I'm also digging the tour idea. I'm sure there is some stuff I don't know about, and I'd bet I've found a few things of use as well.
Also, Elrod made an excellent point. When I was playing Halo PC with my old clan, we had names for every part of the map. If a teammate needed help, he could just say, "Help at xxx." It was far and away the easiest way to both assist other players and familiarize yourself with the map.
Assault routes are extremely important. CTF often boils down to simply getting the flag outside and then relaying it back to base, but Assault doesn't afford that luxury. If you

it up the first time on Assault, you're going to have a pretty hard time securing it again. That's why that first run is so crucial. We need to determine who our best carriers, protectors, and scouts, and frontliners are. These are the most important roles for Assault.
Also folks, don't feel humble about your abilities. If you really excel at something and the team doesn't seem to know, let us know. Ask for the chance, and you'll get it. Then we can see what you can do. We may have excellent flag and bomb runners who simply haven't had the oppurtunity to show their stuff.
At the same time though, don't flatter yourself. Don't try and make us believe you're an awesome sniper if you're not. Let it go to someone who can do some damage with it.
In team play, it's all about managing resources: make sure you're players are doing what they know best. If you have skillful players keeping quiet about their abilities or valued weapons in the hands of amateurs, then we aren't fully realizing our potential, and that isn't very cool.
I hope to see many of you Thursday night. If anyone wants to arrange some tours or anything, please do so and let us know.
