PSN Weekly Deals - 9/1: Atlus Sale, PS+ Specials, & 6 New PS+ Games! PWYW Foul Play on PS4!

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FriskyTanuki

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Welcome to the best thread for deals on games, add-ons, and other stuff in the PlayStation Store on PSN.

Index

Current Deals (Full Update Here) - Store Updates Every Tuesday, Usually By 2 PM PT/5 PM ET
Visit The Web PS Store

Key:
N - New This Week
X - Expires With Next Update
P - Permanent Price Drop
$XX.XX - Price for All PSN Members
$XX.XX - Price for PS+ Members

September's PS+ Games

:ps4: Driveclub PlayStation Plus Edition

:ps4: Grow Home

:vita: La-Mulana EX

:ps3: LittleBigPlanet Sackboy's Prehistoric Moves - Requires Move

:ps4:  :vita: Super Time Force Ultra

:ps4:  :ps3: Teslagrad

:ps3: Twisted Metal

:ps4:  :vita: Xeodrifter

PlayStation Heroes

:ps4: Foul Play - $2.00 to $100.00 [customspoiler='Fine Print'] :ps4: Foul Play is a part of the PlayStation Heroes program, which means that you can pay your choice among a variety of price points for an item that is usually a theme for entries into a contest to win some prize with most of the money going to a charity. There are no details at the moment for what the prize for buying Foul Play offers, so I'll post that whenever it's announced.

Edit: From the PlayStation Heroes app on PS4, the Foul Play promotion is for a trip to PlayStation Experience in December. Once you purchase the game, you're supposed to go here to register for the actual contest, though you should wait until the page is updated for the PlayStation Experience promotion instead of whatever it's on at the moment.[/customspoiler]

 
Pre-orders - Out at 12 AM ET/9 PM PT unless otherwise noted
:ps4: Destiny: The Taken King Collector's Edition - $79.99 - 20% Off Unbundled Items - Out 9/15 [customspoiler="Pre-Order Bonus"]Destiny and the first two expansions for immediate download/play plus a theme. Early Access Weapons Pack with a Vanguard-themed Auto Rifle, Pulse Rifle, and Side Arm and 3 Exotic Class Items with XP Bonuses, 3 Class-Specific Emotes, and 3 Armor Shaders when it launches.[/customspoiler]
:ps3: Destiny: The Taken King Collector's Edition - $79.99 - 20% Off Unbundled Items - Out 9/15 [customspoiler="Pre-Order Bonus"]Destiny and the first two expansions for immediate download/play plus a theme. Early Access Weapons Pack with a Vanguard-themed Auto Rifle, Pulse Rifle, and Side Arm and 3 Exotic Class Items with XP Bonuses, 3 Class-Specific Emotes, and 3 Armor Shaders when it launches.[/customspoiler]
:ps4: Sword Coast Legends - $34.79 - 13% Off - Out Fall 2016 [customspoiler="Pre-Order Bonus"]170 Platinum for Warframe[/customspoiler]

:ps3: Yakuza 5 - $33.99 - 15% Off - Out Fall 2015 [customspoiler="Pre-Order Bonus"]PS3 Static Theme[/customspoiler]
 
Cross Buy

:ps4:  :ps3:  :vita: Back to Bed Game & Dynamic Theme Bundle - $14.99 - 25% Off X

:ps4: :ps3: :vita: Nova-111 - $11.99 - 20% Off X

:ps4:  :vita: PixelJunk Shooter Ultimate - $11.99 - 20% Off
:ps4:  :ps3:  :vita: Q*Bert Rebooted - $6.99 - 30% Off
:ps4: :ps3: :vita: Q*bert: Rebooted/Pixel Game and Theme Bundle - $8.99 - 25% Off

:ps4:  :ps3:  :vita: The Stealth Inc 1 & 2 Ultimate-est Edition - $12.99 - 24% Off NP

:ps4:  :ps3:  :vita: Stealth Inc 2: A Game of Clones - $9.99 - 33% Off NP
:ps4:  :ps3:  :vita: Titan Attacks! - $3.49 - 75% Off X

:ps4:  :vita: Velocibox - $9.99 - 20% Off
:ps4:  :vita: Whispering Willows - $9.99 - 20% Off
:ps4:  :vita: Whispering Willows Game and PS4 Theme Bundle - $9.99 - 20% Off

PS4

Armello - $13.99 - 30% Off NX

Attacking Zegeta - $5.00 - 50% Off

BlazBlue: Chrono Phantasma Extend - $39.99 - 20% Off NX

Daylight - $7.50 - 50% Off NX

Disney Infinity 3.0 Edition - $19.99 - 33% Off N

Driveclub - $24.99 - 38% Off

God of War III Remastered - $35.99 - 10% Off NX

J-Stars Victory VS+ - $41.99 - 30% Off NX
The Last Tinker: City of Colors Game and Theme Bundle - $10.19 - 40% Off
Middle-earth: Shadow of Mordor - $29.99 - 40% Off NP
Middle-earth: Shadow of Mordor Game of the Year Edition - $39.99 - 20% Off NP
Wolfenstein: The Old Blood - $10.00 - 50% Off NX
Yorbie - $4.99 - 50% Off NP
Zombie Vikings - $13.99 - 30% Off NX


PS3

AquaPazza - $15.00 - 50% Off NX
Bladestorm: Nightmare - $34.99 - 30% Off NX
BlazBlue: Chrono Phantasma Extend - $27.99 - 30% Off NX
Deception IV: The Nightmare Princess - $34.99 - 30% Off NX

Disney Infinity 3.0 Edition - $19.99 - 33% Off N
Hot Shots Golf: Out of Bounds Complete Collection - $19.99 - 20% Off - Move Compatible

Middle-earth: Shadow of Mordor Legion Edition - $19.99 - 33% Off NP

R.I.P.D.: The Game - $3.00 - 70% Off NX
Tears to Tiara II: Heir of the Overlord - $20.00 - 50% Off NX
World Hunter - $8.99 - 10% Off
 
PS2 Classics - PS3 Only

N/A
 
PS1 Classics - Compatible with PS3/PSP - Vita and PS TV Compatibility

N/A

Vita- PS TV Compatibility

Conception II: Children of the Seven Stars - $19.79 - 34% Off NX

Deception IV: The Nightmare Princess - $29.99 - 25% Off NX

Draw Slasher - $3.00 - 50% Off
Hyperdevotion Noire: Goddess Black Heart - $29.99 - 25% Off NP
Hyperdimension Neptunia ReBirth2 - $29.99 - 25% Off NP
J-Stars Victory VS+ - $27.99 - 30% Off NX
Persona 4 Golden - $19.79 - 34% Off NX
PixelJunk Monsters Ultimate HD - $11.99 - 20% Off
Reel Fishing Master's Challenge - $19.99 - 33% Off NP

 
PSP - Vita and PS TV Compatibility

Gungnir - $10.00 - 50% Off NX
Hexyz Force - $4.95 - 67% Off NX
Knights in the Nightmare - $4.95 - 67% Off NX
Riviera: The Promised Land - $5.00 - 50% Off NX
Yggdra Union - $5.00 - 50% Off NX

 
Minis - Vita and PS TV Compatibility
N/A
 
PS4 Add-ons

Blacklight: Retribution

DC Universe Online

Loadout

PlanetSide 2

Trans-Galactic Tournament

Warframe

The Witcher 3: Wild Hunt


PS3 Add-ons

Dust 514
Skullgirls Encore

Vita Add-ons
 

My Singing Monsters

Samurai Warriors: Chronicles 3

Themes

:ps4: Back to Bed Dynamic Theme - $2.39 - 20% Off

:ps4: The Last Tinker Dynamic Theme - $2.00 - 50% Off

:ps4: Q*bert: Rebooted Dynamic Theme - $2.00 - 50% Off
:ps4: Velocibox Dynamic Theme - $2.39 - 20% Off

:ps3: Yakuza 5: Fulfiller of Dreams - Free
 
Protection Plans
:ps4: PlayStation Protection Plan - Accidental Damage 36 Months - $53.99 - 10% Off
:ps4: PlayStation Protection Plan - Non-Accidental Damage 36 Months - $44.99 - 10% Off

 
Weird Prices on PSN
:ps3: :psp: 9-in-1 Mega Pack - $2.99 - 70% Off
:ps3: Foosball 2012 Ultimate Foosball Bundle - $2.99 - 70% Off
:vita: Foosball 2012 Ultimate Foosball Bundle - $2.99 - 70% Off
:psp: Hot Shots Golf: Open Tee - $3.99 - 60% Off
:ps3: Psychonauts - $4.99 - 50% Off
:ps3: Saints Row 2 - $4.99 - 50% Off
:ps3: Sports Champions - $4.99 - 50% Off - Move Required
:ps3: Sports Champions 2 - $4.99 - 50% Off - Move Required
:ps3: Street Fighter III Third Strike Online Edition - $3.99 - 60% Off
:ps3: :psp: The Ultimate Runner Game Bundle - $1.99 - 50% Off [customspoiler=Includes]The Impossible Game and One Epic Game, which are normally $1.99 each.[/customspoiler]
 
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Feel free to provide feedback for ways to improve this thread. Thanks!

 
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There certainly are some gems among the PSM games, I agree with you. I was tempted to get a few of the Appli Archives games, but at $3 a pop, they seem too expensive; they really should all have been a buck each. There are other PSM games that are also higher-priced, in the $3-5 range, that I'm just unwilling to pay for, especially considering I might lose them later. My 64gb card got corrupted a few months ago, couldn't add games to it, it reported a capacity of zero bytes total, so I had to reformat it. Thankfully my saves for all those games were in the cloud, but if this had happened after the PSM takedown, I would have lost all those games.

Which brings up another point; if you have a 4gb card lying around unused (most people do, the capacity is way too small for much), it might be a good idea to d/l all the PSM games onto that card separately, just as a safeguard. Then if something happens to your main card, like it did with mine, you'd have a backup. I believe you can also backup the PSM games to a PC, another recommended approach.
See, I think the Vita's downfall was the memory card... simple as that.

 
Looks like a handful of games not in that other list too. Hope the prices are really good.

 
See, I think the Vita's downfall was the memory card... simple as that.
Pretty much the only complaint. The idle battery usage compared to the 3DS is insane. My 3DS dies after a day with wi-fi on, maybe 4-5 days with it off. My Vita doesn't lose any noticeable power after a week of it sleeping, even with wi-fi and PS+ updates.

 
Due to my field of study and degrees, I actually agree with the former.

There will be a time when our games will be taken off line, due to the fact the cost of keeping the servers up would be more expensive than the profit they were earning.

The only problem is, when will this happen?
What about games that are already taken down?

I do think as digital distribution becomes more wide spread and accepted, that we'll see more government intervention and fair practices on how long these items should remain available to the consumers who have already purchased them.

I'll always prefer physical, but digital is a good compromise for now when you can get it for cheap and may not want to play the game multiple times.
Due to my field of study, degrees, and job experience... um... ok.

Anyway, that's basically what I said, just it's silly to think/worry about it in 10 years. The infrastructure already exists and is being paid for to support the ps4/ps5, and the games make money. There is zero reason to suddenly take down ps3 games --- it's pure fear mongering.

30 years from now? Sure, maybe then. But why worry that far in advance? I mean, a physical collection can be stolen, destroyed in a fire, lost while moving, etc... there is always risk in life, but some risks aren't actually worth worrying about. Meanwhile, huge collections of physical VHS tapes rot in trash heaps, early dvds suffered disc rot... life isn't permanent. Yes, there is absolutely no guarantee our grandchildren will be able to download and play our ps3 games... and yes, there's no guarantee we'll be able to do so in 10 years. But it's damn likely in 10 years, far more likely than Sony pulling the plug, which would only undermine their entire digital existence on ps4, ps5, and other ventures for zero gain and the loss of a significant revenue stream and no upside.

 
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There certainly are some gems among the PSM games, I agree with you. I was tempted to get a few of the Appli Archives games, but at $3 a pop, they seem too expensive; they really should all have been a buck each. There are other PSM games that are also higher-priced, in the $3-5 range, that I'm just unwilling to pay for, especially considering I might lose them later. My 64gb card got corrupted a few months ago, couldn't add games to it, it reported a capacity of zero bytes total, so I had to reformat it. Thankfully my saves for all those games were in the cloud, but if this had happened after the PSM takedown, I would have lost all those games.

Which brings up another point; if you have a 4gb card lying around unused (most people do, the capacity is way too small for much), it might be a good idea to d/l all the PSM games onto that card separately, just as a safeguard. Then if something happens to your main card, like it did with mine, you'd have a backup. I believe you can also backup the PSM games to a PC, another recommended approach.
Didn't I hear that even just swapping out a memory card will render your PSM games inaccessible after September?

That's why I'm in a semi-hurry to get a 64GB memory card.
 
Didn't I hear that even just swapping out a memory card will render your PSM games inaccessible after September?

That's why I'm in a semi-hurry to get a 64GB memory card.
Link? Doesn't make sense since the activation is done at the vita/account level, but I suppose it's possible? But I'd need to see a link before I believe it.

 
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Link? Doesn't make sense since the activation is done at the vita/account level, but I suppose it's possible? But I'd need to see a link before I believe it.
I don't know if it's stored on the memory card or what but the DRM is handled on the system level at least.

 
Due to my field of study, degrees, and job experience... um... ok.

Anyway, that's basically what I said, just it's silly to think/worry about it in 10 years. The infrastructure already exists and is being paid for to support the ps4/ps5, and the games make money. There is zero reason to suddenly take down ps3 games --- it's pure fear mongering.

30 years from now? Sure, maybe then. But why worry that far in advance? I mean, a physical collection can be stolen, destroyed in a fire, lost while moving, etc... there is always risk in life, but some risks aren't actually worth worrying about. Meanwhile, huge collections of physical VHS tapes rot in trash heaps, early dvds suffered disc rot... life isn't permanent. Yes, there is absolutely no guarantee our grandchildren will be able to download and play our ps3 games... and yes, there's no guarantee we'll be able to do so in 10 years. But it's damn likely in 10 years, far more likely than Sony pulling the plug, which would only undermine their entire digital existence on ps4, ps5, and other ventures for zero gain and the loss of a significant revenue stream and no upside.
I fully apologize is I came off as a pompous ass there man.

Yea, I fully agree.. still worried about games being taken down at the whim of the publisher. It has happened, but the most significant one I can name was free to everyone P.T. the paid games are still available to download, like Simpsons or X-men Arcade, even though they are not on the store.

Also I do think there will be laws protecting the consumer soon enough for how much digital is taking over all media and entertainment industries.

 
Didn't I hear that even just swapping out a memory card will render your PSM games inaccessible after September?

That's why I'm in a semi-hurry to get a 64GB memory card.
I don't think swapping the memory card will be a problem. The important thing is to make sure Playstation Mobile us activated on your Vita before September 10th, 2015. As pointed out by affa and others here, you do this by:

Go to [Settings] > [PSN℠] > [System Activation] > [PlayStation Mobile] > [Activate] > [OK].

Once your Vita is activated, you should have no problems with the games, regardless of what memory card you use. Link:

http://faq.en.playstation.com/app/answers/detail/a_id/6797
 
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I fully apologize is I came off as a pompous ass there man.

Yea, I fully agree.. still worried about games being taken down at the whim of the publisher. It has happened, but the most significant one I can name was free to everyone P.T. the paid games are still available to download, like Simpsons or X-men Arcade, even though they are not on the store.

Also I do think there will be laws protecting the consumer soon enough for how much digital is taking over all media and entertainment industries.
No worries.

Off the storefront, sure. Games can disappear. I just don't think a free demo/teaser being the only example of something being completely removed is worth worrying about when we have tons of purchased games that got delisted from the store and remain downloadable.

I also don't see why publishers would really care if people that bought it can still download it; it seems to me anyone that tried anything would get tarred and feathered. Heck, konami got tarred and feathered over a free teaser. The only case i could see is if some ridiculously controversial thing happened, like Hot Coffee, where porn or something was discovered in a game... maybe then? But again, it's silly to worry about that.

Sony generally seems really good about these things. They honor price mistakes, they honor glitches [like when $5 ps4 dlc got you the full version of Warriors Orochi 3 for vita... which remains on my download list to this day]... they simply don't seem particularly interested in fucking us over, etc.

 
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Any feedback on Midnight Run LA Remix or Def Jam, both for psp?
Critics seemed to like Def Jam, but I've always found it a hard game to get into. KOs are hard to land and your "blaze" meter makes an awful noise that sounds like an Exedrine headache.
 
No worries.

Off the storefront, sure. Games can disappear. I just don't think a free demo/teaser being the only example of something being completely removed is worth worrying about when we have tons of purchased games that got delisted from the store and remain downloadable.

I also don't see why publishers would really care if people that bought it can still download it; it seems to me anyone that tried anything would get tarred and feathered. Heck, konami got tarred and feathered over a free teaser. The only case i could see is if some ridiculously controversial thing happened, like Hot Coffee, where porn or something was discovered in a game... maybe then? But again, it's silly to worry about that.

Sony generally seems really good about these things. They honor price mistakes, they honor glitches [like when $5 ps4 dlc got you the full version of Warriors Orochi 3 for vita... which remains on my download list to this day]... they simply don't seem particularly interested in fucking us over, etc.
There's no way they'll keep it indefinitely. The only reason the PSP library hasn't been pulled is because the Vita still plays them. A few years after there's not supported hardware that plays PSP/Vita games, they're not going to be kept around. There's no reason for Sony to. They're not your friends; they're a corporation. Even if the management don't want to, their shareholders will.

Just look at Playstation Mobile. All the infrastructure's there, so they shouldn't have to take it down. But they are. If you get a Vita after September, you'll never be able to play the Playstation Mobile games on it. The same is going to be true in 5 or so years when the Vita is way past end-of-life.

Plus, do you think they would bother with Playstation Now if they plan on letting everyone keep their games working forever?

 
Any feedback on Midnight Run LA Remix or Def Jam, both for psp?
Flip side to the previous response to your question. I and many people I know absolutely adore Def Jam: FFNY (At least the PS2/Xbox version it looks like a pretty close port gameplay wise (Which while the rest of the polish is well done the gameplay is where it really shines) and while it seems to be slightly less crisp than the console versions it's still a fantastic game especially for fans of wrestling-style games.

It's like a wrestling game meets a brawler and they decided to throw in a bunch of rappers. The story is surprisingly good, the mechanics are on point, you have multiple fighting styles, lots of environmental attacks (including some attacks with the crowd), weapons (Like beer bottles, pipes, etc.) that get randomly thrown into the arena from the crowd to use in battles. With a custom fighter through the story mode as you advance you can merge fighting styles together to create some really interesting styles. The cast of characters is already huge and I think they added even more for the PSP version as well.

I disagree that KOs are hard to land, you just need to get your opponent and in the red and hit him with a power punch (We called it the sneesnatch), weapon attack, blazin' finisher or an environmental attack and you'll finish your opponent easily.

There's a lot of Blazin' finishers to choose from some can get pretty over the top with flips and the like, but it's an arcade fighter so that adds to the effect.

This video has a good example of some of the gameplay as well as the sound effect Arugula was talking about at around the 1:55 mark to give you an idea of whether it's manageable or not, I personally had no problem with the noise.

https://www.youtube.com/watch?v=OdG9t0Ah2B4

I'd suggest watching a few more gameplay videos and if it's something you look like you'd enjoy go for it, I know if you like wrestling games you should love FFNY.

 
There's no way they'll keep it indefinitely. The only reason the PSP library hasn't been pulled is because the Vita still plays them. A few years after there's not supported hardware that plays PSP/Vita games, they're not going to be kept around. There's no reason for Sony to. They're not your friends; they're a corporation. Even if the management don't want to, their shareholders will.

Just look at Playstation Mobile. All the infrastructure's there, so they shouldn't have to take it down. But they are. If you get a Vita after September, you'll never be able to play the Playstation Mobile games on it. The same is going to be true in 5 or so years when the Vita is way past end-of-life.

Plus, do you think they would bother with Playstation Now if they plan on letting everyone keep their games working forever?
I fully agree with all of your points, which is why I am terrified of the digital only future.

The consumer actually does need protection, and hopefully will have it one day for data they purchased.

I remember other companies (Walmart, Microsoft) when their divisions or devices failed and they cut their laws and ran. They warned people "We're closing this down. Either download or lose it forever" which is still a stupid tactic for MP3s... but I understand it due to my background.

Target closed their movies division, and handed it over to Flixter I think, which was a genius move.

What happens, when Sony or Microsoft, or even publishers decide not to host a game anymore that we purchased?
As I said, we already have P.T. as an example, but what happens when it comes to ones we're purchased.

I can think of a few games that are removed from store but can still be downloaded...

 
Is there a way to backup your PSN games?
Like I have a 1TB HD on both consoles, and both are literally full.

 
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Flip side to the previous response to your question. I and many people I know absolutely adore Def Jam: FFNY (At least the PS2/Xbox version it looks like a pretty close port gameplay wise (Which while the rest of the polish is well done the gameplay is where it really shines) and while it seems to be slightly less crisp than the console versions it's still a fantastic game especially for fans of wrestling-style games.

It's like a wrestling game meets a brawler and they decided to throw in a bunch of rappers. The story is surprisingly good, the mechanics are on point, you have multiple fighting styles, lots of environmental attacks (including some attacks with the crowd), weapons (Like beer bottles, pipes, etc.) that get randomly thrown into the arena from the crowd to use in battles. With a custom fighter through the story mode as you advance you can merge fighting styles together to create some really interesting styles. The cast of characters is already huge and I think they added even more for the PSP version as well.

I disagree that KOs are hard to land, you just need to get your opponent and in the red and hit him with a power punch (We called it the sneesnatch), weapon attack, blazin' finisher or an environmental attack and you'll finish your opponent easily.

There's a lot of Blazin' finishers to choose from some can get pretty over the top with flips and the like, but it's an arcade fighter so that adds to the effect.

This video has a good example of some of the gameplay as well as the sound effect Arugula was talking about at around the 1:55 mark to give you an idea of whether it's manageable or not, I personally had no problem with the noise.

https://www.youtube.com/watch?v=OdG9t0Ah2B4

I'd suggest watching a few more gameplay videos and if it's something you look like you'd enjoy go for it, I know if you like wrestling games you should love FFNY.
No offense, but that games looks godawful bad. But I can't stand rap music, and am not excited by the idea of ugly fist/baseball bat/etc. fights (though I do like the unrealistic fighters like MK), so it wouldn't have appealed to me to begin with.

 
No offense, but that games looks godawful bad. But I can't stand rap music, and am not excited by the idea of ugly fist/baseball bat/etc. fights (though I do like the unrealistic fighters like MK), so it wouldn't have appealed to me to begin with.
To each their own. I'm not a big fan of rap either but my friends were growing up and we got plenty a good nights between FFNY, Fight Night 3, some FPS sprinkled in, Diablo, Red Alert 2 and Starcraft. While part of my analysis certainly has a nostalgia factor, I went back and played through the story mode on the PS2 last year and still enjoyed it personally. The gameplay was pretty damn solid for a game released in 2004 and looks a lot cleaner (especially the environments) on the consoles. Like I stated in my previous post I'd definitely consider it closer to a wrestling game than a pure 2D-style fighter. I just figured I'd provide some insight to those interested in the game while it's on sale as someone who put in a fair amount of hours into the console version of it.

 
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Got that vibe too
35e946a1bd9da4c2320bb3e4dfe50182.jpg


 
Didn't I hear that even just swapping out a memory card will render your PSM games inaccessible after September?

That's why I'm in a semi-hurry to get a 64GB memory card.
That doesn't make a lot of sense to me. So are you saying changing memory cards will wipe your game off the card? I swap memory cards all the time between my Vita and my PSTV. Why would the games disappear? I think what they meant is that people needed to change the settings on the Vita to ensure that they will be able to use PlayStation Mobile content on their systems.
 
Thanks to everyone that gave their thoughts on the physical/digital topic. As far as having an "all-digital" collection, you guys convinced me that it would be better to just have a mix of both. The Mrs. may not be too happy though. Lol
 
There's no way they'll keep it indefinitely. The only reason the PSP library hasn't been pulled is because the Vita still plays them. A few years after there's not supported hardware that plays PSP/Vita games, they're not going to be kept around. There's no reason for Sony to. They're not your friends; they're a corporation. Even if the management don't want to, their shareholders will.

Just look at Playstation Mobile. All the infrastructure's there, so they shouldn't have to take it down. But they are. If you get a Vita after September, you'll never be able to play the Playstation Mobile games on it. The same is going to be true in 5 or so years when the Vita is way past end-of-life.

Plus, do you think they would bother with Playstation Now if they plan on letting everyone keep their games working forever?
Um.... That's not how infrastructure works. Infrastructure needs servers, it needs maintenance, it needs updated security if holes are found... it costs money. PSM was a dead platform that -never- thrived, and had no real income. Keeping PSM running was bleeding money, and not enough was coming in to justify it. That means there is zero relevance to PSN proper, which is hugely profitable with a massive number of beloved games on it that still sell well.

PSN has existing infrastructure that already needs to be maintained because it has games coming out on it weekly -- PS3, PS4, Vita, eventually PS5, etc. The infrastructure is already being paid for, and the platform is profitable. In fact, it makes far more money than infrastructure costs. They've already got the infrastructure, the support, and everything else in place. Continuing to sell and serve PSP games is effectively free. There is absolutely no reason to take PSP games off. The cost is negligible to keep them up -- effectively zero [a tiny bit of storage space, a row in a database, and minimal data transfer that sales more than make up for]... and since they still sell, they are profitable.

The idea that shareholders would want them to take down something profitable is ridiculous. I mean, seriously, it's a completely, utterly ridiculous concept to think that shareholders would give a rat's ass, let alone insist they stop selling and allowing us to download psp games. Beyond ridiculous, even.

As for PSNow, that's clearly a long term plan aimed at people who don't own consoles. If you seriously think they're going to take away all our digital games and not let them download them because of PSNow, you're out of your mind. They are parallel sources of income aimed at different demographics.

 
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Flip side to the previous response to your question. I and many people I know absolutely adore Def Jam: FFNY

SNIP
I'd suggest watching a few more gameplay videos and if it's something you look like you'd enjoy go for it, I know if you like wrestling games you should love FFNY.
OK, sold. 2.50 makes it easy. will grab fight night psp too.

 
As for the PSNow point, it's also possible that the selection is sourced from the same servers as PSN. I mean, is there a single PSNow game that isn't available for direct purpose on the webstore?

well psp is so easy to pirate games those will exist for a long time
Yeah, even if all the servers go down, we could always all grow eyepatches and start getting all of our games from deep within the intarrnet! :twoguns:

 
Didn't I hear that even just swapping out a memory card will render your PSM games inaccessible after September?

That's why I'm in a semi-hurry to get a 64GB memory card.
vitaplayer article



Someone with multiple cards could probably just test it out for all of us.
I did the following:
Started Gunhouse from my 32GB card with WiFi on and the game ran fine.
Quit Gunhouse.
Shut system off.
Swapped 32GB card for a 4GB card.
Turned system on and database updated.
Downloaded Gunhouse from PSM and started it which also downloaded the PSM runtime without issue (did not have any PSM games on the 4GB card before this).
Quit Gunhouse.
Put Vita in flight mode.
Shut system off.
Swapped cards back.
Turned system on and database updated.
Started Gunhouse from my 32GB card again.
Got the following message: "Flight Mode is on."
Clicked <OK>.
Got the following message: "Could not start the application. To start this application you must activate this system. Connect this system to a network and start the application again."
Clicked <OK> which took me back to the Start screen for Gunhouse.
Took Vita out of flight mode.
Started Gunhouse again which ran fine after access over WiFi to...something.
Quit Gunhouse.
Put Vita in flight mode.
Started Gunhouse again without issue.

I shut down and swapped cards again, tried to run Gunhouse while still in flight mode and got the same error messages as expected. I then took my Vita out of flight mode but instead of starting Gunhouse I activated PSM through the System menu, put my Vita back in flight mode and then started up Gunhouse again without issue.
So activation does seem to be an issue with card swaps which brings up the following questions at least for me:
What is the "something" that was accessed during Gunhouse startup to re-activate PSM and will it be there after September 10th? At the moment I would guess no because the "something" was probably the PSM store? We already know we won't be able to re-activate PSM like I did in my final swap.

Where is the PSM runtime stored? I hadn't installed any PSM games on my 4GB card so when I downloaded Gunhouse the runtime was downloaded too. If I backup my games using Content Manager and then try to load them to a card that has not had PSM games installed in the past would the runtime be loaded with the game? I have another unused 32GB card so I might try to test this.
Spoilered for those who don't want to see my babblings.
 
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As for the PSNow point, it's also possible that the selection is sourced from the same servers as PSN. I mean, is there a single PSNow game that isn't available for direct purpose on the webstore?
Several games are on PS Now that aren't on the PS Store. I know Final Fantasy XIII and Alpha Protocol off the top of my head as games that are only on PS Now.

 
Has anyone else noticed that the description for Fight Round 3 PSP is actually the description for EA Replay PSP? The clue was that it says it includes Road Rash and other hits from yesteryear.
 
vitaplayer article




I did the following:
Started Gunhouse from my 32GB card with WiFi on and the game ran fine.
Quit Gunhouse.
Shut system off.
Swapped 32GB card for a 4GB card.
Turned system on and database updated.
Downloaded Gunhouse from PSM and started it which also downloaded the PSM runtime without issue (did not have any PSM games on the 4GB card before this).
Quit Gunhouse.
Put Vita in flight mode.
Shut system off.
Swapped cards back.
Turned system on and database updated.
Started Gunhouse from my 32GB card again.
Got the following message: "Flight Mode is on."
Clicked <OK>.
Got the following message: "Could not start the application. To start this application you must activate this system. Connect this system to a network and start the application again."
Clicked <OK> which took me back to the Start screen for Gunhouse.
Took Vita out of flight mode.
Started Gunhouse again which ran fine after access over WiFi to...something.
Quit Gunhouse.
Put Vita in flight mode.
Started Gunhouse again without issue.

I shut down and swapped cards again, tried to run Gunhouse while still in flight mode and got the same error messages as expected. I then took my Vita out of flight mode but instead of starting Gunhouse I activated PSM through the System menu, put my Vita back in flight mode and then started up Gunhouse again without issue.
So activation does seem to be an issue with card swaps which brings up the following questions at least for me:
What is the "something" that was accessed during Gunhouse startup to re-activate PSM and will it be there after September 10th? At the moment I would guess no because the "something" was probably the PSM store? We already know we won't be able to re-activate PSM like I did in my final swap.

Where is the PSM runtime stored? I hadn't installed any PSM games on my 4GB card so when I downloaded Gunhouse the runtime was downloaded too. If I backup my games using Content Manager and then try to load them to a card that has not had PSM games installed in the past would the runtime be loaded with the game? I have another unused 32GB card so I might try to test this.
Spoilered for those who don't want to see my babblings.
Damn. I really didn't want to be right about that.
 
Damn. I really didn't want to be right about that.
But isn't is possible that the PSM online "DRM check" is still taking place? If that's the case, every game started up must have an online connection to validate at this time, and if the Vita is offline, the game won't start up. After September 10th, it seems they are going to "turn off" the online validation check, so the issues Palinn encountered would go away.

Having said that, his points about the PSM Runtime module, which has to be installed for the games to run, are interesting. The runtime module must be stored on each memory card, so each memory card that has PSM games on it, must also have the runtime module installed.

Just my guesses on what is going on, it isn't really well explained by Sony's FAQ that I linked earlier.

 
Pretty much the only complaint. The idle battery usage compared to the 3DS is insane. My 3DS dies after a day with wi-fi on, maybe 4-5 days with it off. My Vita doesn't lose any noticeable power after a week of it sleeping, even with wi-fi and PS+ updates.
I have a new 3ds, my battery seems to last 3-4 days with the wifi on if I'm not using it. But yeah the Vita lasts forever if I'm not using it, had it sit for a week once while I was on vacation and it still had power.
 
vitaplayer article




I did the following:
Started Gunhouse from my 32GB card with WiFi on and the game ran fine.
Quit Gunhouse.
Shut system off.
Swapped 32GB card for a 4GB card.
Turned system on and database updated.
Downloaded Gunhouse from PSM and started it which also downloaded the PSM runtime without issue (did not have any PSM games on the 4GB card before this).
Quit Gunhouse.
Put Vita in flight mode.
Shut system off.
Swapped cards back.
Turned system on and database updated.
Started Gunhouse from my 32GB card again.
Got the following message: "Flight Mode is on."
Clicked <OK>.
Got the following message: "Could not start the application. To start this application you must activate this system. Connect this system to a network and start the application again."
Clicked <OK> which took me back to the Start screen for Gunhouse.
Took Vita out of flight mode.
Started Gunhouse again which ran fine after access over WiFi to...something.
Quit Gunhouse.
Put Vita in flight mode.
Started Gunhouse again without issue.

I shut down and swapped cards again, tried to run Gunhouse while still in flight mode and got the same error messages as expected. I then took my Vita out of flight mode but instead of starting Gunhouse I activated PSM through the System menu, put my Vita back in flight mode and then started up Gunhouse again without issue.
So activation does seem to be an issue with card swaps which brings up the following questions at least for me:
What is the "something" that was accessed during Gunhouse startup to re-activate PSM and will it be there after September 10th? At the moment I would guess no because the "something" was probably the PSM store? We already know we won't be able to re-activate PSM like I did in my final swap.

Where is the PSM runtime stored? I hadn't installed any PSM games on my 4GB card so when I downloaded Gunhouse the runtime was downloaded too. If I backup my games using Content Manager and then try to load them to a card that has not had PSM games installed in the past would the runtime be loaded with the game? I have another unused 32GB card so I might try to test this.
Spoilered for those who don't want to see my babblings.
Did you have the system activated from the Settings menu before the first time? Because that could affect things.

Actually, rereading... it sounds like you did a 2nd flip where this was definitely the case.

Hmmmmm.

Also, one other possibility is that if you have a card with 'activated' games, that card will always work if you switch back and forth with another card...

That is, perhaps now both of your cards are 'activated'? If you switch one last time does gunhouse work??

EDIT -- reading more posts, it seems like this might have been explained by the online check.

Having said that, his points about the PSM Runtime module, which has to be installed for the games to run, are interesting. The runtime module must be stored on each memory card, so each memory card that has PSM games on it, must also have the runtime module installed.

Just my guesses on what is going on, it isn't really well explained by Sony's FAQ that I linked earlier.
That makes sense, and it's quite possible each card would need to be installed before they take it down?

Although... Sony may decide to keep that runtime available or something;

 
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As for the PSNow point, it's also possible that the selection is sourced from the same servers as PSN. I mean, is there a single PSNow game that isn't available for direct purpose on the webstore?

Yeah, even if all the servers go down, we could always all grow eyepatches and start getting all of our games from deep within the intarrnet! :twoguns:
It's my understanding PSNow PS3 games are served by modified PS3s with Gaikai technology in the mix somewhere. I would expect each one has a set of games on its internal harddrive that it's capable of serving [as opposed to having a team of monkeys switching blurays]. Regardless, it would be completely independent from PSN.

PSN file servers would just be file servers.

Obviously, if they add games from other platforms they likely wouldn't run on ps3s, but they'd still keep file servers separate from live game servers if they had a speck of sanity. Very different purposes, and you wouldn't want issues with one affecting the other. Also, file servers can instantly 'replace' each other if necessary [ie, one fails, you could connect to another and continue downloading] whereas a live game server 'is' your experience. There's just no way they'd use the same servers to both stream and serve.

 
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