OutRun Online Arcade - Gen. Discussion & Info - PSN in Europe Only

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Sega just announced the release at the beginning of 2009 of OutRun Online Arcade for both XBLA and PSN. Enjoy the trailer, unfortunately only in low resolution.
http://www.gamersyde.com/news_7414_en.html

Trailers are posted, although they are low res. I really liked the OutRun games and was hoping it would come to PSN/XBLA one day, and it is. Definitely going to be lots of fun to play.:)
 
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OH MY GOD YES.

It's obviously just Outrun 2, but still, online on 360 + 720p = YESSSSSSSSSSSSSSSS.

Outrun 2 is my favorite goddamned game ever.

Observation: Seeing as how this is going to be on XBLA, I'm starting to think that Microsoft is getting really flexible on the size limitations for XBLA games.
 
Here's a newer story.
Sega has announced that it will be bringing the Out Run series to current-gen consoles. OutRun Online Arcade will be available to download from the PlayStation Network Store in early 2009. The game will feature fifteen tracks for you to "rediscover," so we're assuming they're from previous Out Run games. You'll be racing one of ten cars against up to five other players online.

OutRun Online Arcade will feature an OutRun mode, as well as Heart Attack and Time attack modes. There will also be Trophy support, voice chat and leaderboards. No doubt we'll hear more information about pricing and release date in the new year. In the meantime check out the video after the break and the gallery below.
http://www.ps3fanboy.com/2008/12/18/outrun-online-arcade-coming-to-psn-in-early-2009/
 
Mega Man 9, Bionic Commando Rearmed, SFII, Sonic Unleashed, and many other games have threads in each forum. PS3 is my console of choice, and since I will buy it from PSN, that's why the thread was posted here (plus, when the game comes out, we'll have PSN online gaming discussion in this thread, kind of like how we do that for SFII).
 
[quote name='CoffeeEdge']So why did you put this thread in the PS3 section knowing full well that it's on XBLA as well?[/QUOTE]

Did you notice who posted it? That answers your question.
 
I wish Sega would put out new versions or remakes of Space Harrier and After Burner - those were my two favorite 32X games back in the day. I'll be picking this one up for sure.
 
[quote name='CoffeeEdge']Done and done...stupid morons just never got around to doing home releases of either. :(

Afterburner Climax is incredible, I'd kill to play it at home. I wish Sega wasn't so stupid...quote]


!!! I'd buy both of those for $10 each in a heartbeat. Thanks for the links - I had no idea either existed. They need to create a Sega Arcade channel within PSN.
 
[quote name='coolz481']!!! I'd buy both of those for $10 each in a heartbeat.[/quote]


I'd gladly pay $60 for Climax, myself (and Planet Harriers should have been on Dreamcast). From what I know about the hardware it runs on in the arcade, Afterburner Climax is probably many gigabytes in size, so I doubt it'd fit within the constraints of a downloadable game...
 
Only 15 tracks? Dammit. I only recognized the OR2SP tracks in the trailer, so I guess this is going to be just OR2SP. Outrun 2006 was mega awesome because it had all the original OR2 tracks in it, too.
 
Glad I'm not the only one who immediately thought of Space Harrier after seeing this. I'd also buy that in an instant (though perhaps it wouldn't be as fun without the flight stick control...)
 
[quote name='Paco']I call lies on this. If anything, Sega is biased TOWARDS the PS3.[/QUOTE]Yeah, and the esrb.org list the game as being PS3/360.
kt1jm.jpg

http://www.esrb.org/index-js.jsp

I actually trust the ESRB.org because normally they are accurate (they knew about Eternal Sonata being PS3/360 before anyone else).

Until I hear any confirmation, I don't buy it (plus if it was, I just wouldn't buy the game unless it's on since I don't feel like having extra XBLA points I may never use for a while).
 
Maybe SEGA has some sort of announcement they want to incorporate this into .

How different is this game than the 2 Xbox OutRuns ?
It seems as if were a hybrid of both with little to nothing new to offer .

Don't get wrong I'm buying it in some form .
 
[quote name='Richlough']Maybe SEGA has some sort of announcement they want to incorporate this into .

How different is this game than the 2 Xbox OutRuns ?
It seems as if were a hybrid of both with little to nothing new to offer .

Don't get wrong I'm buying it in some form .[/QUOTE]I already played Outrun 2 on Xbox and Outrun 2 Coast to Coast on PSP. Main reason I wanted this was to play online with friends and maybe mess around every once in a while playing single player. Not having it just saves me $10 and I may buy GTI Club instead. ;)

I read the CVG article too, but I want to wait until I hear from Sega of America's mouth first on a confirmation (I mean, SCEE said various things SCEA was doing, but they've been wrong).
 
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[quote name='Richlough']How different is this game than the 2 Xbox OutRuns ?
It seems as if were a hybrid of both with little to nothing new to offer .[/quote]

I'm not sure you understand the difference between different versions of OutRun 2.

First, there was OutRun 2 in the arcade, and OutRun 2 SP (an expansion of sorts, with 15 all-new tracks) in the arcade. OutRun 2 mad it to Xbox originally, and later on, Sega combined both OutRun 2 and OutRun 2 SP together into OutRun 2006: Coast 2 Coast. So, obviously a "hybrid of both" Xbox OutRuns makes no sense, as you'd be combining OutRun 2, with OutRun 2 and OR2SP, which is redundant.

Anyways, OutRun Online Arcade appears to be based on OutRun 2 SP, without the tracks from the original OutRun 2.
 
[quote name='CoffeeEdge']Anyways, OutRun Online Arcade appears to be based on OutRun 2 SP, without the tracks from the original OutRun 2.[/QUOTE]

Which suuuuuuuuuuuuuuuuuucks.

Actually, this Outrun Online thingy appears to be based on Outrun 2 SP SDX or whatever that weird arcade upgrade to SP was. I think it was just a graphical upgrade. They may have redone a couple things on a couple tracks, but it's mostly just a graphical update of SP.

Honestly, I'd take older-looking original Outrun 2 tracks mixed in with the extra nice SP SDX tracks just to get them. Coast 2 Coast was epic for its mix of the two games in the challenge modes.

And it's not like the original graphics looked bad in the first place. They're still highly impressive. Anybody who says they're dated needs their eyes checked, and all the people who said that they were dated back when it first came out have no eyes to begin with.
 
[quote name='CoffeeEdge']I'm not sure you understand the difference between different versions of OutRun 2.

First, there was OutRun 2 in the arcade, and OutRun 2 SP (an expansion of sorts, with 15 all-new tracks) in the arcade. OutRun 2 mad it to Xbox originally, and later on, Sega combined both OutRun 2 and OutRun 2 SP together into OutRun 2006: Coast 2 Coast. So, obviously a "hybrid of both" Xbox OutRuns makes no sense, as you'd be combining OutRun 2, with OutRun 2 and OR2SP, which is redundant.

Anyways, OutRun Online Arcade appears to be based on OutRun 2 SP, without the tracks from the original OutRun 2.[/QUOTE]

You're right I never did understand the difference .
That is why I never had an incentive to buy Coast to Coast .

Also , I meant just Outrun 2 and Coast to Coast for Xbox , not the arcade versions .
 
[quote name='Paco']Great. Now I have to make a euro account. That takes minutes.. Weak.[/QUOTE]

You might need a Euro PSN card?
 
[quote name='MSUHitman']Wouldn't it be IP blocked if it's supposed to be European exclusive?[/quote]

Nope. Nothing is IP blocked. I own junk from the Hong Kong store. I have 24 PSone classics from the Hong Kong store and a lot of weird DLC games too. I got Everyone's Putter Golf with Toro, Dark Mist and a few others from the Hong Kong store using an American debit card. So no there's no IP blocking.
 
[quote name='jer7583']Quote:
Originally Posted by CoffeeEdge
So why did you put this thread in the PS3 section knowing full well that it's on XBLA as well?

Did you notice who posted it? That answers your question.[/QUOTE]

lol
 
[quote name='zewone']You might need a Euro PSN card?[/QUOTE]There are no Euro PSN Cards.

[quote name='MSUHitman']Wouldn't it be IP blocked if it's supposed to be European exclusive?[/QUOTE]They won't. The only thing they block is for the video store because licensing for that is VERY strict. Games it's another story.

I thought about locking this thread, but since it still technically comes to PS3 and there are some from Europe who post in the PS3 forum, I'll leave it open for now.

When thinking about it, I'm not as surprised. Outrun 2 was actually suppose to never come to consoles, but since Sega of Europe knows Ferrari branded stuff is very popular there, they had Sumo Digital port the Arcade to the original Xbox. It's kind of like how the Ferrari Challenge games didn't sell anything here, but did much better in Europe.
 
[quote name='Richlough']You're right I never did understand the difference .
That is why I never had an incentive to buy Coast to Coast .[/quote]
Well you should buy C2C because it's the best version of the best driving game ever.

Also , I meant just Outrun 2 and Coast to Coast for Xbox , not the arcade versions .
I know. I was just trying to give you an overview of the general history of the different versions of Outrun 2.

[quote name='Chuplayer']Actually, this Outrun Online thingy appears to be based on Outrun 2 SP SDX or whatever that weird arcade upgrade to SP was. I think it was just a graphical upgrade. They may have redone a couple things on a couple tracks, but it's mostly just a graphical update of SP.[/quote]
I think you're misinformed about what DX/SDX is. It's not really a graphical update, in any major capacity. The only significant graphical difference, compared to the older arcade versions of Outrun 2, is that it runs at 800x480 resolution, versus the original release's 640x480; this is obviously to take advantage of the new cabinet's widescreen monitors. That it runs at 800x480 is actually quite strange, seeing as how the cabinets use 720p DLP monitors. It upscales the 480p image to 720p, and thus it's quite muddy-looking. The Lindbergh should be able to run it at native 720p in it's sleep, so that Sega overlooked this is quite strange and doesn't really make much sense.

I think that some of the confusion about DX/SDX being a major graphical update might stem from the fact that it does run on Sega's newer Lindbergh arcade hardware, which is massively more powerful than the Xbox 1-based Chihiro hardware that the older versions of Outrun 2 ran on (the Lindbergh, by comparison, is more on the order of the PS3 or 360, in terms of power), which led people to assume that they'd update the visuals to take advantage of this. The reason that DX/SDX runs on this newer hardware is simply that the original Chihiro hardware wasn't in manufacture anymore, so it was ported to the Lindbergh more out of a necessity for any platform for it to run on at all, rather than any intention to upgrade it to take full advantage of that new hardware.

Anyways, on to what DX/SDX actually is. The main gameplay difference in DX/SDX is that it features a new co-op team mode, where two players, each with their own wheel and pedals, control a single car in shifts. One player will be in full control of the car, and when they pass a checkpoint, or if they crash, control shifts to the other player. This sounds fun, but it's actually kind of lame in the arcade, in some ways. Each player has to pay for their own credit, but only gets half the playtime.

Aside from that, there are no changes to the gameplay, aside from a few obscure bug fixes. Certainly, there are no new tracks or cars or anything like that.

The rest of the differences are all cabinet gimmicks. Ferrari-shaped cabinets, motion feedback, a PA system for an arcade attendant to officiate the races (though supposedly no one ever uses it), and an electronic leaderboard on top of the cabinets, as well as cameras fixed on each of the separate teams of players, with the video feed of the current race leader's face being displayed on a monitor next to the leaderboard.

Oh, and lastly, you've probably noticed that I've been referring to it as DX/SDX. There are two different versions of this cabinet, DX and SDX, the difference being that DX has two cars for up to four players and lacks the PA system and cameras, whereas SDX has four cars for up to eight players, as well as the extra cabinet gimmicks.

So anyways, that's what OutRun 2 SP SDX is. As you can see, it doesn't really change the gameplay much, so I doubt that Outrun Online Arcade is specifically based on SDX. I'd imagine that Sumo Digital is basing Online Arcade on their earlier portwork of Outrun 2/SP.

Honestly, I'd take older-looking original Outrun 2 tracks mixed in with the extra nice SP SDX tracks just to get them. Coast 2 Coast was epic for its mix of the two games in the challenge modes.
As stated, SDX doesn't have any new tracks or anything, nor does it look significantly different from the original Outrun 2. And indeed, it is a bummer that Online Arcade won't include the complete OutRun 2 + SP experience. Still, I'll buy it for sure.

And it's not like the original graphics looked bad in the first place. They're still highly impressive. Anybody who says they're dated needs their eyes checked, and all the people who said that they were dated back when it first came out have no eyes to begin with.
OutRun 2 is the most beautiful driving game ever. :D
 
[quote name='Paco']Great. Now I have to make a euro account. That takes minutes.. Weak.[/quote]

[quote name='zewone']You might need a Euro PSN card?[/quote]
Yeah, there are no Euro PSN cards so buying from the Euro stores is a big hassle.

If it's on the HK store, it's easy as you can use a regular CC for it. Plus, it'd be in English as well, like Dark Mist and Toro Putter Golf.

Sega's being weird. No Outrun for PSN in NA? And they make Gti Club exclusive to PSN?
 
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