[quote name='alongx']Selecting an option from a menu and watching an associated animation is "playing" in only the loosest sense of the word.[/QUOTE]
I've always believed it's the same thing
Mario is standing in front of a block, I press A and he jumps up, I press A and forward and he jumps over it. A koopa troopa can be seen ahead, I can not press anything and wait for it to come closer, or I can press forward and see Mario walk and then press A again so that he jumps over it.
Cloud is standing across from two Shinra soldier, I press X and he runs and hits it with his sword, I press down and X and then X again and he kills it by zapping it with bolt 1. He's been hit three times and his HP is kind of low, I press down, down, and X and he uses a potion on himself.
Essentialy, it's all the same: you're pressing buttons to see something on a screen. In terms of coding it's the same thing, a button is programmed to one set action. Where and when you press that button determines the outcome. The only difference is the mental skills used to decide when and where to actually press. In the Mario scenario, it's more reflexes and timing. In the Cloud scenario, it's more strategy and statistics, some probability as well.
So why so many non RPG players think so highly of themselves and see RPG's as a lesser form of gaming, I don't know why, it's all the same, except for the mental skills used on it. Even in FPS games, it's the same thing, you press a button and the character performs a set action. Perhaps FPS gamers have more reflexes than RPG gamers and even just standard platforming/action gamers, but what makes a game being turn based shallow or pedantic?
Chess is turn based.
Poker is turn based.
Basketball is turn based.
Football is turn based.
You could say football or basketball are "real time", but how in the world are they real time? They're restricted by a set of rules, by probabilities, by statistics just like RPG's are. What's a fumble but a missed attack? What's an interception but a counter attack? What's stealing the ball but cancelling a turn? What's throwing a long bomb and running a touchdown and doing a crazy dance but pulling off a limit break and swinging your sword in the air to a fanfare?
As for chess, and poker, they're real life RPG's, just with bigger targets and different statistics. Everyone gets their turn, everyone can analyze statistics and choose different strategies, and there's just enough probablity, luck, and purely random events to throw the game off.
So I'm sorry for turning this into a long post, but I'm pretty tired of people seeing RPG's as lesser forms of gameplay, or "not really playing". Fundamentally, the genre allows for a lot more than other genre, and there's a lot more to it than just pressing the X button and sitting back. But if that's the way you feel, then I guess gaming as a whole sucks, unless you can show me a game where you won't even need to press one "button" ever.