PSNOT 3.0 - Let's Talk About University of Kentucky, Baby!

*heavy sigh*

Just because you're naked doesn't necessarily mean you want people taking pictures of you.
The nudity is there for shock value really, and to drawn attention to the "protest" (which is pretty meaningless at this point)

Truth be told the whole thing is more of a reason to have a party and have fun.
It's not there for you to get your rocks off, and if you're looking for naked girls, try google.
*heavy sigh, rolls eyes, flips hair*

It's like those girls who wear low cut dresses with their titties popping out and get all offended when they catch you looking.
 
*heavy sigh, rolls eyes, flips hair*

It's like those girls who wear low cut dresses with their titties popping out and get all offended when they catch you looking.
There's a difference between looking and being a creep. Having a posted route means a lot more creeps.

 
*heavy sigh, rolls eyes, flips hair*

It's like those girls who wear low cut dresses with their titties popping out and get all offended when they catch you looking.
Or they're wearing a low cut dress because it's hot out, and their tits pop out because they're big tits. (It's not like she put on big tits that morning to get your attention.)

Doesn't mean you need to stare. If she wanted you to look at them, she'd show them to you.

There's a difference between looking and being a creep. Having a posted route means a lot more creeps.
That's the point that he's missing, which I don't think he's ever going to get.

 
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Or they're wearing a low cut dress because it's hot out, and their tits pop out because they're big tits. (It's not like she put on big tits that morning to get your attention.)
Doesn't mean you need to stare. If she wanted you to look at them, she'd show them to you.


That's the point that he's missing, which I don't think he's ever going to get.
It's not hot in the club, bruh.
 
I wish I still had the innocence to believe that a woman wearing a low cut dress that shows off her huge tittays is simply doing so because it might be hot out.
 
Poor Scarlett, can you imagine how hot it must be there?

gallery_scarlett-johansson-fans.jpg


 
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Considering The Swindle. $6 doesn't feel like a deep enough discount for a Curve game, though. And I guess it can get pretty frustrating.
 
Considering The Swindle. $6 doesn't feel like a deep enough discount for a Curve game, though. And I guess it can get pretty frustrating.
I'd forgotten it's a Curve game. Good point. Every PSN game they've released from before 2015 was a PS+ title and one of their 2015 titles has already ended up on PS+. The only exception before 2015 is Explodemon which was PS3 only. Wonder why that one got left out.

 
Come to Discord. We're talking about Funkos, amiibo, some guy getting jerked off in a rest stop bathroom in Kentucky, and why no one gets Therm's comedy. All at once!

Maybe we should start doing daily recaps of Discord here in the PSNOT so no one misses out.

 
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Looks like Xcom: Enemy Unknown+ and Desert ashes for $0.38 (because why not) is all for me for this week and the flash sale. Thought about the Civ game but its a port of the mobile version so it is a bit more stripped down, has a really long plat, and has several glitchy trophies.

 
Looks like Xcom: Enemy Unknown+ and Desert ashes for $0.38 (because why not) is all for me for this week and the flash sale. Thought about the Civ game but its a port of the mobile version so it is a bit more stripped down, has a really long plat, and has several glitchy trophies.
From what I read the glitchy trophies are from the EU version... NA should be safe. I've been playing it and so far everything has been fine.

 
New trophy lists:

LEGO Star Wars: The Force Awakens (PS4/Vita, the PS4 version has more trophies for whatever reason): http://psnprofiles.com/trophies/5034-LEGO-STAR-WARS-The-Force-Awakens

http://psnprofiles.com/trophies/5033-LEGO-STAR-WARS-The-Force-Awakens

Pharaonic (PS4, plat): http://psnprofiles.com/trophies/5036-Pharaonic

https://www.youtube.com/watch?v=c3Vf3xba3gQ

Steredenn (PS4, no plat): http://psnprofiles.com/trophies/5035-Steredenn

https://www.youtube.com/watch?v=9gAI1WJy9lo

Yomawari: Night Alone (Vita, plat): http://psnprofiles.com/trophies/5037-Yomawari-Night-Alone

https://www.youtube.com/watch?v=GwT1U6gbovA

 
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 # 51
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It was Ok. Enjoyment was hampered by a lot of little bad game design decisions.

It's something as simple as how they dealt with the challenges. You have to find them in the world and then pay a little of your upgrade currency in order to activate them. Before you play them, they are green and easy to see on the map. Once you finish it, it changes to the same shade of gold as the icons on the map for the train stations. The icon shapes are similar enough, it is difficult to tell them apart. So if I am looking for a train station or a particular challenge, several times I clicked the wrong type of icon by mistake. In addition, there is no change in the challenge icon which indicates its completion status (just finished, bronze, silver, or gold medal) which means you have to go through the map and click on all of them to see whether you have 100%ed it.

The city map is large enough that you can only look at it in sections, you zoom out, click a region of the city, and then you can see the challenges in that section. However one of the challenges ISN'T fuck ING viewable on the map. At max zoom-out in the factory district, the northernmost tip of the map is cropped off at the top of the screen. You have to click the manhole (what you use to fast travel) at the very top of the map right near it which pulls the challenge down from off the screen so that you can set a waypoint to it. At first I thought the trophy had glitched out on me (as it has for others) until I clicked on the challenges in each section of the city individually and compared it to the list to see that one was missing.

Further hampering my enjoyment of the challenges was the implementation of the move gravity slide. You press and hold your fingers on the two lower corners of the touch screen and Kat will skate across the ground, you turn the vita like a steering wheel to steer your direction. Not only does that turning mechanic not work very well, but use of gravity slide in the challenges caused my touchscreen to constantly become unresponsive in the lower 2 corners after a challenge. At first I had to completely shut down my vita in order to fix it, but eventually I was able to google a solution. Press the button on the top of the vita to put it to sleep and wait for the green light to go out. Then bring it out of sleep and the touchscreen will be reset.

Another little challenge related annoyance, there is an option to retry a challenge once you complete it or the time runs out, but not on the pause screen. Your only choice is to cancel the challenge, which means a long load screen back to the city in order to retry if you mess up a race and want to restart.

The narrative was also pretty threadbare and haphazard and yet by the end they managed to resolve almost none of it. I guess they just assumed a Gravity Rush 2 was a given.

The actual gameplay and graphics are pretty much the game's only bright spot as shifting gravity for traversal and combat is fairly unique and quite enjoyable, when the camera doesn't get in the way. Enemies become more varied / challenging and each of the 3 other dimensions offers its own traversal challenges. Pretty much the only section I really didn't enjoy was the long slog flying down to the bottom of the world near the halfway mark of the game as you sporadically lose your gravity powers so if you slip you'll be falling uncontrollably bouncing off ledges for several minutes like some endless game of Plinko. The game is still exceedingly pretty even though it came out a couple of months after the vita's launch with a steady framerate and a colorful art style.

Hopefully they smooth out all the rough edges for the sequel as if all the little problems were fixed the experience would have been much more enjoyable and I could have overlooked the weak story. Maybe a lot of this stuff was already fixed in GR: Remastered.

 
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# 51
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It was Ok. Enjoyment was hampered by a lot of little bad game design decisions.

Hopefully they smooth out all the rough edges for the sequel as if all the little problems were fixed the experience would have been much more enjoyable and I could have overlooked the weak story. Maybe a lot of this stuff was already fixed in GR: Remastered.
Yeah, pretty much everything you mentioned was fixed in GR:R. The only exception was the inability to restart a challenge on the fly. I enjoyed GR:R a lot and plan to grab GR2 at launch.

Did you have much trouble getting all the upgrades? I recall somebody complaining about not being able to find enough of the gems. I had tons of extra gems, like 20k or so, but GR:R includes all the DLC by default and that adds quite a few gems from the additional challenges.

 
Yeah, pretty much everything you mentioned was fixed in GR:R. The only exception was the inability to restart a challenge on the fly. I enjoyed GR:R a lot and plan to grab GR2 at launch.

Did you have much trouble getting all the upgrades? I recall somebody complaining about not being able to find enough of the gems. I had tons of extra gems, like 20k or so, but GR:R includes all the DLC by default and that adds quite a few gems from the additional challenges.
In terms of getting the 40K trophy, nope, no trouble, Though a lot of the upgrades aren't useful except in the challenge rooms you can save them to upgrade until later when you are swimming in gems from golding challenges or don't even need to max them. For instance, I only upgraded the special attack which fires the rock projectiles until late post game when I had extra gems as the other 2 aren't as flexible and all use the same charge up timer. You only need to max upgrade the levitate objects power for 2 specific challenge rooms. The gravity slide is mostly only useful as required by the challenge rooms as the tough nevi are mostly all air-based or the gravity slide auto-attack doesn't work on them. I hunted out gems in plain sight between missions in the city and the 40K gem trophy popped with a couple of challenge rooms to go.

 
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I don't know how people are doing the mighty no 9 60 minute trophy.  I've been sprinting through all the levels skipping as many enemies as possible, dying a little bit, and getting through boss battles with a swiftness and I'm at 53:45 with mighty no 7 and 8 to go plus the last three levels (which are pretty long).  

 
New trophy lists:

LEGO Star Wars: The Force Awakens (PS4/Vita, the PS4 version has more trophies for whatever reason): http://psnprofiles.com/trophies/5034-LEGO-STAR-WARS-The-Force-Awakens
http://psnprofiles.com/trophies/5033-LEGO-STAR-WARS-The-Force-Awakens
Pharaonic (PS4, plat): http://psnprofiles.com/trophies/5036-Pharaonic
https://www.youtube.com/watch?v=c3Vf3xba3gQ
Steredenn (PS4, no plat): http://psnprofiles.com/trophies/5035-Steredenn
https://www.youtube.com/watch?v=9gAI1WJy9lo
Yomawari: Night Alone (Vita, plat): http://psnprofiles.com/trophies/5037-Yomawari-Night-Alone
https://www.youtube.com/watch?v=GwT1U6gbovA
Steredenn looks pretty awesome. I'm going to have to look into that one more.
 
I don't know how people are doing the mighty no 9 60 minute trophy. I've been sprinting through all the levels skipping as many enemies as possible, dying a little bit, and getting through boss battles with a swiftness and I'm at 53:45 with mighty no 7 and 8 to go plus the last three levels (which are pretty long).
git gudder

 
I'm slacking big time. Still haven't made my purchase yet. Thought I saw walking dead escapist stand alone on the website, but maybe I was reading too fast. Definitely getting xcom vita and walking dead michonne. Thinking about that arcade dodgeball game too.
 
New trophy lists:

LEGO Star Wars: The Force Awakens (PS4/Vita, the PS4 version has more trophies for whatever reason): http://psnprofiles.com/trophies/5034-LEGO-STAR-WARS-The-Force-Awakens

http://psnprofiles.com/trophies/5033-LEGO-STAR-WARS-The-Force-Awakens

Pharaonic (PS4, plat): http://psnprofiles.com/trophies/5036-Pharaonic

https://www.youtube.com/watch?v=c3Vf3xba3gQ

Steredenn (PS4, no plat): http://psnprofiles.com/trophies/5035-Steredenn

https://www.youtube.com/watch?v=9gAI1WJy9lo

Yomawari: Night Alone (Vita, plat): http://psnprofiles.com/trophies/5037-Yomawari-Night-Alone

https://www.youtube.com/watch?v=GwT1U6gbovA
lol

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If you still haven't played sleeping dogs yet what the fuck are you waiting for? It's still awesome 4 years later. I think the graphics om the ps4 version during the fights are improved nicely as well.
 
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If you still haven't played sleeping dogs yet what the fuck are you waiting for? It's still awesome 4 years later. I think the graphics om the ps4 version during the fights are improved nicely as well.
I like what I've played so far but it's not sucking me in near as quickly as even Yakuza: Dead Souls did. Since DS is supposed to be the worst of those I really need to get back to finish off the DS trophies, play through the rest of Sleeping Dogs, then start tackling the main-series Yakuza games. I've already got 3-5 and then 0 comes out soon, too. :wall:

 
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