DesertEagleXIX
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Welcome all those who value 60 FPS smoothness in a game, and expect it from their four hundred dollar console. Let's keep the console flame wars to a bare minimum and discuss each new release's general framerate.
A few examples to start things off:
PS3 - Gran Turismo 5: Prologue - 60 Fps 97% of the time, but some minor drops around corners in single player. Replays are a steady 30 fps. Some brief drops in online play, also
360 - Army of Two - A near constant 30 FPS; I encountered one brief drop near the end of the Iraq level, and a very slight drop while maneuvering the hovercraft in the final level. Solid multiplayer framerate.
360 - Dark Sector - Generally 30 fps with some chugging when helicopters and large object appear on screen. Multiplayer untested.
Wii- Pinball Hall of Fame: The Williams Collection - A usually solid framerate at/around 60 fps with some occasional, quick drops.
PS3 - Iron Man - 30 fps most of the time. Heavy explosions can drop the framerate.
360 - Iron Man - A higher framerate than the PS3 version. Close to 60 fps most of the time, with a few drops during heavy explosions.
A few examples to start things off:
PS3 - Gran Turismo 5: Prologue - 60 Fps 97% of the time, but some minor drops around corners in single player. Replays are a steady 30 fps. Some brief drops in online play, also
360 - Army of Two - A near constant 30 FPS; I encountered one brief drop near the end of the Iraq level, and a very slight drop while maneuvering the hovercraft in the final level. Solid multiplayer framerate.
360 - Dark Sector - Generally 30 fps with some chugging when helicopters and large object appear on screen. Multiplayer untested.
Wii- Pinball Hall of Fame: The Williams Collection - A usually solid framerate at/around 60 fps with some occasional, quick drops.
PS3 - Iron Man - 30 fps most of the time. Heavy explosions can drop the framerate.
360 - Iron Man - A higher framerate than the PS3 version. Close to 60 fps most of the time, with a few drops during heavy explosions.