What they did show off, however, is the game’s battling system, which represents a fusion of western and Japanese styles (a theme that runs through the entire game). Your party will travel around 2D maps on a Griffin in a style virtually indistinguishable from Child of Light. When you run into an enemy on-screen, however, you’re transported to a classic, turn-based battle. Interestingly, your character’s Zodiac affiliation – and therefore his or her class – can be switched on the fly. A graphical wheel tucked in the left corner represents character and enemy initiative, and your usual array of HP and MP meters adorn the bottom of the screen.