MM3_Chamuel posted in the IGN forums:
"I was shocked the other day to find out that Insomniac is completely independent, but shares a good relationship with Sony, so they continue to develop on their platform. My question is, with Insom making arguably the best game for the PS3's launch lineup, why haven't they been acquired yet."
Hi MM3_Chamuel. I posted your question here because it was one of many in an interesting thread you started about us (
http://boards.ign.com/ps3_general_board/b8267/126627712/p1). Besides your question there were a few others worth answering. And so I'll do it here:
Have you developed on other platforms?
Yes, we started out on 3DO even though all of our games have been released on Sony platforms.
Does Sony have a financial stake in Insomniac?
Nope. Sony has no ownership or financial stake in us.
Why are you guys called "first party" when you're not owned by Sony?
We work directly with the first party divisions at SCEA, SCEE and SCEI. These divisions are responsible for Sony-published titles whether or not the developer is a part of Sony. Therefore even though I guess we're technically "second party" (or perhaps even "third party" since agreed-upon definitions don't seem to exist) we've always used the term "first party." I realize that it gets pretty confusing.
Also, if we had to, we could always move to another platform or another publisher. That's one of the benefits of being independent. But it doesn't make a whole lot of business sense for us to do that. For those who want to know more about these "party" terns, wikipedia has some definitions here:
http://en.wikipedia.org/wiki/First_party though these kind of definitions are a bit fluid. Phyrexia also had a good explanation with examples in the Insomniac/Sony relationship thread. Metdasun also has some very good posts on the same thread about the differences between 2nd party companies like GameFreak & HAL and companies like Insomniac & Suckerpunch.
Has Sony been the only publisher you've worked with? Are you truly independent?
Disruptor was published by Universal Interactive Studios. Spyro the Dragon, Spyro: Ripto's Rage and Spyro: Year of the Dragon were marketed and distributed by Sony but Universal was officially our publisher on the deal and retained the rights to the IP. It wasn't until Ratchet & Clank on PS2 that we had a direct developer/publisher relationship with Sony even though we had been working with them since around 1996. As I state above, being independent means that you always have the option to go to another publisher if things don't work out. But working directly with Sony has been great and there has been no reason for us to go elsewhere since we began "officially" working with them in 2000. We have an incredible amount of freedom in terms of what we develop and how we do it - Sony has never tried to force our hand creatively. Plus I don't envy those who are constantly changing publishers - it's a lot of work and takes time away from making great games. We're fortunate to have an excellent relationship with our current publisher and very fair deals, so why throw that out the window?
Did Sony ever approach Insomniac for acquisition?
Nope. Not once. Not twice. I don't know where that rumor started.
Why doesn’t Sony buy Insomniac?
A) We're not interested in selling, B) they're probably not interested in buying and C) if it ain't broke, don't fix it! As Spitkicker pointed out with the last post to that thread, there is a lot of trust between the two companies - we definitely have an "old school" way of doing business together and it works well.