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In my opinion, a trophy list where you can easily get the plat in one playthrough that only takes around 6 hours is not a good list. If every game was like this we'd all have 300 plats, and I don't think that's a good thing. To each their own, though.
It only taking 6 hours was more a function of the game length itself than anything. If the campaign had been 12 hours long, would you have the same concern? R:BS certainly requires more deliberate effort than TWD or TWAU, for example.

No better way to be off topic than discussing the opposite console and a game that's exclusive to it.
It could always end up on PC like Ryse.

 
If you play Ghosts on Veteran your first run, you could get all the SP trophies in 6 hours if you're decent at the genre. Then the MP component of the plat (if you had a group of people to help you out) would only take another 3-4 hours. I haven't platted any of the other CoDs, but Ghosts had a really simple and easily-obtainable trophy list. The only annoying component was that the MP aspect was co-op and a crap group made it impossible to achieve.

 
Yeah, but after it was all said and done you got some fucking sunglasses and a sweet ass hawaiian shirt though... your Mario be pimpin endgame.

mariosunshinewii.jpg
Spoilers, dick.

 
It only taking 6 hours was more a function of the game length itself than anything. If the campaign had been 12 hours long, would you have the same concern? R:BS certainly requires more deliberate effort than TWD or TWAU, for example.

It could always end up on PC like Ryse.
That's kinda what I'm saying in a roundabout way. There's nothing special about the plat; beat the game, try an online match and you get it. All in 5-10 hours. A plat should take a little more effort IMO.

But oh well, it's just trophies. I just think trophy lists like this should be kept to a minimum.

 
If you play Ghosts on Veteran your first run, you could get all the SP trophies in 6 hours if you're decent at the genre. Then the MP component of the plat (if you had a group of people to help you out) would only take another 3-4 hours. I haven't platted any of the other CoDs, but Ghosts had a really simple and easily-obtainable trophy list. The only annoying component was that the MP aspect was co-op and a crap group made it impossible to achieve.
That's my point.

 
I'll say it again, i think SOM has had one of the best trophy lists and Plats to date...  Really made you experience each aspect of the game, Some trophies really required skill and planning, and no MP trophies for the win!

I am somewhat looking forward to advanced warfare's trophies as the only multiplayer ones are just by playing some of the co-op maps, which I am fine with trying out.

Also just got two trophies for NBA 2k15 this weekend that are pretty low percentages... they only took 30 minutes and were super simple, surprised the percentage isn't higher.

 
That's kinda what I'm saying in a roundabout way. There's nothing special about the plat; beat the game, try an online match and you get it. All in 5-10 hours. A plat should take a little more effort IMO.

But oh well, it's just trophies. I just think trophy lists like this should be kept to a minimum.
I've no problem with lists that require effort, but they should be reflective of the actual content of the game. Dante's Inferno would have been a lot better if the missable collectible trophies were replaced with trophies for killing in certain ways, for example. It requires two playthroughs minimum even though the game plays exactly the same on both runs, with the exception that there are 2-3 skills at the top of the holy or unholy tree that you can't get without running through the game twice. That's just cheap, and the only thing it achieves is adding an extra 8-hour hoop to the trophy list.

Tales of Symphonia requires 4-5 playthroughs to plat. The game itself is only 30-40 hours long...and absolutely no depth is added to the gameplay by the requirement to run through it 4 extra times.

Trophies should relate to one of two things, IMO; story or gameplay. Not time, which is what developers often seem to aim their trophies at.

 
I'll say it again, i think SOM has had one of the best trophy lists and Plats to date... Really made you experience each aspect of the game, Some trophies really required skill and planning, and no MP trophies for the win!

I am somewhat looking forward to advanced warfare's trophies as the only multiplayer ones are just by playing some of the co-op maps, which I am fine with trying out.
Actually, depending on the difficulty of Exo Survival, this trophy (yes, it's a link to an achievement--just go with it) may require some co-op skill.

 
Unless they've changed with the X1, Microsoft requires 1 year of exclusivity for XBLA games, so the soonest they could put it on PS3/4/Vita would be next May (it did come out on PC, but from what I've gathered Microsoft doesn't really care about PC releases).
Peggle 2 was only about 10 months and Garden Warfare (not an XBLA game, I know) only about 6.

6 month timeframe ends next month, maybe we'll hear more then. But yeah, it's very possible the exclusivity contract could last a year.

 
I'll say it again, i think SOM has had one of the best trophy lists and Plats to date... Really made you experience each aspect of the game, Some trophies really required skill and planning, and no MP trophies for the win!
Yeah, SoM has a pretty good list, and is a good example of what I meant when I said the trophies should revolve around story and gameplay.

 
I've no problem with lists that require effort, but they should be reflective of the actual content of the game. Dante's Inferno would have been a lot better if the missable collectible trophies were replaced with trophies for killing in certain ways, for example. It requires two playthroughs minimum even though the game plays exactly the same on both runs, with the exception that there are 2-3 skills at the top of the holy or unholy tree that you can't get without running through the game twice. That's just cheap, and the only thing it achieves is adding an extra 8-hour hoop to the trophy list.

Tales of Symphonia requires 4-5 playthroughs to plat. The game itself is only 30-40 hours long...and absolutely no depth is added to the gameplay by the requirement to run through it 4 extra times.

Trophies should relate to one of two things, IMO; story or gameplay. Not time, which is what developers often seem to aim their trophies at.
Dante's Inferno's list is the definition of easy. You only have to play like 2 hours at the most of another playthrough to max out the other upgrade path, so you don't need 2 full playthroughs. Follow a collectibles guide and you're golden. The fact that you've complained so much about it should've been my sign to not even respond about this stuff.

Anyhow, this discussion is getting nowhere so I'm done.

 
In my opinion, a trophy list where you can easily get the plat in one playthrough that only takes around 6 hours is not a good list. If every game was like this we'd all have 300 plats, and I don't think that's a good thing. To each their own, though.
If they want to do a trophy for a difficulty level then the highest it should be allowed for are for difficulties unlocked from the start so that the player can choose whether they want to do multiple playthroughs in order to plat it. It's not about opposition to difficulty it's about opposition to tedious time sinks. For instance. only about 20-25% of Arkham city's riddler trophies collectables are hard to get to, the rest are annoying game padding which just require simple gliding or grappling to acquire.

 
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Dante's Inferno's list is the definition of easy. You only have to play like 2 hours at the most of another playthrough to max out the other upgrade path, so you don't need 2 full playthroughs. Follow a collectibles guide and you're golden.
Did you try the DLC? The co-op one? Fun, but I wouldn't call it easy.
 
Actually, depending on the difficulty of Exo Survival, this trophy (yes, it's a link to an achievement--just go with it) may require some co-op skill.
A secret achievement for Call of Duty: Advanced Warfare has been revealed on many sites today. The achievement is called Exo Survivor, and states that “Successfully complete the Exo Survival Bonus Wave” with an image of zombies. Now, it is important to note that this is part of the Exo-Survival co-op mode, not a different mode.
Looks like zombie mode folks!

 
I like a little challenge, I am sure it is similar to horde mode? Anyone getting COD and want to co-op these? :bouncy:
I am getting it just to run through SP before trading it in. I can co op if available. Just know that Chewy and I are still on the 7th level of Dead Nation. We started 2 months ago.

 
Oh, you mean PS3? Which still doesn't install the update automatically.
But the changelog tells you if it's going to brick your system, right? That's why if you update without reading it, and it bricks your system, you're a dummy? So since you were talking about just PS4, I guess I missed that.

Dont forget guys, everyone check that changelog first for the warning on whether or not it's going to brick your system. If you don't see it there, it's 100% safe to do.

 
Dante's Inferno's list is the definition of easy. You only have to play like 2 hours at the most of another playthrough to max out the other upgrade path, so you don't need 2 full playthroughs. Follow a collectibles guide and you're golden. The fact that you've complained so much about it should've been my sign to not even respond about this stuff.
I'm not sure where you got 2 hours from. I finished the game and then started on the second run to get the collectibles and the unholy path. Even using the relic that gives you extra unholy experience every 50 scythe kills and punishing every demon and spirit I could I didn't max it out until close to the end of the second run. I did the second run on classic in order to run through it quickly, so maybe the experience is lessened though I'd expect that to be the opposite.

Saying "use a guide" is really a poor way of handling the issue. The only reason there could be a game guide is because somebody already spent a ton of time exploring and finding all the hidden stuff to get the plat. That a guide exists to make things easier doesn't change the fact that the game, and many others, are deliberately set up in a fashion to maximize the amount of time you spend in the game even if the actual story and gameplay doesn't justify that time. "Oh, you missed one item? Guess you'd better start over!" Without a guide there's absolutely no way to know, for example, if you've missed a Judas Coin until you get to the end and find out you're short. The same is true with the relics and shades in the game. Anybody who doesn't take advantage of a guide would spend tons of extra time and probably a few extra playthroughs to get everything...and the game is the same every time through. Combat never gets any deeper and the story doesn't change at all. The only thing the trophies add is how long people play a game for.

I dunno...maybe if somebody is super broke and is specifically looking for a game that takes forever to finish that would be appealing. I can't imagine that's the normal situation for most people, though.

 
I know I am many months late to the party, but diablo 3 uee is pretty fun. The completionist in me is scared for how long it will take to get all of the trophies (especially getting 6 classes to 70).

 
Wow Xbone $350 I definitely won't be getting one. If it's $50 less than a PS4 it must be vastly inferior.

Sunset Overdrive will most likely be on PS4 at some point but if it's not I'll live. Infamous meets Crackdown looks like fun but doesn't have that "must buy a console" for this feel to me at all. 

It's going to take a fuck load of miracles to get me to buy more than PS4 this gen. 

 
Diablo 3 UEE's plat: 10/10 Therms
I would never go for it, but the adventure mode lets you play without the story and with the entire game opened up. With that being the case, maxing out all the different character classes within a world that's randomly-generated every time would be fairly legitimate as far as trophy lists go.

 
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Vanquish is one that is tough, but fair. It's a mixture of trophies for completing acts, trophies for completing acts on Hard, trophies for killing in certain ways, trophies for doing certain stunts, trophies for doing well at certain points in the story mode (keeping all the tanks alive, not raising the alarm during a stealth section, etc.), 4 collectables per level, then finish the challenge rooms (just finish them, not under a certain time limit or with a certain score). There is a higher difficulty, God Hard, but it's not unlocked from the start, Hard is unlocked from the start so you COULD do it all in one playthrough, even if I don't recommend it. There is also a chapter select which lets you start in the game at any level so it is easy to jump around to do story event related trophies or get missing collectables (one of the stats listed on each level in chapter select is how many of statues of the 4 statues you have collected in each level).

The only trophy that I find a bit silly is the "beat the game without dying" trophy there is no point in putting that in the game if they are intentionally going to allow a workaround to quit when you die and do continue from the title menu to avoid counting the death. It's the same with 3D Dot Heroes, it's not hard it just adds 2-3 extra loading screens each death.

 
Wow Xbone $350 I definitely won't be getting one. If it's $50 less than a PS4 it must be vastly inferior.

Sunset Overdrive will most likely be on PS4 at some point but if it's not I'll live. Infamous meets Crackdown looks like fun but doesn't have that "must buy a console" for this feel to me at all.

It's going to take a fuck load of miracles to get me to buy more than PS4 this gen.
Microsoft published Sunset Overdrive. I know Mass Effect ended up on PS3, but it took several years. I wouldn't count on it.

 
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