[quote name='supershammy']More like "Producer's Cut".
David Cage will probably never trust a major publisher ever again after this shit. First, Heavy Rain was planned to be continued and ultimately concluded through DLC. Second, Sony demanded he cease production of his DLC so as to allow for time needed to bolster the Move launch line-up with a Move-enhanced version of Heavy Rain. On this subject, he had the following to say:
Third, Sony has not only effectively shitcanned his ACTUAL REAL-LIFE "director's cut", but they are so brazen as to take his unfinished work, the work they forced his company to complete totally outside of the director's control (read: the Move support), and then label it the director's cut like he actually had some honest say in any of this at all.
It's so incredibly insulting I almost respect Sony for it. I totally don't, though, of course.[/QUOTE]
I honestly feel like that was a scapegoat. Porting Move to something does not take that many resources.
Here's Cage in his own words. Look at the way he reacts when asked about what's next for Heavy Rain right after the game was released and before Move support was even in the works:
http://www.youtube.com/watch?v=d7IW2v8VbWE
And I quote:
"You know with Heavy Rain,
I feel like I'm done. I said what I had to say about this story and these characters. And this is why there won't be a sequel and this is why i hope there will be a movie about the game but I don't think I will be personally involved....
I need to move on to tell other stories....."
Do those words really sound like they come from someone who wanted to dive back into Heavy Rain and work out more DLC? Doesn't sound like it to me. And just think about this, it would make much more sense to have done the episodes while they were making the game, or at the very least right after. All the sets, crew, and casting was there. If they waited even a month or two it's possible the actors or crew would be doing other projects and such.
The Move in my opinion was Cage's scapegoat to gamers for why he didn't put out more content. Adding move support did not take that long and it's not even something that required a huge team or resources to do. He honestly looked mentally exhausted and almost seemed sick of working on HR after doing that for 4 years of his life. I also feel like he appears to be really focused on his legacy and wants to get as many different games out there as possible.