PGR2 Download

[quote name='BULL_Ship'][quote name='retroguru']Knowing Microsoft, they probably don't let you transfer downloaded stuff with a memory card...but, also knowing Microsoft, there is probably a way around it![/quote]

Its tied to you live account. You cant just move the files. Its also signed to your system. This is the same reason why you cant move files across even if they are free like the splinter cell levels.

[quote name='doraemonkerpal']
1) keeping people interested in the game
2) if they give it away for free pgr2, people might be more inclined to buy a "pgr3" if they offer free d/l's
3) people might also be more inclined to sign up for their xbox live service if they can d/l free content
[/quote]

1 They don't care whos interested if they already got the game. They already payed for live and the game no additional money can be obtained here.
2 The people got 1 free car so there you go. Plus if they like the game they will get the sequal. If they didn't like the game why would they care whether or not it had download content.
3 Not likely the people that know the content exists probably have live or can't get live(no broadband) This isn't going to be on the cover of a magazine or on some ad at bestbuy so these could only be effects caused by word of mouth.

In all of these examples none is a source of substantial bread now or in the future. Obviously your still used to the free lunch deals of the pc world with Epic Games being the biggest of the spoilers but pay content is the future and you can take it or leave it.[/quote]

actually, i don't play mmorpgs, or any other online games. i was just stating those examples b/c of what you originally wrote ("what the heck is your insentive you already got the money"). you've obviously made up your mind about this pay content stuff, but i was trying to give some valid reasons why they shouldn't do this. as stated before, i can see both sides of the argument so there's no point in arguing or insinuating anything about me. :roll:

oh yea, and in response to your comments:

1) if you're sick and bored of a game, new maps, cars etc might entice you to play it again. your reply to me about this first reason is moot. all i meant is it could rekindle somebody's interest in the game if they could d/l more content, and it's a "plus" if it was free.

2) maybe i should state what i said more simply... if consumers knew that they could d/l more content in the future for free, that may be one of the stronger selling points for them when they're purchasing the game. simply put, what would you rather have? something for free or paying for it? i'm just talking as a consumer here.

btw, i don't have pgr2... i just used it as an example. 1 car? big whoop! :roll: if i played the game and thought it was worth buying, then i might be more inclined to buy it right now if they promised me that i could d/l the 7 cars and 1 city (many tracks) for free... rather than waiting for it to become a ph or on clearance.

3) it might not be on a cover of a magazine, but it most certainly could be in the contents of the magazine. it could also be on the cover of future games as part of an advertisement... and if d/l's are readily available for ALL xbox live games, then most video game enthusiasts would know sooner or later.

again, i can see both sides of the argument (if you can call it that). therefore, i'm not gonna be calling people idiots for thinking one way or another. you should just respect peoples opinions instead of saying, "it's my way or the highway" and having a bad attitude.

imo, i think it's reasonable to charge for d/l content as long as the prices aren't outrageous.
 
[quote name='doraemonkerpal']

actually, i don't play mmorpgs, or any other online games. i was just stating those examples b/c of what you originally wrote ("what the heck is your insentive you already got the money"). you've obviously made up your mind about this pay content stuff, but i was trying to give some valid reasons why they shouldn't do this. as stated before, i can see both sides of the argument so there's no point in arguing or insinuating anything about me. :roll:

oh yea, and in response to your comments:

1) if you're sick and bored of a game, new maps, cars etc might entice you to play it again. your reply to me about this first reason is moot. all i meant is it could rekindle somebody's interest in the game if they could d/l more content, and it's a "plus" if it was free.

2) maybe i should state what i said more simply... if consumers knew that they could d/l more content in the future for free, that may be one of the stronger selling points for them when they're purchasing the game. simply put, what would you rather have? something for free or paying for it? i'm just talking as a consumer here.

btw, i don't have pgr2... i just used it as an example. 1 car? big whoop! :roll: if i played the game and thought it was worth buying, then i might be more inclined to buy it right now if they promised me that i could d/l the 7 cars and 1 city (many tracks) for free... rather than waiting for it to become a ph or on clearance.

3) it might not be on a cover of a magazine, but it most certainly could be in the contents of the magazine. it could also be on the cover of future games as part of an advertisement... and if d/l's are readily available for ALL xbox live games, then most video game enthusiasts would know sooner or later.

again, i can see both sides of the argument (if you can call it that). therefore, i'm not gonna be calling people idiots for thinking one way or another. you should just respect peoples opinions instead of saying, "it's my way or the highway" and having a bad attitude.

imo, i think it's reasonable to charge for d/l content as long as the prices aren't outrageous.[/quote]

Again none of your "points" are logical to microsoft because NONE of them make Microsoft any money.

Maybe you should read my post more carefully rather than looking at it from the position of gimme gimme gimme.

Epic Games makes Unreal Tournament how could you not know that. You do realize bread is money right???
 
sj41 - as someone who works in the game development industry, I can tell you that content like this takes a substantial amount of time and effort to create. From licensing, to modelling, animating, and tuning the cars/tracks, to quality assurance, and distribution, $5 for content like this is a reasonable price.

The notion that it should have been included in the purchase price is a pipe dream. PGR2 shipped with a ridiculous amount of content. They then worked on the game above and beyond their original development time to create something that they couldn't fit in to their original schedule. Sure, it would have been nice to give away as a bonus, but that would have been several thousand person-hours of work they'd just be giving away.

Games are a business, like it or not, and if you're going to give your work away for nothing, you're not going to be in business very long.

seppo
 
[quote name='BULL_Ship'][quote name='doraemonkerpal']

actually, i don't play mmorpgs, or any other online games. i was just stating those examples b/c of what you originally wrote ("what the heck is your insentive you already got the money"). you've obviously made up your mind about this pay content stuff, but i was trying to give some valid reasons why they shouldn't do this. as stated before, i can see both sides of the argument so there's no point in arguing or insinuating anything about me. :roll:

oh yea, and in response to your comments:

1) if you're sick and bored of a game, new maps, cars etc might entice you to play it again. your reply to me about this first reason is moot. all i meant is it could rekindle somebody's interest in the game if they could d/l more content, and it's a "plus" if it was free.

2) maybe i should state what i said more simply... if consumers knew that they could d/l more content in the future for free, that may be one of the stronger selling points for them when they're purchasing the game. simply put, what would you rather have? something for free or paying for it? i'm just talking as a consumer here.

btw, i don't have pgr2... i just used it as an example. 1 car? big whoop! :roll: if i played the game and thought it was worth buying, then i might be more inclined to buy it right now if they promised me that i could d/l the 7 cars and 1 city (many tracks) for free... rather than waiting for it to become a ph or on clearance.

3) it might not be on a cover of a magazine, but it most certainly could be in the contents of the magazine. it could also be on the cover of future games as part of an advertisement... and if d/l's are readily available for ALL xbox live games, then most video game enthusiasts would know sooner or later.

again, i can see both sides of the argument (if you can call it that). therefore, i'm not gonna be calling people idiots for thinking one way or another. you should just respect peoples opinions instead of saying, "it's my way or the highway" and having a bad attitude.

imo, i think it's reasonable to charge for d/l content as long as the prices aren't outrageous.[/quote]

Again none of your "points" are logical to microsoft because NONE of them make Microsoft any money.

Maybe you should read my post more carefully rather than looking at it from the position of gimme gimme gimme.

Epic Games makes Unreal Tournament how could you not know that. You do realize bread is money right???[/quote]

my position isn't gimme gimme gimme. maybe you should READ and UNDERSTAND EVERYTHING i wrote before you post such immature thoughts. i already said i can see both sides of the picture and that i think charging consumers money to d/l new content is reasonable. again, like i already stated, everything i wrote was in response to the one line that you "asked." i responded with legit reasons, but you come back at me so one-sided and refuse to listen to EVERYTHING i wrote. you only choose to stick to one thing i've said.

as for epic games making unreal tournament, no i did not know that. i have never played that game before. i'm sure 90 percent of the people in this world didn't know that. your post about me being a pc gamer and enjoying free d/l's is so ignorant! you insinuate that i play online games on the pc and you create your own conclusions of me b/c i answered "one" of your questions. you should re-read everything i wrote and take EVERYTHING into account.

none of my points are logical? they can still make money in different ways. you're just too close-minded to look at different avenues of revenue. i'm not saying that they shouldn't charge for new d/l content PERIOD! if that's the way you take it, fine. no point in talking to deaf ears. :roll:
 
[quote name='doraemonkerpal']none of my points are logical? they can still make money in different ways. you're just too close-minded to look at different avenues of revenue. i'm not saying that they shouldn't charge for new d/l content PERIOD! if that's the way you take it, fine. no point in talking to deaf ears. :roll:[/quote]

You never explain how any of these make money all of these are just to make yourself happy. I have already explained that you can't make as much money doing it your way. Companies are in the business of making money selling is how you make money. If your microsoft why the hell do you care whos happy you just want the money. No company cares if your happy. You just reexplained how it will make you and other people happy. Never once do you give a reason how it can lead to real money.You don't seem to understand that giving away things in such a limitted market will not lead to the same amount of money as a direct sale.

Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.
 
[quote name='BULL_Ship'][quote name='doraemonkerpal']none of my points are logical? they can still make money in different ways. you're just too close-minded to look at different avenues of revenue. i'm not saying that they shouldn't charge for new d/l content PERIOD! if that's the way you take it, fine. no point in talking to deaf ears. :roll:[/quote]

You never explain how any of these make money all of these are just to make yourself happy. I have already explained that you can't make as much money doing it your way. Companies are in the business of making money selling is how you make money. If your microsoft why the hell do you care whos happy you just want the money. No company cares if your happy. You just reexplained how it will make you and other people happy. Never once do you give a reason how it can lead to real money.You don't seem to understand that giving away things in such a limitted market will not lead to the same amount of money as a direct sale.

Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.[/quote]

happy customers are repeat customers. that's just common sense and that was one of my points. if you can't understand that... :roll: i dunno what to say. i guess you treat people like trash and hope that they come back to you huh? either that or when people treat you badly at a store, you go back anyways :x
 
[quote name='doraemonkerpal'][quote name='BULL_Ship'][quote name='doraemonkerpal']none of my points are logical? they can still make money in different ways. you're just too close-minded to look at different avenues of revenue. i'm not saying that they shouldn't charge for new d/l content PERIOD! if that's the way you take it, fine. no point in talking to deaf ears. :roll:[/quote]

You never explain how any of these make money all of these are just to make yourself happy. I have already explained that you can't make as much money doing it your way. Companies are in the business of making money selling is how you make money. If your microsoft why the hell do you care whos happy you just want the money. No company cares if your happy. You just reexplained how it will make you and other people happy. Never once do you give a reason how it can lead to real money.You don't seem to understand that giving away things in such a limitted market will not lead to the same amount of money as a direct sale.

Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.[/quote]

happy customers are repeat customers. that's just common sense and that was one of my points. if you can't understand that... :roll: i dunno what to say. i guess you treat people like trash and hope that they come back to you huh? either that or when people treat you badly at a store, you go back anyways :x[/quote]

UH read this Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.
 
[quote name='BULL_Ship'][quote name='doraemonkerpal'][quote name='BULL_Ship'][quote name='doraemonkerpal']none of my points are logical? they can still make money in different ways. you're just too close-minded to look at different avenues of revenue. i'm not saying that they shouldn't charge for new d/l content PERIOD! if that's the way you take it, fine. no point in talking to deaf ears. :roll:[/quote]

You never explain how any of these make money all of these are just to make yourself happy. I have already explained that you can't make as much money doing it your way. Companies are in the business of making money selling is how you make money. If your microsoft why the hell do you care whos happy you just want the money. No company cares if your happy. You just reexplained how it will make you and other people happy. Never once do you give a reason how it can lead to real money.You don't seem to understand that giving away things in such a limitted market will not lead to the same amount of money as a direct sale.

Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.[/quote]

happy customers are repeat customers. that's just common sense and that was one of my points. if you can't understand that... :roll: i dunno what to say. i guess you treat people like trash and hope that they come back to you huh? either that or when people treat you badly at a store, you go back anyways :x[/quote]

UH read this Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.[/quote]

uh, read this...

d/l content doesn't just extend to pgr2

and again, happy customer are repeat customers. if they hope to expand on the 750k live users at the moment, i'm sure they'll be trying their best to treat the current customers well.
 
[quote name='doraemonkerpal'][quote name='BULL_Ship'][quote name='doraemonkerpal'][quote name='BULL_Ship'][quote name='doraemonkerpal']none of my points are logical? they can still make money in different ways. you're just too close-minded to look at different avenues of revenue. i'm not saying that they shouldn't charge for new d/l content PERIOD! if that's the way you take it, fine. no point in talking to deaf ears. :roll:[/quote]

You never explain how any of these make money all of these are just to make yourself happy. I have already explained that you can't make as much money doing it your way. Companies are in the business of making money selling is how you make money. If your microsoft why the hell do you care whos happy you just want the money. No company cares if your happy. You just reexplained how it will make you and other people happy. Never once do you give a reason how it can lead to real money.You don't seem to understand that giving away things in such a limitted market will not lead to the same amount of money as a direct sale.

Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.[/quote]

happy customers are repeat customers. that's just common sense and that was one of my points. if you can't understand that... :roll: i dunno what to say. i guess you treat people like trash and hope that they come back to you huh? either that or when people treat you badly at a store, you go back anyways :x[/quote]

UH read this Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.[/quote]

uh, read this...

d/l content doesn't just extend to pgr2[/quote]

The topic is pgr2. 750,000 is still less than a tenth of the people with xboxes.
 
[quote name='BULL_Ship'][quote name='doraemonkerpal'][quote name='BULL_Ship'][quote name='doraemonkerpal'][quote name='BULL_Ship'][quote name='doraemonkerpal']none of my points are logical? they can still make money in different ways. you're just too close-minded to look at different avenues of revenue. i'm not saying that they shouldn't charge for new d/l content PERIOD! if that's the way you take it, fine. no point in talking to deaf ears. :roll:[/quote]

You never explain how any of these make money all of these are just to make yourself happy. I have already explained that you can't make as much money doing it your way. Companies are in the business of making money selling is how you make money. If your microsoft why the hell do you care whos happy you just want the money. No company cares if your happy. You just reexplained how it will make you and other people happy. Never once do you give a reason how it can lead to real money.You don't seem to understand that giving away things in such a limitted market will not lead to the same amount of money as a direct sale.

Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.[/quote]

happy customers are repeat customers. that's just common sense and that was one of my points. if you can't understand that... :roll: i dunno what to say. i guess you treat people like trash and hope that they come back to you huh? either that or when people treat you badly at a store, you go back anyways :x[/quote]

UH read this Out of the 10 million xboxes out there only 750,000 on live and thats next to noone. This basicly turns into a complete loss when you take into account the amount of money to develop it and that not every live user has pgr2.[/quote]

uh, read this...

d/l content doesn't just extend to pgr2[/quote]

The topic is pgr2. 750,000 is still less than a tenth of the people with xboxes.[/quote]

ok, forget about this "just pgr2" business then.

750,000 is less than a tenth of the people with xboxes. however, that is still a lot of people. if it costs $50 bucks for a year of xbox live, theoretically, they made around $37.5 million dollars. now i know that it's not exactly $50 per person, but it's still a lot of money.

also, 750,000 is just for now. with the recent price drops on the xbox, who knows how many more new customers they're gonna have.
 
To the guy who said:

In terms of the money it costs to liscense cars, there are plenty of games (mainly GranTruismo) that come with 100+ cars in the game and they dont exceed the cost of the average game.

The new one (GT4) actually has over 500+ cars...so PGR2 has around 125 or so...so 5$ for seven more cars a a couple maps...hmmmm....something wrong?
 
[quote name='karmapolice620']To the guy who said:

In terms of the money it costs to liscense cars, there are plenty of games (mainly GranTruismo) that come with 100+ cars in the game and they dont exceed the cost of the average game.

The new one (GT4) actually has over 500+ cars...so PGR2 has around 125 or so...so 5$ for seven more cars a a couple maps...hmmmm....something wrong?[/quote]

Sony doesn't have to pay as much on a per car basis because by license in gt4 they cannot damage the cars so they stay as perfect advertisements even after creaming the wall at 200+. They also don't have ferrari or porsche.
 
[quote name='karmapolice620']To the guy who said:

In terms of the money it costs to liscense cars, there are plenty of games (mainly GranTruismo) that come with 100+ cars in the game and they dont exceed the cost of the average game.

The new one (GT4) actually has over 500+ cars...so PGR2 has around 125 or so...so 5$ for seven more cars a a couple maps...hmmmm....something wrong?[/quote]

yeah also this is GT4 we are talking about, every car company wants to have it's car in the game so that it can be driven by tons of gamers. I'm sure tons of music artists would love to have their songs on the new GT4 soundtrack and are willing to sell their songs for dirt cheap. PGR2 doesn't exactly have the name recognition as GT4 so I'm willing to bet they had to pay way more per car then GT4.
 
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