New update on www.sdtekken.com/tekken-6 ! Tons of Lei info!
UPDATE 07/10/07
Special thanks to mukumuku, 2CH, TEKKENBBS, and everyone else!
CHARACTER SPECIFIC INFORMATION
LEI WULONG
* New Move, b+4,1 which is a low, high natural combo string. It is about 23 frames impact and the second hit causes knockdown and wallstun. When the first hit is blocked the second hit can not be interrupted by an 11 frame WS move. The string can be delayed. On block the move seems to be around -14. The move feels similar to Julia’s FC d/f+4,3 only except you do it from a standing position.
* New Move, d/f+1,1,1 is an all mid string. The first two hits are natural combo. The second and last hits in the string can be delayed.
* New Move, 2,1 is a new high,mid string that hits as natural combo. 2,1~F transitions Lei into DRU(Drunken) stance.
* New Move, d+2 is a mid strike that forces the opponent to crouching state when blocked. On CH it knocks down the enemy into SLD position.
* New Move, d+4,4 which is a low to a mid kick. Not natural combo and cannot be delayed. d+4,4~F transitions Lei into DRU stance. Lei can still d+4~D_U to go into SNK(Snake).
* New Move, BT b+1,1 high, mid string that leaves you in BT after performing the move. Lei is at a huge disadvantage after the move is blocked.
* New Move, SNK 1,2,1,2 string. The first three hits are natural combo. The last hit of the string is high. After the second or last hit of the string Lei stays in SNK stance.
* New Move, DRA(Dragon) 3 is a new low. It does not knock down on hit. The animation is similar to Xiaoyu’s AOP f+4. Lei recovers crouching after he performs the move. If you input DRA 3* (hold 3) Lei transitions into CRN(Crane). Does not have crush properties.
* New Move, TGR (Tiger) 3 is a new mid kick that crushes lows. Causes knockdown on hit.
* New Move, DRU b+1+2 is a lunging, spinning headbutt like Jackie Chan does in Drunken Master II. Recovers in SLD position.
* New Move, DRU 1 throw. The range and active frame of this throw has been increased. There are now two chances where the move will transition into the throw. Near wall, WS+3 is guaranteed. The throw break window seems to have gotten smaller.
* DRU d+3+4 and d+1+2 laying down is possible now. It is also possible for Lei to transition into other grounded positions other than PLD and SLD but the notation has not been found yet.
More updates soon!