I've come to a conclusion lately.. Rating games by numbers is a fruitless endeavor.
Okay.. they're not "worthless" as the title suggests, but flawed.
Now.. don't get me wrong. I understand the desire to form a "concrete" system of measurement, and as humans we perceive numbers as a very tangible unit of measure. But what exactly does an 8.0 out of 10.0 mean? What does it mean to you? to me? to him/her? It could be interpreted a number of ways by a number of different people.
In fact there ARE a number of different interpretations published every day, every week, and every month. Each online or print publication follows their own rating system and with it their own scale. Some may say 8.0 = A must buy. Others may use 8.0 = Above average. Unless you are informed as to the system you may incorrectly interpret the review.
Not to mention, if you look closer at where these numbers are derived from, another inherent flaw comes to light. We tend to break games down to their core categories such as sound, graphics, story, gameplay, control, etc. Now I'm not a pretentious prick, but would you break down the Mona Lisa as such and evaluate the individual brush strokes, colors, and choice of materials? Of course that comparison is not flawless as games are certainly not (at least not often) works of art, but the idea still remains: Can you break a game down to its base components and then average them to measure how "good" it is? I'm not sure.
We've also reached a point in gaming culture where a 10 point scale is flawed. In order to be fair to games and their designers, most reviewers award truly abysmal games with at least a 4. And subsequently the average and mediocre games are given at least a 7. We're then left with a 6 point scale, not a true 10 point scale. Why use 1-10 at all?
I guess I've only come to this conclusion because I'm jaded - and because of my own personal opinion. I certainly respect that we each have opinions to provide, but I just simply cannot stand when I love a game that gets 5.0s and 6.0s across the board.
And yeah, I guess gamerankings.com does a good job of giving an overall picture of the different rating systems and the general opinion of a game, but it's still includes that flawed assumption that a game is merely the sum of its parts.
Though I guess ratings are better today then they were in the days dominated by Nintendo Power. ie, "The Legend of Zelda, 5 out of 5 stars, BUY IT NOW! GIVE US ALL YOUR MONEY!" Not the most objective reviews, were they?
I dunno.
Reply if you hate me.
Okay.. they're not "worthless" as the title suggests, but flawed.
Now.. don't get me wrong. I understand the desire to form a "concrete" system of measurement, and as humans we perceive numbers as a very tangible unit of measure. But what exactly does an 8.0 out of 10.0 mean? What does it mean to you? to me? to him/her? It could be interpreted a number of ways by a number of different people.
In fact there ARE a number of different interpretations published every day, every week, and every month. Each online or print publication follows their own rating system and with it their own scale. Some may say 8.0 = A must buy. Others may use 8.0 = Above average. Unless you are informed as to the system you may incorrectly interpret the review.
Not to mention, if you look closer at where these numbers are derived from, another inherent flaw comes to light. We tend to break games down to their core categories such as sound, graphics, story, gameplay, control, etc. Now I'm not a pretentious prick, but would you break down the Mona Lisa as such and evaluate the individual brush strokes, colors, and choice of materials? Of course that comparison is not flawless as games are certainly not (at least not often) works of art, but the idea still remains: Can you break a game down to its base components and then average them to measure how "good" it is? I'm not sure.
We've also reached a point in gaming culture where a 10 point scale is flawed. In order to be fair to games and their designers, most reviewers award truly abysmal games with at least a 4. And subsequently the average and mediocre games are given at least a 7. We're then left with a 6 point scale, not a true 10 point scale. Why use 1-10 at all?
I guess I've only come to this conclusion because I'm jaded - and because of my own personal opinion. I certainly respect that we each have opinions to provide, but I just simply cannot stand when I love a game that gets 5.0s and 6.0s across the board.
And yeah, I guess gamerankings.com does a good job of giving an overall picture of the different rating systems and the general opinion of a game, but it's still includes that flawed assumption that a game is merely the sum of its parts.
Though I guess ratings are better today then they were in the days dominated by Nintendo Power. ie, "The Legend of Zelda, 5 out of 5 stars, BUY IT NOW! GIVE US ALL YOUR MONEY!" Not the most objective reviews, were they?
I dunno.
Reply if you hate me.