring regarding patents, but that would take on a life of its own.

Whatever though. I should probably start learning how to fabricate stuff and/or rewire things so I can just solve these problems myself.
 
[quote name='Strell']With regard to batteries: I take it you are saying they needed rechargeable packs? Ok, that's fine. But I've thought about that for a while and decided I vastly prefer controllers to not have such things, because it's just another way to get screwed in the long run. They sound like a great idea, but now companies tend to solder them in, so you can't replace them once they start failing to hold a charge (Sony, Apple, and Logitech all do this). Rechargeable packs also tend to not be very high quality, and will usually drain rapidly (Nyko had a charger for the Wii that had this exact problem, which causes an endless power drain/vampire situation). This doesn't take into account whether or not the charging mechanism works properly (why can't I use any USB port to charge a PS3 controller) or ends up being a unique design to force the need for a proprietary charger (though to be fair, this is going by the way side due to USB, but the cell phone industry was annoying as hell about this forever).

Point is: Eneloop batteries. Best option ever.[/QUOTE]

I agree with this. AA batteries are ready to replace. If you really have to use a built-in charger, get the charge packs.
 
[quote name='Strell']
With regard to batteries: I take it you are saying they needed rechargeable packs? Ok, that's fine. But I've thought about that for a while and decided I vastly prefer controllers to not have such things, because it's just another way to get screwed in the long run. They sound like a great idea, but now companies tend to solder them in, so you can't replace them once they start failing to hold a charge (Sony, Apple, and Logitech all do this). Rechargeable packs also tend to not be very high quality, and will usually drain rapidly (Nyko had a charger for the Wii that had this exact problem, which causes an endless power drain/vampire situation). This doesn't take into account whether or not the charging mechanism works properly (why can't I use any USB port to charge a PS3 controller) or ends up being a unique design to force the need for a proprietary charger (though to be fair, this is going by the way side due to USB, but the cell phone industry was annoying as hell about this forever).

Point is: Eneloop batteries. Best option ever.
[/QUOTE]

[quote name='elessar123']I agree with this. AA batteries are ready to replace. If you really have to use a built-in charger, get the charge packs.[/QUOTE]

I disagree about including Apple, they sell rebranded Eneloop batteries and a charger that shuts itself off to prevent vampire draw for use in their Bluetooth keyboards, trackpads, and mice.

In fact I hope Nintendo would consider doing the exact same thing for the WiiU accessories instead of going the PS3 route for the Gamepad.
 
[quote name='foltzie']I disagree about including Apple, they sell rebranded Eneloop batteries and a charger that shuts itself off to prevent vampire draw for use in their Bluetooth keyboards, trackpads, and mice.
[/QUOTE]

Fair enough, but the iPhone and iPod have batteries that cannot be replaced (or so the last time I checked, but I doubt this has changed in the interim).

Semi-unrelated rant tangent: I hate it when you can't use something as it charges. I'm all for wireless components (with the exception of dedicated wired controllers for fighting games), but it's ridiculous when something cannot be used as it charges. This especially becomes infuriating when you own something for years and the battery in it ultimately craps out, and even though you can plug it into the requisite charger, the device isn't smart enough to run off that.

I mean I know this is a money thing in at least three ways (first is that companies can charge more for proprietary charging formats, second is that you are forced to replace the device later on, and third is that it's probably corner cutting to keep costs low), but they are all blatantly anti-consumer.

Stopping before I enter my-grandmother's-toaster-from-the-50s-still-works-but-mine-died-after-five-years mode.
 
rant: new cars come with crap batteries that generally need to be replaces within the first 2 years...dealership even confirmed it to me as a way to cut costs. I'd rather pay for a premium battery up front as part of my financing then to deal w/the jumper cable and potential tow down the road. (pun)

back on topic: did they mention when the nkyo thumbstick case battery all in one was being released?
 
Someone recommend me something. I have Zelda and Mario. I don't like Mario Kart. I'm also not sure about Kid Icarus because the controls look wonky and I'm left-handed. What is everyone playing?
 
Retail only? Because there's a good few digital games worth your time, including Pushmo, Mighty Switch Force, VVVVVV (probably skip that since it's so cheap on Steam and the like), Mutant Mudds...

Next big retail release is....man, I don't even know.

Icarus definitely has a learning curve but the game is the complete package when it comes to a polished title. Course you'd have to get the add-on to really enjoy it as a lefty...
 
[quote name='Strell']October, which is sadly a long time to wait.[/QUOTE]

Agreed! I was hoping it would be releasing soon. It's funny too...I just bought another 8 pack of eneloop batteries. :)
 
Oct? dang...i suppose one good thing is 2 thumbstick type games will see a price drop by then.

as for games besides iconic nintendo IPs? Ghost Recon was fun and you can probably get it for $10 at this point if you like turn based strategy, there's also a bunch of demos on the nintendo shop as well digital downloads as mentioned.

I'm looking fwd to pokemon conquest, even though it's a DS title and Heroes of Ruin as well as Batman Lego 2.
 
[quote name='Javery']Someone recommend me something. I have Zelda and Mario. I don't like Mario Kart. I'm also not sure about Kid Icarus because the controls look wonky and I'm left-handed. What is everyone playing?[/QUOTE]

Strell makes good points some of the digital offerings are pretty good...and I think Resident Evil Revelations is pretty good too. Might want to try that...there used to be a demo not sure if it's till in the eshop.
 
I've been thinking about Pushmo but is it worth the $7 or does it feel like it should be a $1 app in the App Store on iTunes? That's my biggest concern about the eShop.

Resident Evil might be a good choice to hold me over... hmmm... I'm definitely getting Paper Mario, Luigi's Mansion and NSMB2 when they come out. Probably Castlevania too as long as it gets good reviews.
 
Javery, I agree with Strell on Pushmo and especially on KI. Such a fantastic, well thought out game if it wasn't for the controls. You get used to them, but even now I still wish I didn't have to use them (on foot, flight controls are perfectly fine).
 
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