Offical Heavenly Sword Thread (Current GStat av score = 8.0)

[quote name='mykevermin']What are you working on?

After playing the demo (which does a great job of making you clamor for more, IMO), I'm not sure I can take the devs seriously. Those who said "it's not 'Goddess of War,'" at any rate. Some of the gameplay suggested to me that button mashing won't work very well in this game, and that's good. It's still very, very similar to GoW.

And that's...a good thing.[/quote]
From GameSpot's preview:

You'll even be rewarded for fighting with style and grace by Heavenly Sword's glyph system. Though Sony admits you'll be able to get through most of the game by button-mashing, you'll accrue points for using flashier and more diverse maneuvers against your enemies, and these points will unlock up to three glyphs per level. Each glyph will give you some kind of new goody, whether it's a basic attack combo or a making-of video you can access from the main menu. Stylish combat performance will also build up "super styles," which are cinematic one-off, one-hit-kill attacks you can unleash when you build them up through fighting.

Seems like you could get by with button mashing, but that learning the combat system would probably make things more rewarding.
 
man its already been 6 hours and im only at 60%....this is seriously downloading slow, and I have no idea why. My other downloads before this today have been quick.
 
Jesus! Been downloading for about 5 hours and it's just now finishing...can't wait to play :bouncy:
 
Wow. I must be lucky. It took me less than 25 minutes to download at about 5:15 eastern today.

I wasn't that impressed with the demo, but I'll still be buying this.
 
Horribly short, but I'm really liking it.

I really like how changing styles is just the push of a button and you don't have to go through menu's or anything.

Day 1 purchase for sure.
 
[quote name='mik']God, I hope that plays as good as it looks. I don't even care if it's a complete ripoff of God of War.[/quote] Win!

Really enjoying the demo. My faith in the game is totally restored.
 
[quote name='mik']Win!

Really enjoying the demo. My faith in the game is totally restored.[/QUOTE]
Yeah it's looking a lot better than I thought it would. They should have included a couple more fight scenes but from what I saw I was impressed. Those last 2 circle moves are wicked.
 
You lucky beeyatches having played the demo already; I just got out of work. =(

And only 10% done downloading! And then I have to wait for the stupid thing to install!

I suppose I'll just eat dinner and grudgingly read everyone's impressions of the demo in the meantime. *grumble* *grumble*
 
[quote name='dallow']WTF?[/QUOTE]

WTF? Indeed.

Just because you thought Kung Fu Chaos was decent / good, doesn't make the game nothing short of mediocre and disappointing.

How is Argonaut Games connected to Ninja Theory and why should I care anyhow? They made three good games in the mid-nineties and a whole slew of crap since the year 2000. Don't believe me? Just check the wiki.

Again, I'm not dismissing Heavenly Sword, I'm simply saying that I'm not putting any stock into the game whatsoever until I play the game myself / it gets good reviews. However, that doesn't mean that I'm not psyched to play the demo ;)
 
[quote name='-Never4ever-']WTF? Indeed.

Just because you thought Kung Fu Chaos was decent / good, doesn't make the game nothing short of mediocre and disappointing.[/quote]Ok, but how does 1 average game make for a horrible track record as you put it.

I know you're gonna diss the demo anyway, just like Guyver, and just like Gizmogic if he happens to download it.
 
pretty good stuff. not a launch day title for me, but I'll pick it up if the reviews are good.

unfortunately, all my fears about the combat came true. but Ninja Gaiden has spoiled me forever. once you black...kekekekeke
 
[quote name='Apossum']pretty good stuff. not a launch day title for me, but I'll pick it up if the reviews are good.

unfortunately, all my fears about the combat came true. but Ninja Gaiden has spoiled me forever. once you black...kekekekeke[/quote]Agreed. I really like HS, and I think the full game will be full of variety.

Puzzles, projectile shooting, multiple characters, etc
So I'll pick it up.

The fighting in Black is slicker than anything out there though.
 
I'm predicting reviews in the 8.5-9.3 range.

Oh and EGM will be something like this...9.0, 8.0 and 5.0

They always seem to have one guy rate a game lower (or higher) then the rest.
 
[quote name='dallow']Agreed. I really like HS, and I think the full game will be full of variety.

Puzzles, projectile shooting, multiple characters, etc
So I'll pick it up.

The fighting in Black is slicker than anything out there though.[/QUOTE]


speaking of characters, Nariko's autistic bjork-ish sister has me pretty intrigued. her facial expressions were pretty unsettling :lol:

that's one thing I should add, though I think the combat is just passable, the story, context moves, cinematic stuff etc. all seems pretty top notch.
 
[quote name='seanr1221']I'm predicting reviews in the 8.5-9.3 range.

Oh and EGM will be something like this...9.0, 8.0 and 5.0

They always seem to have one guy rate a game lower (or higher) then the rest.[/QUOTE]
Yeah..and the 5.0 guy basically says "I'm a douche so I'm going to rate it lower than everyone else to fight the power. Man, I'm so cool"
 
[quote name='Apossum']once you black...kekekekeke[/quote]
Devil May Cry 3 forever!! ;)

Yeah, the sister was odd. I was going to ask what the hell was going on with her.
 
[quote name='Rei no Otaku']Devil May Cry 3 forever!! ;)

Yeah, the sister was odd. I was going to ask what the hell was going on with her.[/quote]She goes twing twang!

I really want to play as her.


Too bad the demo area is so small.
I can only that do that cool projectile throw, first person camera, sixaxis tilt for a few seconds.

You can do it with bodies too, which is interesting.
 
I dunno, but I'm realizing how cool that little scene is with Nariko and her sister and why this game might be incredibly awesome even if the gameplay is meh.

I think the facial expressions in that 10 seconds or whatever were amazingly well done. i'm approaching artfag territory now, but games never come close to the quality where you're noticing things about the character's relationships through subtle body language and expressions. Mostly games just use words (which is why I hate J-rpg stories with a passion--it's all dialog and symbolism to tell the whole story.) But I actually had a sense that these characters are much more than the usual 2 dimensional personalities we get in games.

if there's more where that came from, this could be one of the first games to have true cinematic quality in its story and "acting"
 
It's not that similar to God of War...well it kinda is, but I think this is much much much much better from only what the short demo offered.
 
[quote name='whoknows']It's not that similar to God of War...well it kinda is, but I think this is much much much much better from only what the short demo offered.[/QUOTE]

But you hate GoW ;)
 
[quote name='seanr1221']But you hate GoW ;)[/QUOTE]
Well, I liked the first one...but when I got GoW2 (release week to fyi) I played it and suddenly got the feeling of deja vu. It played almost the same and was as button mashy as ever. The enemies were just as brain dead as the first game.

And now the PSP game looks like it plays exactly like the first 2...lame.
 
I love GoW, and Heavenly Sword is pretty similar. The combat is more indepth than GoW, but it seems to share the grand scale and epicness that GoW has. I wouldn't say it's better just yet. Reserve that judgement until I playthrough the full game.
 
90% now - this is torturous. I wish I had a PSP so I could have started the download from work or something.

EDIT: I've got Family Video opened up to pre-order the game in the event I enjoy the demo. :)
 
I'm going to go and pre order this game immediately... this is definitely a day one purchase for me... I don't care what egm, ign, 1up, igm, gamespot, etc say about this game. Kung Fu Chaos was a fun game for me... so Ninja Theory has got a great track record with me. I'd glad that Ninja Theory took their time didn't release the game on lauch with slightly updated ps2 graphics, they took their time w/ the game and now we've got a gem. Demo was short, but that's alright.... overall.. I was impressed.
 
Anyone get the launch moves to work? I'm not quite sure how to time the sixaxis shake?


For fun: fight really well on the first part and charge up the 3 orbs, then when you get the next scene, hold L1 and press O next to an enemy. She does a finisher that spins a guy around the whole area with her chain blades-- it kills everyone in that area in one hit (and ends the demo :whistle2:( )
 
i think you have to land a hit to be able to do the jump up move? I was only able to do it a couple times after i landed a hit. After that it wasn't happening anymore and then I realized that the enemies were all blocking.

I think it'd be much easier to just assign the jump up move to a button .
 
Oops Im sorry. I replayed it right now, and you don't shake immediately, you shake when the enemy is as high as they can go in the air.
 
Wow, that was great. Way too short...but I'm impressed and ready to pick this one up. Different enough from God of War to stand on its own.
 
The game seemed okay to me, but nothing I'd buy at full price. The lack of a jump button tells me there won't be any real platforming, and that disappoints me.

The graphics however, really get me excited about what future PS3 games will look like. :)
 
[quote name='seanr1221']Oops Im sorry. I replayed it right now, and you don't shake immediately, you shake when the enemy is as high as they can go in the air.[/QUOTE]


Got it!


the "orbs" are those 3 glowing things in the top left of the screen. they fill up as you kick more ass.
 
[quote name='Dezuria']The game seemed okay to me, but nothing I'd buy at full price. The lack of a jump button tells me there won't be any real platforming, and that disappoints me.

The graphics however, really get me excited about what future PS3 games will look like. :)[/quote]
Hah. Yeah HS isn't a platformer... Though, you'll get a different type of gameplay with the second character (the younger girl with the hat). She has a whole other set of moves and skills.

>>arg wrong button.

Have you guys tried picking up the shields and throwing them? Pretty wicked! Also you can pick up pretty much everything. It is fun to throw the corpses of their fallen comrades at them.

Also, the more orbs you have, the more damage you do. 1 orb I think kills one guy, and powering up to 3 will allow you to devestate the whole field.

The "counter-slow-mo" doesn't always effect the game speed. Some times when you counter, it'll just keep running in normal time. Haven't figure out just what makes it slow or stay the same just yet.
 
[quote name='Apossum']Got it!


the "orbs" are those 3 glowing things in the top left of the screen. they fill up as you kick more ass.[/QUOTE]

Yup, and it's obviously not a good idea to try it when you're surrounded, because you'll get hit before you shake ;)

Ahhhh so those orbs gives you the ability to do finishing moves. I was wondering how I was doing them, thanks :D
 
I just played through the demo once, and I enjoyed it a good deal. I never gave the GoW games a real chance, and after playing this I might just have to revisit them.

The graphics in Heavenly Sword are obviously very stunning. My only complaints about the visuals are minor: the framerate dips sometimes, something they hopefully address in the two months before the game's release, and it seems like vsync isn't on at times.

I'm absolutely loving the facial mapping in the characters, a process which is shown well in the "Making Of" Heavenly Sword video in the Playstation Store. It's great how a change in facial expressions, a subtle detail overlooked in almost all games, adds to the effectiveness of a cutscene. This was probably the most impressive part of the overall presentation for me.

I've never been an audiophile, as I play almost everything in boring old stereo, but the game sounds good from what I can tell. :)

Gameplay didn't let down either, which is what I was most concerned about, considering the developers behind the game. I didn't tinker with the other combat styles yet, but it's very rewarding consistently countering the enemies' attacks. There seems to be a decent variety of combos to pull off too, although I couldn't execute an aerial combo the two times I tried. I'm sure I'll get it in the second playthrough. :p

I'm definitely pre-ordering this game now. Between playing this demo and hearing positive press on Lair lately (not just the meaningless Play 9/10 review), my doubts about the PS3's 2007 first party offerings are quelled. I'm almost positive Ratchet and Clank, Uncharted: DT, and Hot Shot Golfs 5 - a series I'm really looking forward to trying out for the first time - will turn out to be fantastic, so with these five solid first party offerings, possibly a sleeper hit in Folklore (the demo was fun, but I'm not completely sold yet), and all the multi-platform stuff, I'll be enjoying my recent PS3 purchase a great deal.

And then I also have a 360 and Wii. Ugh, this will be quite possibly the most I spend on videogames in a 5-month span ever.
 
I don't know anything about the controller shaking nonsense, but I'm really glad that you can hit an enemy up in the air, switch to another weapon, and juggle them. It feels legitimately different from how DMC does that juggling as well.
 
[quote name='Vendetta']
The graphics in Heavenly Sword are obviously very stunning. My only complaints about the visuals are minor: the framerate dips sometimes, something they hopefully address in the two months before the game's release, and it seems like vsync isn't on at times.[/quote]

Already been taken care of. Dev replied and said the demo is months old and things have been hammered out.
 
hm even with using X to do the aerial moves instead of shaking the controller i'm having a hard time getting to launch in the first place lol. i just press X after every time I do the launching move just in case lol
 
[quote name='NamPaehc']Already been taken care of. Dev replied and said the demo is months old and things have been hammered out.[/QUOTE]

Okay, then my one concern (that I failed to mention) is overall length. These kinds of games can be very brief affairs. I'm personally hoping for at least a 10-hour game, and high replayability would be terrific as well.

I've now got this and Lair pre-ordered for about ~$90 shipped for both. It isn't very CAG-like of me, but these are two games I really want to play on day 1 (give or take a day or three for transit time).
 
Holy MacaRONI, this is awesome good fun! :) I am pre-ordering this one... How, additionally, un-CAG of me... but this game _IS_ the game to beat this fall...

Whew! My hand's still tired. :)
 
I played though it again, I feel a little better about it but I still have some complaints.

No jump in a 3rd person action game to me is just plain ridiculous. Maybe this game will open my eyes to not having jump, maybe I would feel better if I didn't think the dodge move didn't feel good enough.

I'd rather have a blocking button myself, seeing as the L & R 2 only moved the camera slightly which you didn't really need to use. Makes it seem like those buttons could be put to better use.

Shaking the controller is just dumb, anyway you put it. If I wanted shitty motion controller I'd actually use my Wii.

I also thought it would be a more blood filled game. The blood animation looked weak, only a little then it would disappear. I thought it would be a game where blood splatters would stay and be everywhere.

Stiff animation sometimes, like doing those aerial combo moves. In one of them she paused for like a second or two then she did the move. Real buzz killer for me.

I really wanted to love this game, don't get me wrong I don't hate it or wish it to "flop" in retail sales, I'm just personally dissipointed with it.

Glad at least over people love it.
 
The more I play it, and experiment with combos and different moves, the more I like it.

Yeah, the full game should kick ass.
 
[quote name='dallow']The more I play it, and experiment with combos and different moves, the more I like it.

Yeah, the full game should kick ass.[/QUOTE]

I hear that. it's actually pretty well balanced.


can you do aftertouch moves with projectiles and stuff in the demo?
 
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