Shrapnellistic
CAGiversary!
- Feedback
- 10 (100%)
Note
List in order of most to least relevant.
First Killzone iteration I played.
Logged 6 hours in the campaign and 17 hours in the multiplayer online.
Debut gameplay sold me on a PS3.
List in order of most to least relevant.
First Killzone iteration I played.
Logged 6 hours in the campaign and 17 hours in the multiplayer online.
Debut gameplay sold me on a PS3.
+ Helghasts are instantly iconic.
– Recoil had surprisingly more kickback than touted simulation shooters. Never could get adjusted to it (a first for a shooter for me).
- Didn’t notice a difference with the High Precision patch.
- Inconsistent hit-detection in multiplayer (headshots are randomly high).
- Heavy sway.

– Factions' firearms were void of proper "yins to the other's yang".
- 1 sniper rifle.
- 1 shotgun (no iron sight).
- 1 sub-machine gun.
- 1 semi-automatic rifle.
- ISA assault rifle (poster gun of Kz2) > Helghast assault rifle (just not the Nazi MP40 or modern-day AK47 equivalent I was expecting it to be).
- ISA light machine gun (M249 SAW clone) > Helghast light machine gun (no iron sight, unresponsive feedback).
– Textbook narrative. Juvenile dialog. Won’t care if anyone I met in the story didn’t make a return. I’d rather be a regular ISA grunt with a helmet. Guerrilla Games failed to share their passion for the Alpha squad with me.
- Genuinely laughed during a lamenting a death scene.
- Screw Rico.

= Campaign had a pretty identical pace to CoD4:MW (both took 6 hours) and that's what I was expecting, but CoD4:MW's overall presentation remains the one to beat.


– Multiplayer didn’t fulfill my wetdream of a CoD4:MW and Team Fortress 2 offspring - despite being inspired by them. Too many clusterf**ks and sharing pooled resources just doesn’t work (teammates will hog spawn grenades, turrets, air bots).
+ 32 players online... even if it was overboard, it's impressive that I can't recall getting into a laggy room despite every server being peer-to-peer (great networking).
– Locking classes in multiplayer is a crooked way to make OCD players log time.
- I just went into boost servers to unlock badges while I watched TV.
- Badges: 6 of the 7 classes have 2 very unique badges, once you've proven your proficiency with the second badge by collecting enough "ribbons" you can use it in combination with another class.

– No Lean and Peek in multiplayer; could’ve been a badge for the naked, starter class that has 0 badges.
– No blindfire from the gameplay debut.

– Jarring absence of practical armament.
- No knife in multiplayer.
- No flamethrower in multiplayer.
- No electricity grenade in multiplayer.
- No ISA rocket launcher in the campaign.
– Infinite sidearm ammo.
+ Hollywood death animations and rewarding gore.
– Point-of-view is awkwardly 6 inches too low when standing next to others.

– Baby-sitting an AI partner made me switch the difficulty from Normal to Easy to stop getting spammed by cries to be revived (making me risk my neck and he couldn't return the favor when I died).
- 95% of the campaign had 1 mate from Alpha squad tagging alongside, but Kz2 doesn't support any cooperative, weird...
+ Online allows server lists to be populated with smart filters.
+ AI in multiplayer (up to 15, offline and online).
+ Sharp HUD in multiplayer.

– Radar in multiplayer is too detailed, can’t see blips below/top.
– No Helghast dogs.

+ Appreciated the pallet cleansers.

= Blending the gamemodes into a single match was pretty innovative, but if given the choice I'd rather the rounds reset after each gamemode.
+ Unobtrusive SIXAXIS implementation.

– Arbitrarily shaded corners in the campaign.
– Unfitting exotic weapons (luckily not in multiplayer).
- Electric zapper (overpowered).
- Hydrolic Boltgun (belongs in Half-Life 2).
+ Nothing wrong with the sound effects (not an audiophile).
+ Intensive multiplayer stat-tracking (in-game and at the official website).
+ Clans are given way more attention than I've ever seen: wager Valor Points, post messages for members (in-game).
Total Pros/Cons
++++++++++++++ (14)
== (2)
––––––––––––––––– (17)
Miscellaneous
Play the demo thoroughly (I didn't).
++++++++++++++ (14)
== (2)
––––––––––––––––– (17)
Miscellaneous
Play the demo thoroughly (I didn't).
Last edited by a moderator: