[quote name='hollowfreak']I use to play inverted ... Silent Hill: Homecoming saved me from the madness. An inverted Y-axis really doesn't make any sense when the X-axis isn't but here I was playing that way because some other game made me learn it that way, probably a Nintendo one. I'm here to tell you that you don't HAVE to play that way, you have a choice. You're in control and you can stop at anytime.
Once I got past this, and the fact it wasn't by Team Silent, it wound up being a really good game, quite disturbing at times, and a really good Silent Hill game, some of the best boss fights in the series ... Downpour could learn a thing or two from this game, and vice versa.
I'm hoping to pick it up on steam sometime soon and play it again, this time in 3D.

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Being forced to do it and coming back after that one game (which sounds like what you're saying) is not even close to playing games inverted your whole life, like I have. And you're wrong, the Y axis and X axis are completely different so it does make sense to invert Y and not X.
Brad Shoemaker from Giant Bomb gave one of the better analogies about inverted controls. He said, imagine the thumb stick was on the back of one of your eyeballs. Which way would you press it to look up? Look down? Exactly.
The fact that they refuse to patch this is ridiculous. I refused to buy the Splinter Cell trilogy because for some reason they forgot to incorporate inverted controls, even though they were in the originals. They eventually patched it and I bought it.

Konami.