[quote name='nintendokid']I've had Halo 3 since December and in my 50+ ranked matches, honest to God, I've only experienced two occasions of people quitting. It's the same folks playing Halo, Gears, and CoD. Why is quitting such a problem for Gears? If I was given the opportunity to know if God exists or why mofo's quit so much in Gears, I wanna know why these asshole punkbitches keep quitting.[/quote]
Easy answer....achievements and match making equals disaster. Now you can blame the user for quiting; however, I blame Epic. As a consumer who has purchased Gears of War 1 and played it online they got used to being able to find there own rooms and play the maps that they wanted to play. So that same consumer loves Gears of War 1 and buys Gears of War 2 when it launches. When they get it home they realize this new thing called matchmaking. Epic took away the availabilty for the consumer to go in and choose the map and game type they want to play. That was a big feature in the first one and now they have to vote and wait for five on five? No, the consumer paid high retail price for that and they should not have to sit and wait for River to pop up if they want to play River. So, the easy thing for the consumer to do is to quit and try there luck again on another match making adventure.
Halo 2 used match making so the Halo fans expected to see that in Halo 3 and are used to it. The original Gears fans never had to deal with that in the first game. Now Epic adds achievements to the Flashback and Combustible maps and now everyone wants to play a certain flashback map on Annex. That ruins the experience for other consumers as well. You now have achievement whores who all of a sudden want to play Annex to get the new achievments on the flashback maps, and other players who want to do something other than Annex on a flashback map. So if the achievement whore consumer does not get his way he can quit and try his odds in another one. Same thing with the Non-achievment whore consumer, they may be tired of Annex on Flashback or Combustible maps and leave as well.
We are the consumers and everyone paid to play Gears online. Consumers are not required to have etiquette when quiting games online. Non informed consumers who purchased Gears of War 2 assumed that the match making would be the same as the first. If you purchased a new basketball, would you let two other guys come up to you and tell you that you need to use it as a soccerball for 25 minutes instead of a basketball because they want to play soccer?