Just wanted to address a few tingies here and there.
I think DoK has a point...to a point.
I don't know if this was the case for PW1, but in 2, you could save it much like an emulator's save state. Even during some of the bigger decisions to be made, you could save out, load up, try a few things, and if you lost too much "life," you could backout really quickly (I did the start+select+L+r soft resets a lot). Granted, I paid my dues in this game (and still am - I'm on case 4) and definitely went through that stuff in PW1, but my point is that you could save-state around things pretty easily if you wanted. So that eliminated some of the frustration. Point being is that I dunno if I could do that in the first one or not. It could have saved me several hours. I'm doing it here quite a bit because the decisions can be very much "end game now" scenarios.
Secondly, let us not forget this is a game, people. It's meant to be outrageous, it's meant to be goofy. That's the hallmark of the PW line - sensationalistic characters, sometimes illogical and outrageous plots and circumstances, and about six helpings of coincidence. I don't think it's fair to leverage some complaints at PW because these types of rants seem too selective. By which I mean, if you're going to do that, I'm going to hold you to the wall when you come telling me how X is a brilliant game, when I can so easily pick apart how outrageous it is. A good example is pretty much every single game out there, so I don't think you're going to escape my vengeful and swift wrath.
Finally, I must echo Tycho's comments today in his post, which more or less equate to "I can overlook the fact that it is PW 1.5, save for a few things like Psyche-locks, with the fact that the novelty is still so resonating." That's a big paraphrase on my part, but that's his deal - innovation is being sacrificed here for the sake of a fun story and fun gameplay.
PW2 could be PW 1.5 and I wouldn't care (and it kinda is). This idea that something simply must be innovative and provide you with countless new gameplay additions seems to be a product of the current generation of gamers, where if something's sequel doesn't wow them in the way the first one did, they immediately hold it to higher standards. Torches and pitchforks and the like. Suddenly we see a lot of supporters from the first round dropping their emblems and anthems and screaming about how "why couldn't they try something new?"
I might be out of line here, but that's a pretty harsh and conceited way of looking at a game. And beyond that, it's pretty selfish. It is a vicious cycle I've noticed - where a sequel that is more of what you wanted when you finished the first game - isn't heralded as fun, but more like a disappointment. I can't stand this kind of logic, and moreoever I can't stand this kind of attitude with certain series, because it sounds like so much whining. "Well it didn't do anything new." So the hell what? When a game like this comes out and people play through it, all I see are "MAN I can't wait for the sequel!" Then it comes and people are like "Yeah wutever I got bored halfway thru and it's nto as good."
I just don't comprehend that. If you want more of the same type of game and then whine when it comes out, then what do you really want? You want something new. And if that's the case, don't play the sequel, or at least go into it with - in my opinion - some more understanding. Because I just don't get it. I hear this thing all over the place in different situations. Like when you go with your friend to their favorite restaurant, and you're treating for their birthday, and all they can say is "My ____ was way better 2 years ago, this one is just okay." Then wtf? Why did you ask me to bring you here?
Truth be told, there is room for doubt and concern, and there are no clear distinctions between where "more of the same" becomes "repetitive" instead of "innovative and forwardly-moving." At times a game can be good because it does something brand new - Katamari Damacy - and at other times it can still be good even if it only expands on those principles - We