On the Eve Valkyrie vs COD Jackal:
I find Eve to be much more immersive (I bought the full game). This is primarily due to the view ports you can look out of (front, rear, left, right, top and bottom) which always makes me feel connected to the action. COD primarily has front/left/right/top. There is something to be said in Eve about shooting a enemy in front of you while simultaneously being able to see a flagship passing beneath you. It also helps immensely that that there are large, stationary, space stations to fly around (like a Star Destroyer)
Eve also has a far greater sense of scale (in my opinion) with regards to the flagships and space stations you fly around while dogfighting. To me, Eve's flagships just feel much larger. Heck, even flying around the larger asteroids can feel epic.
Now I have got to admit that COD's ability to lock on with missiles is far easier than Eve's. This is great for single player, but might be more boring with multiplayer (if you got killed basically by someone just looking at your ship, the game would likely get boring). COD Jackal, at the end of the game, gives you a view of the earth, which speaking as a pure geek, made me feel like I was Superman floating above the earth.
If the upcoming Star Wars VR is like COD Jackal, I will find it disappointing. While Eve is not Star Wars (with regards to brand recognition), Eve gave me an experience that I hope Star Wars can match.
To any Eve developers who may read this, is there a way to do a missile lock on a ship while looking out the rear viewpoint? I still have trouble taking advantage of looking in the rear during a dogfight.
On the PSVR overall:
If you are a graphics junkie, this is not for you. It look industry some time to go from old tv CRT technology to the now commonplace HDTV, yet multiple people are disappointed in that the PSVR cannot give you true 1080 right out of the box. That will take some time as well if you want it cheaper (remember the good/fast/cheaper analogy? You generally can only have only 2 of the 3).
Where the PSVR excels at (in my opinion) is in the experience; the belief that you are somewhere else despite the fact of where you actually are.
Much like the days of discovering the SNES Zelda Link to the Past, or Mario 64, the PSVR represents a fun, new way of playing the game. That is why I am enjoying the PSVR. Spending a weekend with the demo disc/PS Worlds is something I have not done since the PS1/PS2 days.
To be fair, though, there are certain games where motion sickness becomes a factor. Thankfully, some games allow turning in quarters versus continuous.
My apologies for dragging on too long, but thought it worthwhile to address the 'how does Jackal compare to Eve?' inquiry posted above.