Arkay Firestar
CAGiversary!
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- 9 (100%)
You know, a while back I was very pro-voice acting. When games were poorer in the graphics department (and because I'm a bit of an audiophile), I always clamored for voice over work in adventure and roleplaying games.
But after getting a few hours into Zelda, which is so far turning out to be one of the best games I have ever played mostly because of the mind-blowingly good camera work, cinematic direction, pacing, writing, and surprisingly good graphic effects, I think voice acting would have ruined this game. Can you imagine if a squirrel or chicken were voiced? What would it sound like? The artists have already put enough communication in the facial animations, which are also mind-blowingly good, so I am content.
I hope all Wii games of this ilk continue to get the silent treatment. Focus on the rest of the audio and on making lovable characters, stories, and settings, and I can live without the voices.
But after getting a few hours into Zelda, which is so far turning out to be one of the best games I have ever played mostly because of the mind-blowingly good camera work, cinematic direction, pacing, writing, and surprisingly good graphic effects, I think voice acting would have ruined this game. Can you imagine if a squirrel or chicken were voiced? What would it sound like? The artists have already put enough communication in the facial animations, which are also mind-blowingly good, so I am content.
I hope all Wii games of this ilk continue to get the silent treatment. Focus on the rest of the audio and on making lovable characters, stories, and settings, and I can live without the voices.