1. runs like ass. might be a vita version problem. so

ing janky.
2. looks like ass. I know there's an art style thing going here, but it really looks terrible. I thought it would be used to give the characters more visual emotion/character, but it just looks bad and it should feel bad and the characters act lifeless.
3. all the joylessness of searching for shit in adventure games without the fun. I've played most of the older lucasarts/sierra catalog, I'm not a complete stranger to adventure games. but so far (and I am still on the first chapter) it feels like the 'game' part of it was forced on a group of developers who just wanted to tell a story.
4. too many characters. yeah, I said it. and too much dialog. if I wanted to yammer with npcs I'd be playing a jrpg. I don't know who is who or why I should care. except for clementine. I know who that is.
5. sometimes the dialog choices don't reflect my intentions, like at one point on the farm I selected something I thought was honest and it came out all subversive. or there wasn't an option to be more caring about clementine going to the bathroom in the pharmacy for no good reason.
the story seems fine so far and I'm going to stick with it since so many folks love it, but I don't have high hopes for the base mechanisms of the game shaping up after chapter 1.