I'm actually starting to admire the trap placements. they're one of the biggest cheapest dick moves I've ever seen in a video game and it's so obviously intentional. they always put them in places where you're running from stuff or you're distracted by other traps or monsters and you have to choose - try to make the run past the explosion radius? crawl and risk getting caught? or retry and try to disarm the trap? except

you if you try to disarm it far from a checkpoint because the gauge is so finicky and the window is so small. you could always shoot it, but if there's anything in the nearby area you better believe it's comin for ya.
there's one in chapter 10 that's right next to a door that's across from two snipers. you have to either go out in the semi open where they can shoot through some thin metal and hit you or stand up and shoot them, risking the bomb going off. yeah!
AND THE BIG BLADE SPINNING AROUND THE ROOM. I thought 'good, these dumbasses will just walk in to it and save me the trouble.' then one of them apparently learned to duck and started walking towards me under the blade.

!
back to the lady - I might take a couple spins at killing her (she's good at teleporting past traps and the one hit kill is brutal) but I'm happy to pass if it doesn't work out.
this has turned out to be my favorite game in quite some time. it is deeply, deeply flawed but amazing.