Perfect Dark: Zero - Your thoughts

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The game looked pretty badass.

They said that 50 players could play at the same time online. That is nuts!

One thing I did notice, though, that none of the guns had a reticule. Hopefully, that's something they will implement in the final design.

EDIT: Ahhh, crap. I just noticed there was another PDZ thread. Mods, please feel free to merge this. My apologies.
 
Some FPS games don't have crosshairs by default. Brothers in Arms is one of those games. So I'm not worried about that.

Looked pretty sweet. I would have preferred to see more gameplay from the different games. Unless what we saw WAS gameplay...:shock:
 
[quote name='MadChedar0']It needs a lot of work IMO. The framerate looked a little off too. Rare has time though.[/QUOTE]

Totally agree. It needs to be refined but it didn't look bad.
 
I wish I could have thoughts. But let's be honest, we really saw none of the game. It was mostly us watching the players not the game. I think it was probably to cover up the fact that PDZ really is incomplete in many areas. So the 10 secs we saw total looked alright, but I sure its not nearly ready for a true unveiling.
 
[quote name='spoo']Looks great they have 6 months to polish it. 50+ online at a time that is WOW just WOW![/QUOTE]
Do you really think microsoft will actually be right with their release dates? Xbox 2 is probably going to be out in February 2006. But Perfect Dark loojed hot. As long as xbox 2 starts making games with 1080i support, ill be happy.
 
Hey, anyone see that interview the pro gamer did on polygon count? 5000 per character, wtf? The art looks like ass and the graphics are absolutely atrocious, why would Rare do such a terrible job?
 
Going to be a busy 6 months for them.

The game graphics wise looked terrible, and gameplay way nothing special.
 
[quote name='Grugger']Hey, anyone see that interview the pro gamer did on polygon count? 5000 per character, wtf? The art looks like ass and the graphics are absolutely atrocious, why would Rare do such a terrible job?[/QUOTE]

Well, with so much left time to work on the game, I would think that polishing the game graphic wise would come towards the end of the development cycle. So, if that's the case, Rare has plenty of time to make this game purdy.
 
[quote name='Hunter55']Do you really think microsoft will actually be right with their release dates? Xbox 2 is probably going to be out in February 2006. But Perfect Dark loojed hot. As long as xbox 2 starts making games with 1080i support, ill be happy.[/QUOTE]

They will release it before Xmas. Every game will be HD. I am not sure if it will be 1080 or 720.
 
Overall to me, the whole unveiling was very disappointing at the least. Nothing got me exicited at all about the Xbox 360. There'd better be a huge improvement before this thing ships to market, otherwise I'm not gonna buy one.
 
Too be honest, its better than I thought.... but I had low standards.


If they plan to just make minor changes from what they showed us... well then tehy shouldn't plan to make money or a good game.
 
I was really looking forward to the unveiling, and I was pretty disappointed with the MTV show. Granted, Perfect Dark is still early in development, but I thought it looked terrible. In particular, the animation and the character design looked totally generic. The other trailers looked great, but none of them were real. I was more impressed with the 5 minute Microsoft promo film online than the MTV show. I sincerely hope Microsoft has more than that weak PDZ demo playable at E3.
 
They seemed to be able to switch back and forth from 3rd to first person view. Not original after strangers wrath did it but its good to know companies might be making that feature common place
 
i thought it looked pretty crappy, for all the time they put into it, it really didnt look much better than an Xbox game, but we shall see when it finally comes out in 2008
 
[quote name='hutno']They seemed to be able to switch back and forth from 3rd to first person view. Not original after strangers wrath did it but its good to know companies might be making that feature common place[/QUOTE]

Hitman did it before that.....
 
[quote name='Hunter55']Do you really think microsoft will actually be right with their release dates? Xbox 2 is probably going to be out in February 2006. But Perfect Dark loojed hot. As long as xbox 2 starts making games with 1080i support, ill be happy.[/QUOTE]
Heads will roll if Xbox 360 and Perfect Dark Zero aren't out in time for Christmas.

The version of Perfect Dark they showed was an alpha version, don't expect much from it. It being playable already with 5-6 months to go is a good sign.
 
The game needs a lot of work, definitely not ready to be released in 6 months. Knowing how Rare works, maybe they'll just delay it again. ;)
 
[quote name='Chris in Cali']Looks like an Xbox game as previously stated. No fucking way you're getting me to buy a new $400 console for that.[/QUOTE]

Quoted for truth. Granted it was supposed to be an Xbox title, but.... WHAT THE fuck RARE?!
 
Preface (so don't flame me): I have very limited knowledge of game development cycles. I have heard it takes 2-3 years for a AAA titles, which I am assuming this game is supposed to be since it's a launch title.

So I'm curious, but saying, "They still have 6 months, they still have time to fix the graphics and what not..." Isn't it a bit late in the development cycle to not have the graphics engine firmly set?

I thought the last few months were specificially for alpha and beta testing - not improving the graphics.
 
[quote name='Ecofreak']Preface (so don't flame me): I have very limited knowledge of game development cycles. I have heard it takes 2-3 years for a AAA titles, which I am assuming this game is supposed to be since it's a launch title.

So I'm curious, but saying, "They still have 6 months, they still have time to fix the graphics and what not..." Isn't it a bit late in the development cycle to not have the graphics engine firmly set?

I thought the last few months were specificially for alpha and beta testing - not improving the graphics.[/QUOTE]
No game halts development and does testing for 6 months. For a game that is a minimum of 6 months away, I thought it looked pretty good. Maybe they took a lot of time to make it work with 50 players in a single game?

Don't forget, they were making this for the Xbox before they switched over to 360, they are still in the process of updating everything.
 
You guys need to calm down and realize that this stuff is still running on beta hardware. Even developers showing off games at e3 don't have final video cards yet - just a stopgap (which don't even have the 3.0 shaders) and an emulation piece from microsoft that estimates what the final frame count will be with the final hardware.

I don't think some of you realize what a tight manufacturing schedule this thing is on. Its going to feature 3 3.2GHz cpu variants of the power pc. Consider that Apple, who has been promising 3 GHz machines for over 2 years now, still doesn't have a desktop available with that speed and they are single core. And the video card in this thing will be better than anything available now for the PC.
 
I'll wait till the game is actually out and gets reviewed before it gets judged fully. I'm more interested in PGR3 anyways.
 
dint see enough to judge it...just random shots of nothing. i still cant believe that whats his face got beat by that english dudes team....the english suck at stuff....
 
PDZ is one of the few games that could convince me to buy the 360. Hopefully the multiplayer will be as good as it is/was in the first Perfect Dark, which I still play.
 
This game has had one of the longest dev times in gaming history. They probably went to work on it in preliminary stages right after the first one was released. Yet it looks like shit- an UNIMPRESSIVE Xbox 1 title. There were NOT fifty people playing on the show and there was still slowdown. It's obvious that they just wanted something playable for the MTV show, and PDZ was the only thing ready; MS was just praying and praying to God that no one would notice it's subpar.
 
[quote name='Dead of Knight']This game has had one of the longest dev times in gaming history. They probably went to work on it in preliminary stages right after the first one was released. Yet it looks like shit- an UNIMPRESSIVE Xbox 1 title. There were NOT fifty people playing on the show and there was still slowdown. It's obvious that they just wanted something playable for the MTV show, and PDZ was the only thing ready; MS was just praying and praying to God that no one would notice it's subpar.[/QUOTE]

You must have seen the super extended edition of the MTV show, because from what I saw, there wasn't nearly enough gameplay footage to start throwing out judgments like "an UNIMPRESSIVE Xbox 1 title" just yet.
 
I'm with the rest of those who were down on PDZ; in my case, I'm not certain how the game can improve to the point of "wowing" me between now and release, given how long the game's been in development (which, IIRC, was before they announced they were taking it to the Xbox).

If they keep the graphics as is, and show me footage of a 50 player deathmatch, then I'll be interested.

myke.
...the kid with the glasses who visited Rare studios really got on my nerves too, though I dunno why.
 
I'll say something positive about the game.

At least they ditched the Japanese hooker looking Joanna and replaced it with a slightly better looking.

Now when the guy asked how mant polies were in the charaters did he say 5,000 or 50,000? 5,000 is hardly anything, RE4 has 4,000.
 
Perfect Dark looked good but I was expecting something more spectacular looking. I actually think the graphics in Halo 2 are equal if not better. The more I think about it the jump in technology between the current Xbox and the Xbox 360 is not going to be as great as I once thought. Maybe its just that the developers are still learning the new system still.
 
[quote name='David85']I'll say something positive about the game.

At least they ditched the Japanese hooker looking Joanna and replaced it with a slightly better looking.

Now when the guy asked how mant polies were in the charaters did he say 5,000 or 50,000? 5,000 is hardly anything, RE4 has 4,000.[/QUOTE]

The guy on MTV said that the characters were 5,000 polys. I'm pretty sure that Leon in RE4 is 10,000 polys.

Hrm.
 
the "revealing" was very disappointing. I could give a shaq-fu about seeing a game being played which isn't even close to completion. I wanted to see more about the hardware. We know now all controllers will be wireless and faceplates will be switchable, but we didn't even get a very good look at the controller themeselves. What about the other ?s on gamers minds. HDD?? Backwards compatibility?? Release date?? Cost?? Wireless networking??, etc. I basically know nothing more than before I watched the show.
 
[quote name='Ecofreak']Preface (so don't flame me): I have very limited knowledge of game development cycles. I have heard it takes 2-3 years for a AAA titles, which I am assuming this game is supposed to be since it's a launch title.

So I'm curious, but saying, "They still have 6 months, they still have time to fix the graphics and what not..." Isn't it a bit late in the development cycle to not have the graphics engine firmly set?

I thought the last few months were specificially for alpha and beta testing - not improving the graphics.[/QUOTE]

The original Halo was almost entirely scrapped with 5-6 months until its release. It went on to be one of the best looking and best playing games (arguably) of this generation. If I'm remembering correctly, they threw out the entire graphics engine and rebuilt it from the ground up. In 6 months. I think they can update some character models in that amount of time.

Also, you don't need 6 months for testing. One month would be nice, but six is excessive.

Honestly, the only screens that impressed me were ones that GAF posted for Test Drive: Unlimited - http://www.gamesarefun.com/news.php?newsid=4892. Nothing else wowed me. They all look like games that are close to this generation in detail. Games like Kameo and Perfect Dark look like they are still Xbox titles, not Xbox 360 titles.
 
[quote name='CheapApple']You guys need to calm down and realize that this stuff is still running on beta hardware. Even developers showing off games at e3 don't have final video cards yet - just a stopgap (which don't even have the 3.0 shaders) and an emulation piece from microsoft that estimates what the final frame count will be with the final hardware.

I don't think some of you realize what a tight manufacturing schedule this thing is on. Its going to feature 3 3.2GHz cpu variants of the power pc. Consider that Apple, who has been promising 3 GHz machines for over 2 years now, still doesn't have a desktop available with that speed and they are single core. And the video card in this thing will be better than anything available now for the PC.[/QUOTE]

Difficulties in scaling up the 970 chips doesn't have much bearing on this. The cores in the Xbox 360 (and Cell) are very different from those used in desktops/server applications. They have an ISA in common and almost nothing else.
 
[quote name='evilmax17']The guy on MTV said that the characters were 5,000 polys. I'm pretty sure that Leon in RE4 is 10,000 polys.

Hrm.[/QUOTE]

fucking Samanosuke from Onimusha: Warlords had close to 8,000 polys, I think.
 
AS has been stated before, this is RARE...and they have never met a deadline. This game has been years in the making...I imagine that we still have years to go before this is anywhere near a quality game....but of course they don't have sticklers like NOA demanding quality out of Rare anymore, so Microsoft may just prefer that SOMETHING come out resembling a game. We shall see at E3 how this plays out. PD0 better be playable and markedly improved.
 
The game will be fine. This is all much ado about nothing.

If anything the early version was shown just so that the people who crap on overhyped games don't do it like the did Halo 2.
 
Looks like it needs work, which of course is why it is still in Alpha, but should be good by the time Xbox 360 comes out. I predict it to be 360's killer app at launch.
 
[quote name='zewone']Looks like it needs work, which of course is why it is still in Alpha, but should be good by the time Xbox 360 comes out. I predict it to be 360's killer app at launch.[/QUOTE]

If ghost recon looks anything like the screenshots posted on Engadget and Gizmodo this morning, PD may have some decent competition...
 
[quote name='WildWop']If ghost recon looks anything like the screenshots posted on Engadget and Gizmodo this morning, PD may have some decent competition...[/QUOTE]
Ghost Recon 3's gonna be sick, i wonder though since in the screenshots, they have a window for charecter visualizations during any communications breaks, im thinking that maybe they might have a replacement with the webca footage during online sessions...maybe :)

Im Liking PDZ so far though, it seems innovative, and with 50 plus people support, clan matches might just be boot free. Though there were some lag issues apparently, or framerate i forget, during yesterdays show. Since it was a early build up, not the finished product, it will definetly be tightened up.
 
bread's done
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