[quote name='5of9']Isac clarke now talks and ther's 2 people sending him mixed messages thruout the game. "listen to me not her, she's lying" "no he's the one lying not me" type of BS.
Then the typical "Isaac, i forgot to tell you, whatever you do don't go into *KKKKK* *static*".........
basically it seems like you plod along, listen to some BS, shoot some Monsters, repeat.
they seem to have taken the fun and fright out of the game and just turned it into a c+ shooter. MHOP.
but Twztid loved it so what do i know ; )
bump[/QUOTE]
to be fair, though, when i played the 1st chapter of part 1, i was inundated with new games to play on my new system (probably 20 of the top 360 & ps3 games still to get to, so i was playing a little of each one). SO, point being, my playthrough of DS2 is probably exactly what you experienced in playing the original. the same corridors over & over in so many games games in the previous generation made me think that this gen would be full of new environments in every level. DS2 did exactly that, and didn't take away from my sense of lonliness and despair (since you're still visibly in the middle of the solar system, in outer space, even if not contained on the ship).
the things 5of9 mention as faults for DS2 were the same faults in DS1, like "Then the typical "Isaac, i forgot to tell you, whatever you do don't go into *KKKKK* *static*".........
basically it seems like you plod along, listen to some BS, shoot some Monsters, repeat."
i mean, that's what DS is.
i think it's an 'A' shooter, myself (which is what i liked most about both games). it feels like RE5 SHOULD have felt (RE4 being one of my top 5 games of last gen). heck, go read Gamespot's review on it. thay gave it an 8.5 (DS1 got a 9.0), but it's because it was TOO SIMILAR to DS1, & didn't differentiate enough to be AAA again.
like i said, this was basically my DS1 moment. i didn't play through that game, so it's hit every sweet spot for me (DS2 that is), that the original hit for everyone that played it when it first came out. PLUS, i did a media blackout on the game (like i do on most games that i'm already sold on), so everything that happened hit me like it was intended to. watching vids of boss fights, etc, can certainly take alot of the wind out of the sails of a game like this.
lastly, Visceral (at the behest of EA, no doubt) included a horrid (not good, even for a horror game, lol) multiplayer attempt. those resources would have been MUCH BETTER served using them on lengthening the campaign, or anything else, really.
it is definitely worth playing, because people who don't like it are definitely in the small minority, so you have a great chance of being in the majority & finding it to be a well directed game with fantastic controls, even if you just play it as a 3rd person shooter & ignore the story (like one of my best friends did that i talked into getting it after i started playing it and bragging on it).
i played on the ps3, btw (not that it matters, but i like the 360 demo better - for the controller, but graphis are usually better, too, cuz the 360 upscales all games to 1080p, but DS2 is one of the rising number of ps3 games in 1080p). it is the 1st game that i think the devs did a miraculous job on both platforms. they are as equal as i've ever seen in a multiplatform game. i commend Visceral for that, and it kind of makes up for them developing that heap of a GoW cash in, Dante's Inferno. kind of.