DarkNessBear
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Ooo neat
The big question now is when Sony will start talking about its plans to release the game as a download on the PlayStation Network. While Sony has officially only announced a Blu-ray version, the game is likely to hit the PS Network in late summer and then later -- we're assuming once more packs are released (including the lost single-player levels?) -- as a Blu-ray release. Whatever the case, don't expect to pay $59 for Warhawk immediately. "I don't think it should be a full-priced product," asserts Jobe. And that right there should come as very welcome news.
"When you jump into a game, we try to embed enough hints and tactical information into our on-screen hints so that even if you played the game by yourself and wanted to get familiar with the controls and what some of the weapons did, you could," says Jobe. "Essentially, the game manual is paged out to you as you play the game. And there are different tiers to the hints. For example, after you've jumped into a tank for a while and have gotten used to driving it around, new tips will come out such as, 'hey, be sure to try this' or 'try this new tactic.'" In more advanced modes, the game may offer even more hand-holding. "If you get to a base that is blocked and the game detects it, you get a hint saying 'hey, just wanted to let you know, this base is blocked; you may want to attack this other base,'" Jobe says.
Quite honestly, if we were to continue down our single player/multiplayer approach, it would have resulted in not as good single player or not as good multiplayer.Quite honestly, if we were to continue down our single player/multiplayer approach, it would have resulted in not as good single player or not as good multiplayer.
We want to make a great game. And we think we can make a really great game if we take this approach. If we stayed the course, we could certainly get a decent game out there, but I don't think it would be fair to the players. As Sony, we really need to give consumers love -- we need to love our players right now and give them really great games.
You know what's interesting is, back in the day -- and no one brings this up -- when the original Warhawk was building up and being released, it was single-player only but people thought that it was going to have multiplayer. Remember the link cable? They bitched and moaned that it didn't have link. We got all this feedback that it should be multiplayer! ... I think to some degree we have a little bit of that to overcome with Warhawk. I think if people went back and objectively looked at what it would be if we were to port that game straight away, we still wouldn't hit the bar.