Persona 4: Released and Ready 2 Play! Metacritic Score -- A Whoppin' 93!!!

[quote name='Nephlabobo']Well I didn't know if that was a mistake by the summary or the person who posted it.[/QUOTE]

I just copied and pasted. Perhaps the original translator couldn't provide more details based on their limited Japanese experience? *shrugs*
 
[quote name='LeafPanda']Hey Thats not nice, i don't wear glasses.[/quote]

I've lived in Korea, Taiwan and Japan, I speak with *some* experience.
 
I love how at the announcement they stated "we can't talk about Persona 4" and idiots in line kept on asking questions about persona 4.
 
December is PERFECT! All I ever want to get for Christmas is video games but it drives me nuts because most of my family only shops at walmart or amazon. They refuse to buy anything used so it drives me nuts that they spend $40-$50 on stuff that I can pick up for myself for $10-$20!

So a December release for this is perfect, means I can ask for the game and the guide giving my family something I actually want and their not way overpaying for.
 
[quote name='MSI Magus']

So a December release for this is perfect, means I can ask for the game and the guide giving my family something I actually want and their not way overpaying for.[/quote]

You and I agree for once.
 
[quote name='willardhaven']You and I agree for once.[/QUOTE]

Ya, drives me nuts every holiday that my family ends up spending $200-$300 on me and gets realistically about $70 worth of stuff. I know its not what Christmas is about, but I still hate seeing people overpay like that.
 
Anyone playing the Japanese version? I'm importing it... Here are some things I read up on from people already playing the game...

"1. If you hit a weakness -> One More happens
2. If all enemies down -> Final Attack
3. If using hit-all attack, even you only hit one enemy's weakness, you can still get One More
4. Character can act the very next turn even in Down status
5. During down, if the weakness is exploited, "Faint" status will happen. Character can lost at least one turn of action.
6. Sometimes physical critical and cause Down + Faint together
7. Enemy reinforcement may happen after all of them are wiped out.
8. Depending on the commu development other characters will take damage for the main during battle.
9. Analysis doesn't take time, but it seems the record will not carry over. You'd have to do it again in next battle. EDIT: This might be related to the support character being a low level.
10. After choosing escape, you can't go instantly, instead you got to carry on the battle for a while.
11. You can direct your party without using AI. "

So, a few things of note. Ma- spells are finally more useful as a result of the changed one more conditions. You don't lose turns after getting hit with a single weakness, alleviating the most glaring flaw in P3's battle system (i.e. get hit by a weakness, and you'll never survive to actually give another command. Multiple waves of enemies, like in the proper SMT games. The S. Links determine MC shielding frequency, which probably means that MC dying will still give a game over.

Combined with Famitsu saying the game is harder makes me a very happy person; more general difficulty, with less of the bullshit aspects that were the main cause of P3's difficulty.

Also,
MEGA Spoiler video..., not a story spoiler, but spoiler nonetheless.
 
Markman: Thats nice to hear. Not made me angry then getting knocked down and killed before I could get back up. Also, after looking at that video I wonder who else we can expect to see in P4...Also, I wonder if we'll see anyone from P3 as a hidden boss in this game. It would be kind of cool if they did that.
 
How are long time Persona fans feeling about these games?

I mean I played P2 and it was too clumsy (I got it in 2004, too late), but I figure P3 and 4 are vastly different from the original games.
 
imascrub
Yes, same high school. And those are the same characters you had social links with in P3. So it is set in the same time period!!! Chihiro and the food guru guy...
 
[quote name='MarkMan']imascrub
Yes, same high school. And those are the same characters you had social links with in P3. So it is set in the same time period!!! Chihiro and the food guru guy...
[/QUOTE]

I thought it was set in the 80s......?
 
[quote name='MSI Magus']I thought it was set in the 80s......?[/quote]

The game
takes place 2 years after the events of Persona 3. Chihiro is now a senior at Gekkoukan high...
 
[quote name='MarkMan']
7. Enemy reinforcement may happen after all of them are wiped out.
9. Analysis doesn't take time, but it seems the record will not carry over. You'd have to do it again in next battle. EDIT: This might be related to the support character being a low level.
10. After choosing escape, you can't go instantly, instead you got to carry on the battle for a while.[/QUOTE]
Ugh, 7 is something I hated in the other games. 9 is a bad, bad idea if true, P3 finally got it right by remembering weaknesses, so I don't have to write them all down. 10 pisses me off.
 
[quote name='Hybrid5006']Finally!!![/quote]

wat?


I think I am going incognitus until the game comes out. At least after Wednesday when all the peckerheads start spoiling shit hardcore forreals.
 
[quote name='MarkMan']The game
takes place 2 years after the events of Persona 3. Chihiro is now a senior at Gekkoukan high...
[/QUOTE]

Sweeeet! I hated the 80s. Only thing that kept me excited was telling myself that the Japanese 80s were probably different then the US 80s.
 
3. If using hit-all attack, even you only hit one enemy's weakness, you can still get One More
4. Character can act the very next turn even in Down status
You don't lose turns after getting hit with a single weakness, alleviating the most glaring flaw in P3's battle system (i.e. get hit by a weakness, and you'll never survive to actually give another command.
:applause::applause::applause:
 
We are living no lines

I wanna salvage information

come on, let go, the ramones, don't you know, you let it on a junk boat day.
try to set the phone that we're cooking on the go but I don't use hang, I lean cuisine.
loading, loading, loading. Pig feet reaching maximum capacity.
Want it, want it, want it, gonna shout "sugi na identity!"

California potato powers!
Catching playings all over the world!
Smoking mountain will get you nowhere!
Pay the topping no mind!

We all trump it, a nasal relationship
That goes a wave, a wave about you
I scream in the city of unconscious
I search for your "hah!", but say what you-ooh say.
 
Still annoying.

BTW there was a "Blog" somewhere with a link to the Atlus panel at some convention. It is really hilarious and pathetic for the last few minutes, if you enjoy that kind of thing.
 
Number 4 sounds terrible. That'll mean there's no point to knock down a shadow unless you can exploit it all for all out attack. And in certain cases with mix of shadows that can't be knocked down, players will be in world of hurt to withstand entire barrage.
 
Well the weakness gives you an extra turn.

Obviously we'll have to play it to see how all these changes pan out.

If this is Persona 3 with less restraint and more varied locales I am completely sold.
 
[quote name='willardhaven']If this is Persona 3 with less restraint and more varied locales I am completely sold.[/QUOTE]

QFT

I'm cautiously optimistic about this game, even though I didn't finish P3.
 
[quote name='willardhaven']Still annoying.

BTW there was a "Blog" somewhere with a link to the Atlus panel at some convention. It is really hilarious and pathetic for the last few minutes, if you enjoy that kind of thing.[/quote]

That's my blog :D
 
Well I have to say that panel made me laugh. You could feel the awkwardness as you watched.

I loved looking at the faces of the people on the panel, they were priceless.
 
Taken from another forum... Here are some gameplay elements, not so much story spoilers, just basic info:

-No more lunar system. Instead, the game revolves around weather, with foggy nights serving as the encroaching deadline instead of Full Moons. You can check the 7-day forecast on television. It also helps add graphical variety to the town of Inaba, as well as mixing up the daily scheduling.
-Controllable party members, though you can choose AI if you want.
-More Personas (more of a natural progression than 'improvement')
-Male Party members are their Arcanas respective S. Links.
-Leveling an S. Link of a party member improves their performance in battle, though I don't exactly know how.
-You can choose who to spend your lunch breaks with to advance that S. Link (probably just points rather than full level ups)
-S. Links are not necessarily linear; with women, they can branch either into a 'friend' or 'girl-friend' paths.
-Multiple dungeons open up as you advance the story, though I'm still not sure if there is also a game -long one in addition.
-Dungeons are still random, but the engine is less repetitive.
-Dungeons have traps of some kind.
-Dungeons have locked chests that require keys.
-There is a 'Fusion Forecast' system where each day has a different fusion that will give you a bonus (i.e. a special item or stat boost if you create a specific persona, or use a specific persona). The forecast can be checked ahead of time just like the weather.
-Hard mode accessible from the beginning, AND the game is said to be generally harder.
-Alternate S. Links for some Arcana, dependent on which Sports Club and Activity you join.
-You can 'date' at least one guy.
-Wait is replaced with 'Guard', which increases your defense.
-Guarding eliminates your weaknesses.
-Characters will jump in to take damage for the MC, with the frequency is somehow based on S. Link level.
-Hit-all magic that hits one weakness but lands regular hits on others still gives a 'one more'. This sounds analogous to Nocturne's system, so I'm guessing that if you miss the other enemies or hit a null/reflect, you won't get the bonus turn.
-It no longer consumes a turn to recover from getting knocked down. Instead, getting hit with a weakness while you're knocked down can cause the Faint status, which does require a turn to get back up from.
-Shuffle Time also has a timing element introduced, as not only is there there the X-card monty, but also a roulette style shift.
-Questions in story scenes can have an influence on your social stats.
-Mute status ailment that prevents Spells from being cast, but not other Persona usage.
-Enemy reinforcements can show up after you win a fight, like the core SMT games.
-Returning to the first floor of a dungeon no longer completely recovers the party for free.
-The Social Stats are: Knowledge(probably translated as Academics), Bravery (probably Courage), Perseverance (NEW), Communication Ability (probably Charm), Tolerance (NEW).
 
Gameplay stuff:
[quote name='MarkMan']
-Dungeons have traps of some kind.
-Guarding eliminates your weaknesses.
-Hit-all magic that hits one weakness but lands regular hits on others still gives a 'one more'. This sounds analogous to Nocturne's system, so I'm guessing that if you miss the other enemies or hit a null/reflect, you won't get the bonus turn.
-Shuffle Time also has a timing element introduced, as not only is there there the X-card monty, but also a roulette style shift.
-Returning to the first floor of a dungeon no longer completely recovers the party for free.
[/QUOTE]
Except for guarding (which is nice,) these all blow. It's good that a hit-all spell will give you an extra turn, but it's very, very bad that it will most likely go both ways. So the enemies will get to cast Maragi twice if, say, someone weak to fire is around. This could be killer.

No free heals is also dumb. It's kind of dick to make the regular game harder, when there's already hard mode for those who want to die repeatedly.
 
[quote name='willardhaven']Well I have to say that panel made me laugh. You could feel the awkwardness as you watched.

I loved looking at the faces of the people on the panel, they were priceless.[/quote]

I totally agree. It got to the point where it was so bad it was funny. From the start with the dude who wanted an autograph and the guy who went off on a rant as to why he liked nocturne better than dds and persona. Back on topic...I'm all for the ability to guard and prevent weaknesses as well as not losing just because the enemy attacked you first and got your weakness. For me, P3 became a game all about attacking shadows from the behind so that I could get the advantage which got tedious after a while.
 
I love the dungeon crawl in P3, but I'm only on level 40.

That Nocturne guy was the best, he literally just rambled about the game to people who just wanted him to get to his pathetic question. If he wasn't a huge nerd I would assume he was on some sort of drug.
 
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