OFFICIAL Final Fantasy XII thread

The sign of a good game is the ability to have you lose, but remain motivated to try again. Final Fantasy XII has done that (and I used to be a notorious controller chucker/bitch and moan gamer).

I was *thisclose* (one regular attack) from beating Mateus during the quest to claim the sword of the king. A good 5-7 minute battle, all my characters' quickenings/summon used up, and just used two pheonix downs to revive Balthier and Fran...and then blizzaja.

Crap.

I can't wait to try again, though I can't say I'm going to do it tonight. I need to relax.
 
[quote name='Kendro']If your close to beating it, I recommend finishing it. In retrospect, I'm glad I finished it as the ending was pretty satisfying and somewhat brought the game together.[/QUOTE]
ya the story in the game was kinda weak, substance-wise

The ending is OK, not really that great. And it's rather short.
 
I'm gonna start a 2nd playthrough pretty soon. Gonna use the power leveling trick that gets Vaan to level 35 before anyone even joins my party. Should be fun one-hitting all those bosses that gave me trouble the first time. :lol:
 
How the heck do you get Vaan to level 35 like that? I'm level 31 on my party now, and that's after 45 hours :D
 
I just got through playing a couple hours. I was getting kind of pissed because there was pretty much no story throughout that time. It seems like for a lot of the game you are just fighting enemies and leveling up. The Cid fight was intense and the movies surrounding it made up for it though. WOW.

Now all I got to do is a boatload of sidequests and then I can go and beat the game. :bouncy:
 
Am I the only one that feels that this game is very difficult? I've played some tough RPGs before but never have I died so many times...

There's a line between challenging and 'forcing you to level up to make the game more difficult' and this game feels like the latter.:whistle2:?
 
Definitely one of the more difficult FF games. In fact, its the only recent FF game that I felt nervous before every boss fight.
 
[quote name='Kendro']Definitely one of the more difficult FF games. In fact, its the only recent FF game that I felt nervous before every boss fight.[/quote]

Boss fights are a joke. The only hard ones are the Marks/espers and thats if they're not that close to your level. I beat two pretty hard bosses while they had 30 levels on me.
 
[quote name='Kayden']Boss fights are a joke. The only hard ones are the Marks/espers and thats if they're not that close to your level. I beat two pretty hard bosses while they had 30 levels on me.[/QUOTE]

I have another friend who says the game's easy... I just don't understand how you guys figure that. There are some boss fights which are a joke, yes, but since the Tiamat in the mines and that one boss who kept using those status ailing effects made me rip out my hair. After that, all the off bosses minuses one or two, have been hella hard for me.

The difficult isn't bothering me as much as me wondering why it seems so hard. I've been trying to figure out if I'm under-leveled or if I'm going about it wrong. I'm guessing the latter, I've only been using three characters so far and don't have a balanced team so I don't have anything to fall back on once my initial 3 characters are dead.

He told me that it's because I haven't done any hunts... which I haven't. But I did spend some time leveling up here and there. I don't see how hunts can make much of a difference.
 
In World of Warcraft discussions, there's a common term known as "e-peen", usually referring to the internet overcompensation of someone with a small um... Genetic reproduction merchandise tool?

The way it works is, when people think something is hard, and you used a strategy guide + grinding + godlike weapons and preparation to beat that said difficult encounter, you brag about it like it's easy to make yourself sound cool. Only problem is, you're the only person that thinks something like that actually makes you cool.

When people tell me boss fights in FFXI are easy, or end-game bosses in World of Warcraft are easy, or bosses in Final Fantasy XII are easy, I grin as I know that those people are in fact, bitter and insecure players.

Playing the game with no guide, preparation or cheats is too far beyond them. They'll continue to Auron-grid, Zodiac Spear, Game-shark and glitch their way through boss fights and say they're easy, but I'll laugh as I know I got the 50$ value out of my game when they only got a 10$ tease out of it.

The truth is, the fights in FFXII are harder than any other RPG I've encountered, but the difference is I purposefully go through most of the game's zones at "just the right level". Right now I'm level 35 and in Feywood right before Gerivugan(sp). The fights are still somewhat difficult and the boss fights are even worse. My fight with Cid was pretty much epic along the lines of Lord of the Rings battles.

I love this game so much, that even though I play it for free at my friend's house every day, I'm buying a copy off one of this board's members for 30$ just because I want a copy of my own to replay and play my own save thoroughly.

This game's great. The boss fights are suprising, the story, while a little bland on the surface is deeper and gives you more freedom to imagine your own perspective on what the characters feel and think. If you're gonna play FFXII, play it because for once you have an RPG that's actually an RPG and not an RPM(Movie). FFX? FFVII? Pretty much cutscenes and drama with a little running in between.

FFXII? Saddle up and get ready to fight some monsters and explore.

10/10 in my opinion.
 
General tips-
-Some hunts give you really good weapons.
-Keep everyone around the same level- you can swap out mid fight and not collapse.
-Have everyone wear the double LP item for a couple of levels, you can swap it out for gear on boss fights because those don't give LP, but make sure you leave it on for Espers and Marks as they give a lot of LP.
-Spend some time stealling a deathbringer or two (If you're around level 20.) -A walkthrough for it is in the middle of this thread.
-Give your mages ranged weapons. Generally, they should be too busy to attack, which is good, but I've found that if you give them melee weapons or tell them not to attack, in that rare time they're not casting, they'll attack or run and stand right next to you. This is how you make a lot of boss battles easier. Most bosses have Area Of Effect attacks that you can avoid all together if you just have your tank stand infront of him and move your mages behind him.
-Decoy. Decoy. Decoy. Have atleast one person set to decoy your main tank at the top of their gambit.
-For long fights, set your gambits to only put Protect/Shell on your tank, as the others shouldn't be hit.
-Bravery can boost your damage by about 30%. Faith can do the same for your spells. Always have your main healer cast faith on themself.
-With your main melees, either have heal after attack or have it before at a very low %. If you don't keep attacking, the fight will last longer and you'll spend more time healing. Leave the post battle healing to melee chars and then they'll get all their mana back in the next fight just by hitting.
-Get all the important magics for everyone. Whites, haste, shell, Bravery, ETC.
-I have to go to work!


[quote name='Vinny']I have another friend who says the game's easy... I just don't understand how you guys figure that. There are some boss fights which are a joke, yes, but since the Tiamat in the mines and that one boss who kept using those status ailing effects made me rip out my hair. After that, all the off bosses minuses one or two, have been hella hard for me.

The difficult isn't bothering me as much as me wondering why it seems so hard. I've been trying to figure out if I'm under-leveled or if I'm going about it wrong. I'm guessing the latter, I've only been using three characters so far and don't have a balanced team so I don't have anything to fall back on once my initial 3 characters are dead.

He told me that it's because I haven't done any hunts... which I haven't. But I did spend some time leveling up here and there. I don't see how hunts can make much of a difference.[/quote]
 
[quote name='Kayden']General tips-
-Some hunts give you really good weapons.
-Keep everyone around the same level- you can swap out mid fight and not collapse.
-Have everyone wear the double LP item for a couple of levels, you can swap it out for gear on boss fights because those don't give LP, but make sure you leave it on for Espers and Marks as they give a lot of LP.
-Spend some time stealling a deathbringer or two (If you're around level 20.) -A walkthrough for it is in the middle of this thread.
-Give your mages ranged weapons. Generally, they should be too busy to attack, which is good, but I've found that if you give them melee weapons or tell them not to attack, in that rare time they're not casting, they'll attack or run and stand right next to you. This is how you make a lot of boss battles easier. Most bosses have Area Of Effect attacks that you can avoid all together if you just have your tank stand infront of him and move your mages behind him.
-Decoy. Decoy. Decoy. Have atleast one person set to decoy your main tank at the top of their gambit.
-For long fights, set your gambits to only put Protect/Shell on your tank, as the others shouldn't be hit.
-Bravery can boost your damage by about 30%. Faith can do the same for your spells. Always have your main healer cast faith on themself.
-With your main melees, either have heal after attack or have it before at a very low %. If you don't keep attacking, the fight will last longer and you'll spend more time healing. Leave the post battle healing to melee chars and then they'll get all their mana back in the next fight just by hitting.
-Get all the important magics for everyone. Whites, haste, shell, Bravery, ETC.
-I have to go to work![/quote]
The very fact that you had to type a list out that long shows the game is difficult. Honestly, did you ever have to give that much information or hints or tips to anyone for ANY OTHER Final Fantasy game? Sure the fights are more than manageable with Protectga, Shellga, Hastega, Bravery, Berserk, and Decoy...but I don't remember having to buff up so many spells in any other FF game I played.
 
Kayden's tips are the parts I want to get to in the game... right now, the only tip I use is "Spam the Quickenings on the boss - you win!"... I can't wait until I actually hit some challenge, I'm looking forward to it!
 
I don't use many status changing effects at all... as Kendro said, the fact that you have to follow that many things for battles only says that the game isn't easy.

[quote name='Roufuss']Kayden's tips are the parts I want to get to in the game... right now, the only tip I use is "Spam the Quickenings on the boss - you win!"... I can't wait until I actually hit some challenge, I'm looking forward to it![/QUOTE]

So far, I've found Quickenings to be pretty useless since they complete deplete your MP and hardly deal any damage. But I only have 1 of each for my characters.
 
[quote name='Vinny']
So far, I've found Quickenings to be pretty useless since they complete deplete your MP and hardly deal any damage. But I only have 1 of each for my characters.[/QUOTE]

I've got level 3 quickening's on all my guys and I've beaten every boss so far in less than 10 seconds.

The first Demon Wall took *maybe* 15 seconds, 20 seconds tops.

I don't even know if the bosses have any attacks as they never hit me :rofl: I'm about 25 hours in, so hopefully that will change.
 
What are Quickenings, and can you only get each one on one character?

So far I haven't gotten any of them, as I'm just assuming once one character uses it, none of the others can.

So far I've found the game fairly easy for the main plot, but the hunts can be brutal. Right now I can destroy level II hunts pretty easily, but III is SUPER hard (I've only beaten 1 of them), and I'm not touching my V hunts yet.

So far I have basically no specilication in my characters aside from leaving two of them with ranged weapons.

I mostly love the battle system, except for bosses or hard enemies I'd LOVE for it to just switch back to a traditional battle system and pause every time a character's performed an action.
 
[quote name='Kendro']The very fact that you had to type a list out that long shows the game is difficult. Honestly, did you ever have to give that much information or hints or tips to anyone for ANY OTHER Final Fantasy game? Sure the fights are more than manageable with Protectga, Shellga, Hastega, Bravery, Berserk, and Decoy...but I don't remember having to buff up so many spells in any other FF game I played.[/QUOTE]

I'm in the middle of a huntin' frenzy (28/45 completed), and the very fact that, without status enablements, buffs and debuffs, and proper gambits, you'll get your ass handed to you no matter what shows the depth of this game.

Older FF games could be beat with a "grind 'til your way higher than the bos, then select attack/attack/attack until the boss dies" strategy, from beginning to end.

FFXII doesn't do that; as a matter of fact, it's the first game where I was looking at the equipment for the end of the game thinking "I can't wait to get the fucking ribbon!" But wait! Now I just got a bubble belt, and I need that too! And this other one, and another! So...I realize how much depth there is in the game because I can't just grind until my character's HP is 9999/9999 and then annihilate everyone.

I resent the suggestion made earlier that someone who plays w/out the guide is getting a "purer" experience. As a matter of fact, someone playing in so "pure" a manner is gonna find themselves really fucking pissed when they find out that the game has a strategy of putting up treasure chests that make the best weapon in the game disappear (and there's no notification at all telling you that (1) it exists in the game, or (2) oops! You triggered it!). This is a video game, guy. This isn't baseball and we're not talking steroids. I'm having as much fun with this game as you are - and, while I agree with some of your points (what does it say about a game where you *must* use the guide in order to get the things you want), I resent your snotty tone.
 
What's this about chests removing the best weapon in the game?

That sounds extremely lame...
I am NOT happy about stuff that requires a walkthrough. I do not and will not buy one, and a game is broken if it requires you to fall back on a free one.
 
[quote name='Kendro']The very fact that you had to type a list out that long shows the game is difficult. Honestly, did you ever have to give that much information or hints or tips to anyone for ANY OTHER Final Fantasy game? Sure the fights are more than manageable with Protectga, Shellga, Hastega, Bravery, Berserk, and Decoy...but I don't remember having to buff up so many spells in any other FF game I played.[/quote]

Where the HELL are all these spells? I think I'm near the end
second visit to Balfonheim(sp?)
and I can't find half of the above!! I feel like I stopped at every town but, for instance, I can not even find HASTE! I guess I missed one at some point?? Is there a good town/spell list online? I can't find anything appropriate on gamefaqs.

Also, it's weird, there are tons and tons of spells left on my license board that I haven't seen, yet from just glancing online. I'm at the
Ridorana Cataract
....

I'm a little surprised at how many have been saying this game is really tough. Not to sound like a "e-peener" (that was hilarious by the way) but I haven't been having much of any trouble with the game. I hardly ever die. It's odd too -- I'm not doubting you guys that are saying it's a tough game -- maybe I spent too much time grinding or something (though, I don't think I spent more than a few hours in total). I have done precisely three side quests. The basic enemies aren't all that hard (at all). I hardly ever even have to use spells. The bosses are basic, thus far. Quickenings... switch out to party B, more quickenings... and then melee the last 1/3 of their health off.
 
[quote name='coltyhuxx']I'm a little surprised at how many have been saying this game is really tough. Not to sound like a "e-peener" (that was hilarious by the way) but I haven't been having much of any trouble with the game. I hardly ever die. The basic enemies aren't all that hard (at all). I hardly ever even have to use spells. The bosses are basic, thus far.[/quote]

Neo?
 
[quote name='mykevermin'] I resent your snotty tone.[/QUOTE]

Had to laugh at this being that you are one of the snottiest people on these boards.
 
[quote name='Wolfpup']What's this about chests removing the best weapon in the game?

That sounds extremely lame...[/QUOTE]

There's so much in the game that it doesn't really prevent you from getting through the game, fighing all the side monsters, etc...but it really puts a cramp in the "completists" who play FF games, leveling everyone up to 99, beating all the side quests, etc - now it will be impossible for them to do so without the guide.

It's hard to say if it's intentional or a glitch, because it's fucking STUPID to include it in the game and give no mention of it (in-game) whatsoever, and moreover, if you don't know what chests not to open, you'll never open any throughout the fucking game - not even the one, ironically enough, that has that damn weapon! I can't imagine square doing this on purpose...but if not, they should have fixed it before release.
 
[quote name='Kendro']Neo?[/quote]

Don't think you can.... know you can.

Stop trying to hit me and hit me!

His neurokinetics are off the chart! So fast!

He's beginning to believe...
 
[quote name='Roufuss']I've got level 3 quickening's on all my guys and I've beaten every boss so far in less than 10 seconds.

The first Demon Wall took *maybe* 15 seconds, 20 seconds tops.

I don't even know if the bosses have any attacks as they never hit me :rofl: I'm about 25 hours in, so hopefully that will change.[/QUOTE]

I'm about as far as you but I didn't know you could get level 3 Quickenings on each person. I thought there were only 10 Quickenings? Unless you mean, you have 3 for each of your 3 mainly used characters.

BTW, quick question about Quickenings... does having multiple Quickenings help improve the number of times a usable Quickening shows up for a character when you refresh (R2) the list during the Quickening.
 
[quote name='Blitz']Had to laugh at this being that you are one of the snottiest people on these boards.[/QUOTE]

I won't disagree. 'preciate it, as a matter of fact. ;)

What is the best place to get LP? I imagine it's a place w/ a lot of low-level creatures that can be laid out in one fell swoop, and respawn quickly. I just ran through the Necrohol of Nabudis, screaming like a ninny (well, imagined, anyway), grabbed the Spear, and booked like a madman out of there. Now, of course, I need to get the LP to use it, but I've neglected the bottom half of the license board in favor of the top. Any guidance/ places you all prefer are appreciated.
 
I'm a sucker for anywhere with a chain possible, I like the nam yensa Sandsea near the beginning, but anywhere where you can kill the enemies in one hit is a good place.
 
:shrug:

Any game can be hard if you play it wrong. If you just do simple things like space out and buff, most fights are cake.

I really hate the guide. I remember the one for 8 and thought it was pretty awesome. It showed every mobs live and % of resist to statuses, and in alphabetical order. The FFXII book is retarded. It doesn't show you any status weakness, nor is it alphabetical. Its aranged in the order of the ingame bestiary-- Which does dick for you when you're searching for something.

I do like that some of the marks are vulnerable to status attacks. Its just a bitch to find out which sometimes.

[quote name='Kendro']The very fact that you had to type a list out that long shows the game is difficult. Honestly, did you ever have to give that much information or hints or tips to anyone for ANY OTHER Final Fantasy game? Sure the fights are more than manageable with Protectga, Shellga, Hastega, Bravery, Berserk, and Decoy...but I don't remember having to buff up so many spells in any other FF game I played.[/quote]
 
[quote name='Vinny']I'm about as far as you but I didn't know you could get level 3 Quickenings on each person. I thought there were only 10 Quickenings? Unless you mean, you have 3 for each of your 3 mainly used characters.

BTW, quick question about Quickenings... does having multiple Quickenings help improve the number of times a usable Quickening shows up for a character when you refresh (R2) the list during the Quickening.[/QUOTE]

Each character can have three Quickenings, there are 18 on the License Board I believe. Multiple Quickenings DO improve the number of times it comes up, that I've seen, and the level 2 and 3 quickenings are much more powerful.

I've also been using the quickening trick on the bosses as well. Basacially, you have 3 people in a party, they do their quickenings, sub one of them out for someone with a full magic bar, have that person do their quickening and the two other people get to participate all over again even though they just went.

Can get 3 chains of Quickenings done which is enough to toast any boss so far very fast. When I quit, I had to go to some jungle or something... I actually did fight one mark in the desert (a dragon thingy IIRC) who took a bit more effort than a super blast of Quickenings.
 
The best place for leveling up (in my case) is in The Tchita Uplands where

there are a ton of Malboro Kings, They give you 2 LP, 800+ exp and

are easy to kill.
 
A lot of the marks have more HP than you can take out with 3 chains, unless you get Black Hole everytime. I actually fine it easier to just lay into them with my two melee guys and one healer. They hit about every second for 3k which is a hell of a lot faster than waiting 5 minutes to go through the quickening animations for 20k. I generally only use quickenings when my ass has been raped and I need to take them down without getting hit.


Oh yea, one more tip that I forgot about. Buffs only wear off while a character is active. The backup party doesn't lose buffs. So, sit at a crystal and buff up 3 people with everything you have and then swap them out. Then use your other party to fight/run to the boss. When the fight starts, swap out again and you'll have fresh buffs to lay into them with. When I was doing a lot of marks I kept Basch in waiting with Haste, Berzerk, Bravery, Protect, Shell and Decoy. That way as soon as he came out he riped bitches up.

[quote name='Roufuss']Each character can have three Quickenings, there are 18 on the License Board I believe. Multiple Quickenings DO improve the number of times it comes up, that I've seen, and the level 2 and 3 quickenings are much more powerful.

I've also been using the quickening trick on the bosses as well. Basacially, you have 3 people in a party, they do their quickenings, sub one of them out for someone with a full magic bar, have that person do their quickening and the two other people get to participate all over again even though they just went.

Can get 3 chains of Quickenings done which is enough to toast any boss so far very fast. When I quit, I had to go to some jungle or something... I actually did fight one mark in the desert (a dragon thingy IIRC) who took a bit more effort than a super blast of Quickenings.[/quote]
 
[quote name='Roufuss']Each character can have three Quickenings, there are 18 on the License Board I believe. Multiple Quickenings DO improve the number of times it comes up, that I've seen, and the level 2 and 3 quickenings are much more powerful.

I've also been using the quickening trick on the bosses as well. Basacially, you have 3 people in a party, they do their quickenings, sub one of them out for someone with a full magic bar, have that person do their quickening and the two other people get to participate all over again even though they just went.

Can get 3 chains of Quickenings done which is enough to toast any boss so far very fast. When I quit, I had to go to some jungle or something... I actually did fight one mark in the desert (a dragon thingy IIRC) who took a bit more effort than a super blast of Quickenings.[/quote]

Are you *sure* they get to participate again? When I've tried that technique it seemed like they hardly came up in the rotation and/or I ended up doing piddles damage?
 
[quote name='coltyhuxx']Are you *sure* they get to participate again? When I've tried that technique it seemed like they hardly came up in the rotation and/or I ended up doing piddles damage?[/QUOTE]

Yep, I've had them participate alot... it was the way I beat the first Demon Wall so fast.
 
[quote name='Roufuss']Yep, I've had them participate alot... it was the way I beat the first Demon Wall so fast.[/quote]

Well that's f'ing awesome, actually.

Is it true that you have to backtrack to old towns (once you've completed certain areas) just to get all the spells?

I need to get prepared for this final dungeon!
 
Level up in the Golmore Jungle on the screen just north of the Feywood entrance. Once you clear out all the normal enemies, skeletons start spawning left and right that give each character 1,000 EXP. I've gotten about 35 to spawn before the Grave Lord shows up (he's an extra-tough skeleton who gives about 20 LP). Then get two screens away and do it again. If you have a character with an embroidered tippet and a holy-elemental weapon like Excalibur or the Holy Spear, you can remove the two other characters and get about 6,000 exp per skeleton, which can level you REALLLLLY fast. I discovered this pretty late, so the skeletons weren't too tough, but if you're a low level you might have some trouble.
 
[quote name='coltyhuxx']Well that's f'ing awesome, actually.

Is it true that you have to backtrack to old towns (once you've completed certain areas) just to get all the spells?

I need to get prepared for this final dungeon![/quote]

Some of the spells are in really weird places that you probably wouldn't go back to unless you knew there was a spell there. It's well worth it, though. Hastega is one of those spells, and it's critical to get that one for a few battles.

As far as the quickenings are concerned, subbing in a character and starting a new quickening has a chance of turning into something huge, but i'm pretty sure the other characters MUST get a mist charge before they can do anything if they're out of MP, and then they'll get like 1 hit before having to charge again. I've gotten 20-hit combos before that way, but way more often i get like 3-5. The characters with no MP just don't get the green light for a hit very often.
 
[quote name='Roufuss']Each character can have three Quickenings, there are 18 on the License Board I believe. Multiple Quickenings DO improve the number of times it comes up, that I've seen, and the level 2 and 3 quickenings are much more powerful.

I've also been using the quickening trick on the bosses as well. Basacially, you have 3 people in a party, they do their quickenings, sub one of them out for someone with a full magic bar, have that person do their quickening and the two other people get to participate all over again even though they just went.

Can get 3 chains of Quickenings done which is enough to toast any boss so far very fast. When I quit, I had to go to some jungle or something... I actually did fight one mark in the desert (a dragon thingy IIRC) who took a bit more effort than a super blast of Quickenings.[/QUOTE]

Holy crap... that basically makes the whole game a cake walk.:whistle2:o
 
[quote name='Vinny']Holy crap... that basically makes the whole game a cake walk.:whistle2:o[/QUOTE]

Until, as Kayden pointed out, they start giving the guys so much HP that Quickenings don't really do alot, plus you're completely out of magic, at which point you're screwed.

But yea, it totally makes the first 20 - 30 hours of the game easy.
 
Even a 50,000-pt quickening is absolutely nothing to maybe a dozen of the enemies in the game...and those are hard as hell to get. I averaged probably 20,000-30,000 with most of my full-charge combos. I actually think the last enemies i used quickenings on were the bomb king and a couple of sneaky espers who put up full barriers most of the time
 
[quote name='coltyhuxx']Where the HELL are all these spells? I think I'm near the end
second visit to Balfonheim(sp?)
and I can't find half of the above!! I feel like I stopped at every town but, for instance, I can not even find HASTE! I guess I missed one at some point?? Is there a good town/spell list online? I can't find anything appropriate on gamefaqs.
I've found that for weapons, armor, and spells, stores will start selling more of them after you've leveled up a bit. I'm nowhere near where you are but got Haste pretty recently (about level 35, 53 hours in, just got it in the last few hours I think).

The bosses are basic, thus far. Quickenings... switch out to party B, more quickenings... and then melee the last 1/3 of their health off.

I still have no idea what Quickenings even are. I haven't gotten any of them for anyone. Sounds like there are enough for three for each character, so I suppose I should just get them.

I'm a little sad that I seem to have already gotten all the benefits like "10% faster" and stuff like that on the license board.
 
The thing is, you guys play by using the internet. I stopped using Quickenings after the first Demon Wall. It was just too stupid to me, blowing all my mana hoping for a good 7-8 hit chain, and when the chain fails, what, reload your game and try again?

That's not really playing Final Fantasy, that's playing slot machines.

Cid is probably the last boss you can use quickening combos on. Either him or one of the judge fights.

The thing is, you guys keep saying the game is easy, the same time you quote things about the game you'd only know your second time through unless you used GUIDES.

People that use guides or the internet have NO valid point in a discussion of a game's difficulty, because they used an aid.
 
Wolfpup, you get Quickenings by activating them on the License Board the same way you activate all the other enhancements like "10% faster." There are like 3 Quickenings near every corner of each board. But you can't get them without activating them.
 
[quote name='NamelessMC']The thing is, you guys play by using the internet. I stopped using Quickenings after the first Demon Wall. It was just too stupid to me, blowing all my mana hoping for a good 7-8 hit chain, and when the chain fails, what, reload your game and try again?

That's not really playing Final Fantasy, that's playing slot machines.

Cid is probably the last boss you can use quickening combos on. Either him or one of the judge fights.

The thing is, you guys keep saying the game is easy, the same time you quote things about the game you'd only know your second time through unless you used GUIDES.

People that use guides or the internet have NO valid point in a discussion of a game's difficulty, because they used an aid.[/quote]

Um, I used the net when I got stuck on where to head (literally twice) for a simple nudge. I never found the need to research battle guidance. I think I grinded on my own twice, for a few hours but that was of my own sense of "not being ready yet".

I only find this remarkable because I REALLY haven't been grinding much at all. I've done almost NO side quests. I'm missing half of the spells (I have never even had Haste). I'm just smashing through enemies and bosses alike. I don't think I have enough willpower (or drive) to not use quickenings on bosses. That sounds really unsatisfying.

Challenge wise, I find this game to be easy. But, like someone said, maybe I'm Neo.

That said, watch and I'll probably get served on this last dungeon. Or the final boss.
 
Actually the final boss was incredibly easy for me. Then again I was level 56, Shelled, Protected, Hasted, and equipped everyone with the Bubble Belt (doubles your HP). I was so bored during the fight that I started wasting Elixirs when he did a whopping 150 damage to me.

My main "hair pulling moments" were from the beginning to the last 4/5 of the game. I never did learn to use Quickenings early on so I had to do kill marks and bosses the old fashioned way.
 
[quote name='Kendro']Actually the final boss was incredibly easy for me. Then again I was level 56, Shelled, Protected, Hasted, and equipped everyone with the Bubble Belt (doubles your HP). I was so bored during the fight that I started wasting Elixirs when he did a whopping 150 damage to me.

My main "hair pulling moments" were from the beginning to the last 4/5 of the game. I never did learn to use Quickenings early on so I had to do kill marks and bosses the old fashioned way.[/quote]

What is a kill mark?
 
Had a nail-biting fight against Roblon in the Nareus Deadlands today - very close fight that I managed to win. What a fucking amazing game. Now I'm done with 29 or 30 hunts.

Gilgamesh next.
 
[quote name='mykevermin']Had a nail-biting fight against Roblon in the Nareus Deadlands today - very close fight that I managed to win. What a fucking amazing game. Now I'm done with 29 or 30 hunts.

Gilgamesh next.[/quote]

Kill the fucking dog asap! Its weak to blind and either slow or silence.

Gilly is pretty easy the first time, don't forget to steal from him 5 times each fight! (Every 20% of his life).

At the end of the second fight, he turns invincible until he uses monarch sword twice.... which will probably kill whoever it hits. Avoid levels that are multiples of 2, 3 and 4 as he uses level X Sleep/disable/stop.
 
[quote name='mykevermin']Do you get all the genji items from Gilly?

Also, he should be a piece of cake i I'm at level 50/51, right?[/quote]
Well, I fought him at level 41-47. The first fight is really easy. However, the second round took me about 2 hours as he is level 70ish.

You get the sheild and glove the first fight- part 4 and 5- and then the helm and the armor in the second fight -again, 4 and 5. I think. The first three times you steal from him is like potions and gold I believe. I could look it up, but you'll be ok as long as you steal after everytime he talks/taunts you in a cutscene.
 
bread's done
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