[quote name='007']True, I concede that continuing to release what could be called 'big' first party games for the DS is a little strange. I've always reasoned it as one of two things, though... either it was already too long in development to change easily, or they want the first true Pokemon 3DS to not be some half-assed port. I mean, let's be honest... if Black and White 2 came out under the 3DS banner looking largely the same as Black and White 1, people would have a shit-fit. It would also not help Nintendo's effort to inform people that the 3DS *isn't* just a 3D DS. So, yeah, I agree that it's weird, but I can see reason that it's happening. Outside of Pokemon, though, I really do think that this past fall (Layton, Kirby, Mario vs DK, etc) was the last big first-party hurrah of the DS. My guess is that a true 3DS Pokemon is far enough way to justify utilizing the DS one last time.
I get that the idea of a functional vs. novelty redesign is important, but it just appears to me that Nintendo, for lack of a better phrase, skipped a step. The original DS was a truly dire piece of hardware. I find my old (DS, DSLite, DSi, DSiXL) systems and am still honestly amazed they released that big old brick of 'huh?', especially when you look at the DSLite. I don't think that Nintendo had the same issues with the 3DS, though... outside of the second stick debacle, I find the original 3DS to be a solidly designed piece of hardware. It's not perfect by any means, of course, but it's not enough that I'm screaming for a totally re-designed version. So, really, a novelty design seems to be right on-track for the time being, especially since Nintendo seems dead-set on standing behind this overall design.
I agree in general, though, that there's been a few strange moves with this transition. Still, if a true 3DS Pokemon isn't ready, the stutter-step of a '3DS-enhanced' DS game is about the best they can do... especially if the alternative is not releasing a Pokemon game and losing out on effectively free money.[/QUOTE]
A problem with the 3DS is the screen-scratching issue. Because of the differing screen sizes, the bottom one does contact the top screen when closed, potentially ruining the screen. The XL does attempt to remedy this, but apparently problems still exist.
I agree that they have seemed to skip a step here, going straight to the XL model for the 3DS. Something that takes the design enhancements of the XL and puts them on a smaller scale. Case in point, the bumpers being at the top instead of the side, the cheaper Stylus at a different placement, and different home/start/select buttons. But in terms of redesign time for Nintendo portables, the XL is right on cue, coming around roughly 18 months after the original design, like the DS lite.