[quote name='Wolfpup']ATSC needs to support 480i/p, 720p, and 1080i. If it dosen't, the thing isn't an HDTV.[/quote]
As inputs yes. And they all do. Nobody's arguing that, except you apparently. ATSC says nothing about what happens to the little electrons once they get inside the magic box. Just that 18 resolutions have to be accepted at input, and at least one of them has to output with 1035, 1080, or 1125 lines of resolution. What it does with the other 17 is its own business.
[quote name='Wolfpup']No that's not by my definition. That's really terrible if they're doing that, and I don't think that should qualify as an HDTV, since it can't actually display one of the HD resolutions. [/quote]
Then better than half of TVs currently on the market advertised as 768p or 1080p aren't HDTVs. If you include sets already in homes, I'd peg that number as more like 90%.
[quote name='Wolfpup']If you're talking about games, that's NOT an easier job. Those upscaling DVD players aren't displaying true HD content, they're just running it through a chip to convert to output to an HD resolution. That's similar to what the 360 does when displaying much of anything besides 720p (or lower in some cases).[/quote]
It absolutely is easier, and it works just like you said. You take the output from the frame buffer, and scale it. You don't have to de-interlace it, or do a 3:2:2 pulldown or anything. Just take a static image, and make it bigger. Easy as pie. Microsoft paint can do it. Then just repeat 29 more times.
[quote name='Wolfpup']The Playstation 3 doesn't have a scaling chip like that (which would add to its cost)[/quote]
The chips to do so cost almost nothing, as evidenced by their inclusion in VERY cheap consumer electronics. Besides, you always argue that a half-dozen rather complex proprietary chips only used in one type of device should cost almost nothing. What of a very simple one that's used in hundreds of millions, if not billions, of devices a year?
[quote name='Wolfpup']any game has to be explicitly coded for a resolution, which many developers aren't going to want to do, or may not be able to do depending on how hard the engine hits the hardware.[/quote]
That's my point. Putting in a scaler, like they should have done, avoids all those problems. It lets people play games at the highest resolution their device supports, whether that be 720p, 768p, 1080i/p, or some goofball resolution like many monitors use. Why purposely limit the people who can see all of your games in the highest possible quality to 10% of the audience? It's retarded.
[quote name='Wolfpup']That said, 1080p on the Playstation 3 is REAL 1080p, not 720p (or lower) scaled up to 1080p like on the 360.[/quote]
See that's not true either. Call of Duty 4, for example, is rendered at 600p, and upscaled by the game engine to 720p by default, or 1080p if you go into the menus and disable 720p and 1080i output. There are plenty of others that do this.
There are MORE 1080p games for the PS3, this is true. Beyond3D reports there are 4 more. This number is a bit larger if you include the games that render at 1440x1080, 1280x1080, etc etc.
However, I'm not trying to get into an inter-console pissing match here. I have and enjoy both (One 360 and three PS3s). Your previous posts have led me to believe that you have neither (and certainly not the one you're so vehemently defending now). They both have plenty of failings. But somehow pointing out the failings of one of them is verboten? A

up is not a

up unless Microsoft did it?
[quote name='Wolfpup']And I've continued to pretty much disagree with this. It would have been nice had they included a scaler, but technically it does work in HD with any true HDTV (not HD monitor or whatever)[/quote]
Yes, it works at all resolutions with the 10% or so of HDTVs in the wild that are "actually HDTVs". What a huge accomplishment. Bravo.
[quote name='Wolfpup']and the 360 is the ONLY system with a scaler[/quote]
One out of two sounds so much less damning when you re-phrase it as ONLY. How about I try your little spin?
Every other HD game console ever made has a scaler.
Neat how that works. The reality is there have only been two consoles released to the market capable of rendering in HD with full detail (PS2 and Xbox games had to be hobbled to run in high-res). One of them has more 1080p games, but can't scale any games. The other one can scale every single one of its games to the highest resolution supported by pretty much every display (up to 1920x1080) ever sold. Gee, I can't see why anybody would want that....
[quote name='Wolfpup']and it would add expense to an already pricey system.[/quote]
So including nearly every part of a $120 machine except for the DVD drive should add almost no cost whatsoever, but including one tiny chip out of a $40 one is an exhorbitant expense? Christ on a Pony, pick a side! :lol:
To make matters even worse, the 360 doesn't have a scaling chip either. Upscaling is handled by the GPU, as it should be. So there's ZERO extra cost.
[quote name='Wolfpup']Personally I don't believe it should come as a shock that you'd need a TV that has real support for all HD resolutions at some point.[/quote]
I'll agree with you here. It'd be awesome if all TVs had perfect support for every resolution, right out of the box. But the reality is we're a LONG way from that utopia. I know a LOT of people with HDTVs (aside from having three myself) from every brand under the sun (Sony, Toshiba, Samsung, Sharp, Hitachi, Mitsubishi, Westinghouse, etc etc etc), and not ONE of them has absolutely perfect support for every HD resolution, though one is close.
In the meantime, I expect a $600 device to have all the capabilities of a $40 one, and then some. You apparently don't, and that's fine I guess. In the beginning the PS3 couldn't upscale DVDs, or downscale Blu-Rays. The 360 couldn't output anything in 1080p. But I guess they shouldn't have added those features because they're not important. Upscaling games isn't important either, which is why nobody's ever complained about it. Oh, wait, that's right, they HAVE...