[quote name='shadowkirby21']hey im bout 15+ hrs and im bout to beat it but i want an onion knight so im going to find a moggle so i need 10 ppl in a little[/QUOTE]
Well, unless you plan to level him for a LONG time, I would recommend not getting the Onion Knight. He has been a huge drag on my party. I finally picked up the game again after taking about 3 weeks off after being killed by the final boss. I got the master weapons for the Devout and Onion Knight (thanks Aberforth!) and then charged through to the end in about 2 hours (from outside the Crystal tower all the way to the final boss). Once again I had no problems whatsoever with any of the fights up till the end. This time I managed to last about 10 turns and hit for between 90,000 and 100,000 damage but her combined Lightning/Particle beam attack and hand smacks did me in on that last turn.
Basically, even though they claim they modified it so you can use any party you want (instead of requiring Ninjas/Sages) I still think you need to be careful. This time I put the Ninja in the back and used Shurikens. And I had a Devout for healing. She is also nearly immune to the Lightning spell and was often the last one standing (twice she hung on when all the others died and was able to bring them back).
The problem is my Black Belt and Onion Knight. The OK is a good healer and that's all I am using him for - put him in the back, did healing like the Devout. The problem is that he gets hammered by every kind of attack and dies very easily. The Black Belt is the same way. He hits for about 5000 damage but I basically had to give up on him and just try to keep the Ninja alive.
I must have been very close with the nearly 100,000 damage I dealt out (I just kept track in my head - it was fairly easy since the Ninja hit for 9,999 every time and the Black Belt for about 5000 the few turns he was alive).
Look at it this way: my chars all have about 3000 HP (some more, the OK a little less). The final boss will hit you with Lightning which takes away 1500 or so. Then the particle beam will take away nearly another 1500. That either wipes out one or two right there, or leaves them with a few hundred HP. Then she'll smack a few more times and knock out one or two more. Then the next round I'm trying to use "Arise" with the Devout and maybe one more attack with the Ninja. The Ninja, of course, gets killed by the next particle beam attack. The Devout might get the arise in before getting hit or killed, but then whoever she resurrects just gets smacked back down pretty quickly.
Invariably, my dual-healing would have the worst of luck. Either one would go first before the party took any damage (and thus the healing was wasted) or they would go at the end when one or two were dead (and the healing was wasted on them, anyway). A few times I was able to get the party back to full health at the end of a round - but it doesn't last long.
What I need to do is switch either the Black Belt or Onion Knight to something else. Probably if I just switch the Black Belt to a Ninja I'll have no prroblem. The Black Belt is highly useless though

. Just a heads up on that, after having spent so many hours leveling the bastard! I might even want to switch the Onion Knight to a Devout - she was much more durable than all the others (mostly due to near immunity to the one lightning attack). With 2 of them you could keep the others going pretty easily, I think.