[quote name='Kylearan']Had about hour with the Vita upstairs at Sony's VIP area today.
I'm assuming it was the final design. System was plenty powerful enough (smooth graphics, stunning screen, great sound), but let me say that playing on this system is going to take some getting used to. Feels a little cramped, wish the analog sticks came out up bit more, moving for the "X" button usually led me wrongly to the right analog stick, and using the back touchscreen had very mixed, unsatisfying results. I actually wish the system was a tiny bit thicker.
All personal gripes, but I'm probably not alone in them.
All told, a very competent little machine but, like I said, will take some getting used to.
Some games not on the normal show flooor:
- Shinobi 2. Was very glad to test this one, which is a actually a gameplay successor to Tenchu. Controls were a bit off, but the game holds promise. Looked and sounded great, though there were some polygon boundary issues. Game in early state, so this will certainly be fixed.
- Dynasty Warriors. In general, this is a very tired series - but I feel it lives better on the handheld. Typical camera issues for this type of game, as there is no lock-on or strafe-type mechanic. Special powers are activated using the touch screens, front and back. Boss fights ONLY use the touch screen, in a gameplay style reminiscent of Infinity Blade on iOS.
- Ruin. Excellent looking Diablo type. 3 classes (warrior, assassin, mage). Devs were really down with making sure the mage feels like a mage (ala Dragon Age, where they amass their power and unleash holy hell). Don't expect the standard fireball range attack. Great integration with the PS3 version. High hopes for this one.
Figure to keep the pre-order for now. Hopefully the MGS/ZOE re-releases will hit the Vita, as they'll play infinitely better here than on the 3DS. MGS especially and Snake Eater specifically, which on 3DS just did not work very well - controlling the camera with the A/B/X/Y buttons was pure hell, fire and brimstone. The 2nd analog is and will be the difference. (But don't get me wrong: 3DS has Luigi's Mansion 2, which has the pure charm and joy of an unselfish child.)[/QUOTE]
I had some time with the PSP Vita at E3 on Tuesday and I don't share the same "cramped" complaint. The controls were perfect for me. Also, the weight and thickness of the console was perfect. Not too light, not too heavy. I have really small hands though (for a man), so maybe that is why I didn't have any issues. I could see people with larger hands having problems with the vita, but then again, I could see them having problems with most handhelds.
My only gripe with the Vita was that the back touch screen feels a little wonky/ is going to take a some time to get used to. My fingers had to keep searching for the right spot for little deviants and then I would somehow lose the correct touch area again. Definitely something that will take some practice.
Overall though, I was most impressed with my hands on time with LittleBigPlanet, Virtua Tennis 4, and Uncharted. LittleBigPlanet (VITA) looks like it will be the best version of LBP yet, Virtua Tennis 4 looked fantastic and the touch controls felt like a dream. Finally, Uncharted looked just like the PS3 version and played almost flawlessly. The analog controls were a little iffy and jumpy though. The Sony rep I talked to said that they were still hard at work trying to tweak the responsiveness in the game and that it should be greatly improved when released. Hopefully that is true.
I do agree with your comment on MGS: 3DS though...the controls were crap. The 3D effect wasn't even any good either, as I could barely notice a change with in on/ with it off. Nothing compared to the 3D in Dead or Alive: Dimensions, Pilot Wings, etc. I was actually going to pick this up before going to E3, but it is now a big pass for me on the 3DS.