I've no problem with lists that require effort, but they should be reflective of the actual content of the game. Dante's Inferno would have been a lot better if the missable collectible trophies were replaced with trophies for killing in certain ways, for example. It requires two playthroughs minimum even though the game plays exactly the same on both runs, with the exception that there are 2-3 skills at the top of the holy or unholy tree that you can't get without running through the game twice. That's just cheap, and the only thing it achieves is adding an extra 8-hour hoop to the trophy list.
Tales of Symphonia requires 4-5 playthroughs to plat. The game itself is only 30-40 hours long...and absolutely no depth is added to the gameplay by the requirement to run through it 4 extra times.
Trophies should relate to one of two things, IMO; story or gameplay. Not time, which is what developers often seem to aim their trophies at.