PSP games sales not doing so good

[quote name='RelentlessRolento']mark my words, i've said this many times before, but Nintendogs WILL be the new pokemon when it hits the states[/QUOTE]

Tamagochi had a brief fad status in the early 90's, but the whole virtual pet thing has been done before at this point. I think you're giving Nintendogs more credit than it deserves. I just can't imagine it being the runaway success you're predicting stateside.
 
My friend went through about 4 seperate PSPs. The first 2 had dead pixels, the third one (wait for it).....had the fucking lcd assembly (the cover AND the screen, no joke) just fall out of it, and his FOURTH system had an analog stick that wouldn't respond. His 5th one hasn't had any problems so far, but Jesus what a trial just to get one that functions properly. Sales are unusually bad for three reasons:

1. The quality (see above). Sony's first wave of hardware doesn't have the best track record, and people learn form their mistakes(ala me. I love it when a $300 piece of hardware breaks on you for no real reason).
2. The games. Right now it's just a bunch of runoff from the PS2. Mainly ports or titles that no one really wanted to release.
3. The price. You CAGs already know what this is about.

I see their numbers rebounding after the new wave of systems and some better, console specific, games are released with lower prices. Right now, I'm holding off on all the handheld systems except that GBA I got from my friend for $14 when it first came out (now THAT was a deal).
 
[quote name='ramprider0']Wow no one has mentioned Metroid Prime: Hunters for DS that game alone will make people buy DS's when it comes out.[/QUOTE]
The controls are seriously fucked up, and this is coming from a fan of the control scheme in MP.
 
[quote name='FriskyTanuki']The controls are seriously fucked up, and this is coming from a fan of the control scheme in MP.[/QUOTE]

the controls are just like a regular FPS on the PC.
 
The controls did take a bit to get used to, but it essentially like a mouse. Regardless of its awkwardness, it is certainly the most precise.

[quote name='Quackzilla']An N64 port and a dog simulator are way better than Lumines and Ridge Racer.[/quote]

Since I dont like Puzzle games or Racers, I guess so. But opinions on games or systems are just that. The Japanese apparently like the Dog Simulator pretty well though

050404.jpg
 
[quote name='hiccupleftovers']A) who cares about how a game looks like. I only care about if I can attain enjoyment out of it. B) At least the DS has some original titles instead of rehashes of PSone/PStwo games.[/QUOTE]


If I pay $150 for a system... the graphics better be a step ahead of a GBA title that sells for $79.99 or I will feel ripped off.
 
[quote name='maxflight']the controls are just like a regular FPS on the PC.[/QUOTE]
This isn't a port of a PC game, it's a port of a GC game (for the most part). They're not the same thing. If they had brought some semblance of the control scheme to the DS, I'd be more positive about it, but they obviously didn't do that.
 
[quote name='FriskyTanuki']This isn't a port of a PC game, it's a port of a GC game (for the most part). They're not the same thing. If they had brought some semblance of the control scheme to the DS, I'd be more positive about it, but they obviously didn't do that.[/QUOTE]
Guh...wah? Metroid Prime: Hunters isn't a port in any conventional sense of the word. It's a completely new game in the Metroid universe from the first-person viewpoint, and that's all it shares in common with the previous Prime games.

The GCN Primes were First Person Adventures, with more focus on exploring than shooting (evidenced by the lock-on button).

Prime Hunters is a full blown FPS, with the focus of the gameplay being on aiming and shooting. This works excellent because the touchscreen emulates mouse control, and it does a damn fine job at it.

Don't get confused now.
 
[quote name='Quackzilla']You are a DS fan, you must be a little kid then. ;)[/QUOTE]Strawman argument. I never said I was a DS fan. Fact is, I don't like any portables... when I'm "on the go", I have no free time.

And when I'm home, I use the full-screen console.




Which brings me back to my original point: I think the PSP is targeting the wrong market. Sony's targeting games for adults, who really don't have any spare time for "on the go gaming". Most adults are too busy driving, working, or shopping.

It's the kids that have tons of free time to kill (sitting in the back of the car... waiting for mom to finish shopping... sitting in study hall), and that's who Sony should design the portable games for.

Kids & teens are the largest market for portable gaming, NOT the M-rated adult crowd.


troy
 
[quote name='electrictroy']Most adults are too busy driving, working, or shopping.[/QUOTE]

As a working "adult," I've found that just about all of my portable gaming is done on trips or vacations away from home. At home, I've got the full-on consoles to keep me happy, and I'm too busy during the rest of the day to take a portable gaming break.
 
[quote name='MaxBiaggi2']As a working "adult," I've found that just about all of my portable gaming is done on trips or vacations away from home.[/QUOTE]
How often is that?

Last time I went on vacation, I spent all my time sightseeing. I literally have no "away from home time" to spend on portables. Not even one spare minute.

troy
 
[quote name='MaxBiaggi2']As a working "adult," I've found that just about all of my portable gaming is done on trips or vacations away from home. At home, I've got the full-on consoles to keep me happy, and I'm too busy during the rest of the day to take a portable gaming break.[/QUOTE]

I play video games for about 2 hours a day on my PSP (previously my GBA which I haven't touched in 4 weeks) during my commute. If I'm really really really lucky I get an hour right before I go to bed on my PS2 or GCN. Thank god for portable gaming and thank god Sony has made something a little more sophisticated for the "adult" crowd...
 
[quote name='evilmax17']Guh...wah? Metroid Prime: Hunters isn't a port in any conventional sense of the word. It's a completely new game in the Metroid universe from the first-person viewpoint, and that's all it shares in common with the previous Prime games.

The GCN Primes were First Person Adventures, with more focus on exploring than shooting (evidenced by the lock-on button).

Prime Hunters is a full blown FPS, with the focus of the gameplay being on aiming and shooting. This works excellent because the touchscreen emulates mouse control, and it does a damn fine job at it.

Don't get confused now.[/QUOTE]
It certainly looked like it took after it's console brother somewhat with the HUD, the look, and from what I've played of it, that the touch screen is used for everything (alt. weapons, morph ball and such). I know the focus is on touchscreen, but it seemed too cluttered to me and could've used the other buttons to relieve the lean on the touchscreen.
 
fucking shit, people are still arguing about this?

All the time you people are spending bitching about this crap should be spent playing the systems each player chooses to glorify.

/goes back to Paper Mario....
 
DS buttons are too small for large, manly hands like mine. And the PSP would scratch to hell in about 5 minutes when using my powerfully rough and callused hands on it. Why the hell did they make it so shiny anyway?

All you whiny soft skin monkeys have way too much discretionary income. You need a morgage and some kids...
 
[quote name='javeryh']I play video games for about 2 hours a day on my PSP (previously my GBA which I haven't touched in 4 weeks) during my commute. [/QUOTE]
You're in the minority. Most American adults can't play, because they're too busy driving. So, they're unlikely to buy a PSP or any other portable.

troy
 
Im not interested in any of the 3D games on either system. I play portable games to get what i can't get much of on the home consoles, and thats 2-D games. With that interest, i love the GBA and DS.
 
[quote name='bmulligan']DS buttons are too small for large, manly hands like mine. And the PSP would scratch to hell in about 5 minutes when using my powerfully rough and callused hands on it. Why the hell did they make it so shiny anyway?

All you whiny soft skin monkeys have way too much discretionary income. You need a morgage and some kids...[/QUOTE]

Your sig:
I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered. My life is my own.

is a bit contradictory after that. You can bet Patrick McGoohan never gave up game time for that crap.

"I am not Number 6! I'm on Level 6. Now leave me alone, I'm almost at the boss."
 
[quote name='FriskyTanuki']The controls are seriously fucked up, and this is coming from a fan of the control scheme in MP.[/QUOTE]

I've played MP: Hunters and Coded Arms. Both take a while to get used to the controls. FPS's on current portable systems are not easily controlled. Two analog sticks are the way to go...
 
[quote name='rallen']I've played MP: Hunters and Coded Arms. Both take a while to get used to the controls. FPS's on current portable systems are not easily controlled. Two analog sticks are the way to go...[/QUOTE]

What did you think of coded arms? I am really excited for it, does it look to be a good game for PSP?
 
[quote name='whoknows']What did you think of coded arms? I am really excited for it, does it look to be a good game for PSP?[/QUOTE]

Well, I was hoping for 60 FPS, but I guess 30 will have to do...

I found the controls to be a bit hard to get used to, but I bet with time they could be managable. (Think Turok for the n64).

The game seems room based. You clear a room of enemies and move on to the next section. Reminded me of Serious Sam interior sections; nothing wrong with that.

I spoke with the producer of Infected, and that seemed like a better game, with a smooth engine, and some great multiplayer ideas.
 
[quote name='bmulligan']All you whiny soft skin monkeys have way too much discretionary income. You need a morgage and some kids...[/QUOTE]

I've got all three - a mortgage, a kid and a PSP. No problem. Not sure about the soft skin although I do moisturize from time to time. :D
 
[quote name='electrictroy']You're in the minority. Most American adults can't play, because they're too busy driving. So, they're unlikely to buy a PSP or any other portable.[/QUOTE]

If you are going to use that argument the same can be said for console games. Not having time to play is not having time to play. Most people in Japan (a huge video game market) do take mass transit to and from work - should they just be ignored? In the grand scheme of things $100 is not a lot of money. If someone wants a PSP they will buy one and if someone wants a DS they will get that too.
 
I really don't like handheld games but the GBA player allowing you to play the games on gamecube wasn't a bad idea...
 
[quote name='javeryh'][quote name='electrictroy'][quote name='javeryh']I play video games for about 2 hours a day on my PSP during my commute.[/quote]You're in the minority. Most American adults can't play, because they're too busy driving.[/quote]If you are going to use that argument the same can be said for console games.[/QUOTE]Hello Javery,

If you read the whole message, in context, you can see we were discussing "gaming on the go". You are lucky enough to ride a New York subway, but most Americans who are "on the go" are too busy working, shopping, or driving. Zero time on the road = Zero need for a portable for most American adults. (Hence why I think Sony targeting American adults is a mistake.)


Console gaming is "gaming at home", and an entirely different paradigm. Many adults have free time at home, and Sony/Microsoft have had great success targeting them.





As for Japan, you're right that many of them ride subways. I have no idea why they are choosing childish DS games, instead of the more-adult-themes PSP games. (shrug) Maybe it's because Sony has been selling mostly American-style games that the Japanese dislike?

troy
 
[quote name='electrictroy']Hello Javery,

If you read the whole message, in context, you can see we were discussing "gaming on the go". You are lucky enough to ride a New York subway, but most Americans who are "on the go" are too busy working, shopping, or driving. Zero time on the road = Zero need for a portable for most American adults. (Hence why I think Sony targeting American adults is a mistake.)


Console gaming is "gaming at home", and an entirely different paradigm. Many adults have free time at home, and Sony/Microsoft have had great success targeting them.





As for Japan, you're right that many of them ride subways. I have no idea why they are choosing childish DS games, instead of the more-adult-themes PSP games. (shrug) Maybe it's because Sony has been selling mostly American-style games that the Japanese dislike?

troy[/QUOTE]


Actually in Japan there really isn't a notion of "childish" games that we have here in America. Same way comics here are seen as "childish", but in Japan its a very mature thing... so intwined in the culture they don't even SEE it.

The PSP wouldn't sell on "adultness" in Japan simply because for most Japanese... there are different notions of "mature" games... thus GTA and Halo not selling well over there. The PSP sells in Japan probably because of the brand name and the simple sleekness of the systems. That being said, the variety of colors and promotions that the DS is having over there kinda brings them on level ground.

I think more than anything the DS is doing well there because Nintendo is intune with the Japanese gaming mind... the Japanese obviously tend to be a bit more accpeting of odder ideas than we do.
 
There are no such things as kiddie systems. The Gamecube which was called kiddie has games like Hitman 2 and Dead to Rights which were not at all kiddie. 2D does not equal kiddie either. The Playstation has games like these:

http://www.ebgames.com/ebx/product/231897.asp
http://www.ebgames.com/ebx/product/152216.asp

Does that make them kiddie? The Gamcube didn't have GTA 3....who cares you can play it on your Playstation 2. Maybe we should give Mario some guns and hookers then everyone will be happy. Everyone needs to pull their fucking heads out of their asses.
 
[quote name='jkam']
The Gamcube didn't have GTA 3....who cares you can play it on your Playstation 2. Maybe we should give Mario some guns and hookers then everyone will be happy. Everyone needs to pull their fucking heads out of their asses.[/QUOTE]

As those Guinness commercial guys would say, "Brilliant!"
 
The size of your penis is directly proportional to the amount of violence, nudity, and pop-culture in your video games.


I find it funny, though, people who say "Man, that game is kiddy!". Sorry there Mr. Cool, but does it even occur to you that you're playing a "videogame"? Compare these two scenarios:
1.)"Oh man, like, I drove my Warthog,and then, then like those aliens all came out and I used my plasma rifle to stop them, and like, then I got this super gun, and killed these other aliens that busted in the space station"
2.) "Man, I ate this mushroom, got real big and busted up a bunch of fucking bricks with my head."

Which one sounds more lame? "Kiddy" and "Mature" are buzzwords that idiots use to cloak the fact that they're playing a fucking videogame. Naming your character "Dante Ice" in Halo isn't going to make your balls any bigger. Enjoy the game for what it is.
 
Reality's Fringe said:
1.)"Oh man, like, I drove my Warthog,and then then like those aliens all came out and I used my plasma rifle to stop them, and like, then I got this super gun, and killed these other aliens that busted in the space station"

:applause: :rofl:
 
[quote name='rallen']Well, I was hoping for 60 FPS, but I guess 30 will have to do...

I found the controls to be a bit hard to get used to, but I bet with time they could be managable. (Think Turok for the n64).

The game seems room based. You clear a room of enemies and move on to the next section. Reminded me of Serious Sam interior sections; nothing wrong with that.

I spoke with the producer of Infected, and that seemed like a better game, with a smooth engine, and some great multiplayer ideas.[/QUOTE]


From some of the screenshots it appeared there was lock on in Coded Arms, is there? And is it really analog nub to look and the four face buttons to move around?

And I'm also excited for Infected too, did you get to play that also or just talk with the producer? How was the controls and such if you did get to play it?
 
[quote name='whoknows']From some of the screenshots it appeared there was lock on in Coded Arms, is there? And is it really analog nub to look and the four face buttons to move around?

The left trigger may have been a lock-on. I don't remember. But, yes that's the control scheme. I really don't see how it could work differently.

And I'm also excited for Infected too, did you get to play that also or just talk with the producer? How was the controls and such if you did get to play it?[/QUOTE]

Yeah, I got to play it, too. Some of the multiplayer ideas are great. You'll fight people on wireless, if you lose, they infect your levels; Better players will infect more systems. You'll be able to track the virus graphically on-line.

The controls felt a bit better than coded-arms. Same button and stick layout, though...
 
[quote name='jkam']There are no such things as kiddie systems. [/QUOTE]You guys took offense when I referred to "childish" games, where no offense was intended.

On the contrasy, I *prefer* kiddie games. I'd rather play a fun Mario game than a depressing First Person Killer. I'm a kid at heart.

troy
 
[quote name='pumbaa']Actually in Japan there really isn't a notion of "childish" games that we have here in America. Same way comics here are seen as "childish", but in Japan its a very mature thing... so intwined in the culture they don't even SEE it.

The PSP wouldn't sell on "adultness" in Japan simply because for most Japanese... there are different notions of "mature" games... thus GTA and Halo not selling well over there. The PSP sells in Japan probably because of the brand name and the simple sleekness of the systems. That being said, the variety of colors and promotions that the DS is having over there kinda brings them on level ground.

I think more than anything the DS is doing well there because Nintendo is intune with the Japanese gaming mind... the Japanese obviously tend to be a bit more accpeting of odder ideas than we do.[/QUOTE]

GTA and Halo aren't selling well in Japan primarily because they are foreign and worse for Halo, an FPS. Foreign titles rarely sell well in Japan regardless of their popularity elsewhere. Not from any odd notion of what constitutes mature and juvenile content. Japan regularly puts things in games that would have the soccer moms rioting outside any retailers selling them here. This is a culture that has specific words, like hentai, just to describe thriving genres of porn deriving from and/or satirizing children's material.

Just because a product category has a greater demographic spread, one shouldn't make the mistake that there is no sub-categories involved. Titles like 'Princess Maker' exist to exploit a large number of middle-age men spending excessive hours at the office with a PC pretending to do something meaningful and instead playing a child raising simulator rather than be home to engage with their actual children. where else could karaoke have become a big product than in a country where late night drunkenness by salarimen is commonplace rather than highly frowned upon as it became here in recent decades.

Manga is read by young and old but that doesn't mean they're reading the same stuff. The manga market is highly specialized in terms of not only genres but target audiences. There is a silly Western misconception that if an adult is reading comics it must be the same content kids choose. That is no more true for games than it is for comics. Adults are not prevented from partaking of the kid friendly material but they have broader interests and greater options if the markets recognizes their existence and serves them.

Rest assured, there are certainly those in their teens and early Twenties who wouldn't be caught dead playing or reading the same stuff that captivated them in childhood. Worse, many of them are abandoning gaming entirely. This combined with the severely declining birth rate is eating away at the influence Japan wields globally for games. The era of the six-pocket child is ending and targeting older youths and young adults is becoming more important. Portable game as fashion accessory is a valid marketing bid and the library serves to bolster that. Titles like Metal Gear favor an older audience than the latest Pokemon exercise. Konami's choice of a PSP entry for that series while neglecting the DS in preference of younger skewing titles on that platform was an understandable choice, especially when the US market is now regarded as being on equal or greater revenue potential for certain genres, including that for the Metal Gear series.

In many ways Nintendo wants those same people. The big success for Nintendogs has been the female teen and young adult market. That is a great win if they can find the right followup. The same title doesn't mean much to the kids who are deep in the grip of more fantastic pet simulators with a animal cruelty/dog fighting attraction. On the same front Sony knows they need to serve the people who had the cash to buy a PSP with those things that interest that audience. That skews more toward M-rated games and R-rated movies than E-rated games and Nicktoons.
 
Reality's Fringe]The size of your penis is directly proportional to the amount of violence said:
OTOH, who is more in need of monitoring? Someone whose pants don't fit right after some of the DOA FMV or the guy packing wood for Princess Toadstool?
 
[quote name='epobirs']GTA and Halo aren't selling well in Japan primarily because they are foreign and worse for Halo, an FPS. Foreign titles rarely sell well in Japan regardless of their popularity elsewhere. Not from any odd notion of what constitutes mature and juvenile content. Japan regularly puts things in games that would have the soccer moms rioting outside any retailers selling them here. This is a culture that has specific words, like hentai, just to describe thriving genres of porn deriving from and/or satirizing children's material.

Just because a product category has a greater demographic spread, one shouldn't make the mistake that there is no sub-categories involved. Titles like 'Princess Maker' exist to exploit a large number of middle-age men spending excessive hours at the office with a PC pretending to do something meaningful and instead playing a child raising simulator rather than be home to engage with their actual children. where else could karaoke have become a big product than in a country where late night drunkenness by salarimen is commonplace rather than highly frowned upon as it became here in recent decades.

Manga is read by young and old but that doesn't mean they're reading the same stuff. The manga market is highly specialized in terms of not only genres but target audiences. There is a silly Western misconception that if an adult is reading comics it must be the same content kids choose. That is no more true for games than it is for comics. Adults are not prevented from partaking of the kid friendly material but they have broader interests and greater options if the markets recognizes their existence and serves them.

Rest assured, there are certainly those in their teens and early Twenties who wouldn't be caught dead playing or reading the same stuff that captivated them in childhood. Worse, many of them are abandoning gaming entirely. This combined with the severely declining birth rate is eating away at the influence Japan wields globally for games. The era of the six-pocket child is ending and targeting older youths and young adults is becoming more important. Portable game as fashion accessory is a valid marketing bid and the library serves to bolster that. Titles like Metal Gear favor an older audience than the latest Pokemon exercise. Konami's choice of a PSP entry for that series while neglecting the DS in preference of younger skewing titles on that platform was an understandable choice, especially when the US market is now regarded as being on equal or greater revenue potential for certain genres, including that for the Metal Gear series.

In many ways Nintendo wants those same people. The big success for Nintendogs has been the female teen and young adult market. That is a great win if they can find the right followup. The same title doesn't mean much to the kids who are deep in the grip of more fantastic pet simulators with a animal cruelty/dog fighting attraction. On the same front Sony knows they need to serve the people who had the cash to buy a PSP with those things that interest that audience. That skews more toward M-rated games and R-rated movies than E-rated games and Nicktoons.[/QUOTE]

My point with the manga was that there are different notions of what is considered adult in Japan... (i.e. ALL manga is not childish, but some of it is vs. American view of comics books as something for a younger... under 20 crowd). I was simply pointing out the flaw in the quoted post above...
 
[quote name='jkam']There are no such things as kiddie systems. The Gamecube which was called kiddie has games like Hitman 2 and Dead to Rights which were not at all kiddie. 2D does not equal kiddie either. The Playstation has games like these:

http://www.ebgames.com/ebx/product/231897.asp
http://www.ebgames.com/ebx/product/152216.asp

Does that make them kiddie? The Gamcube didn't have GTA 3....who cares you can play it on your Playstation 2. Maybe we should give Mario some guns and hookers then everyone will be happy. Everyone needs to pull their fucking heads out of their asses.[/QUOTE]

Do you realize how desparate this sounds? Paticularly when the GC titles you invoke are multiplatform but represent ratings rarities for the GameCube. The case you are making is that a family can be well served across the range of content by a PS2 but will run out of adult oriented fare quickly on the GameCube. The GameCube couldn't truthfully be described as solely for kids but it can be factually labeled as farthest in that direction of the three choices.

(I don't recall anyone ever suggesting 2D defined anything other than the manner in which the content was depicted, not the content itself. Until recently Mortal Kombat was a purely 2D exercise, as are an endless number of hentai games.)

The Xbox had the opposite problem. For the first couple years many title that were very much targeted towards kids had GameCube and PS2 releases but no Xbox version. If you were a guy looking for a new console but couldn't get it past the wife if there wasn't enough kid oriented stuff for the brats, kiss the Xbox goodbye. The compromise, as usual, was the PS2. The least powerful machine but the best shot at covering the whole family's desires. As it grew into a solid #2 in the US market the Xbox got a lot of the Harry Potter, SpongeBob, and Barbie stuff but one would be hard put to point to a really solid kid oriented exclusive on the Xbox. Some owners may not notice and other might prefer it that way but it held back the platform.

There will be a few oddballs on every platform. For instance, why in the hell are they putting Neopets on the PSP? eErhaps what they have in mind requires a lot of storage that is difficult to offer on the DS but the audience for that title is so much better suited to the GameBoy market.
 
[quote name='epobirs']OTOH, who is more in need of monitoring? Someone whose pants don't fit right after some of the DOA FMV or the guy packing wood for Princess Toadstool?[/QUOTE]

There are a multitude of factors that one would have to take into consideration. I, for example, can remember when I was 14 and got an erection at the prospect of Chinese food. Although, when you're 14 anything can do that. What I'm getting at is "Different strokes for different folks", if that's the correct cliche. At least the Toadstool fan has...more of an...imagination...
 
[quote name='epobirs']
The Xbox had the opposite problem. For the first couple years many title that were very much targeted towards kids had GameCube and PS2 releases but no Xbox version. If you were a guy looking for a new console but couldn't get it past the wife if there wasn't enough kid oriented stuff for the brats, kiss the Xbox goodbye. The compromise, as usual, was the PS2. The least powerful machine but the best shot at covering the whole family's desires. As it grew into a solid #2 in the US market the Xbox got a lot of the Harry Potter, SpongeBob, and Barbie stuff but one would be hard put to point to a really solid kid oriented exclusive on the Xbox. Some owners may not notice and other might prefer it that way but it held back the platform.

[/QUOTE]

You pinned the Xbox perfectly. I remember a few years back trying to sell Xbox to guys in there 30's, but there wifes wouldn't let them buy it because of very few kiddie games (I remember Blinx being one of the only few). Which is why Microsoft announced Family Platinum Hits, to atleast SHOW they have kid games. Now, Xbox has a quite a few.
 
[quote name='jkam']There are no such things as kiddie systems. [/QUOTE]You guys took offense when I referred to "childish" games, where no offense was intended.

On the contrasy, I *prefer* kiddie games. I'd rather play a fun Mario game than a depressing First Person Killer. I'm a kid at heart.

troy
 
No. System Title Publisher
1 DS DS Training for Adults: Work Your Brain 30,349 Nintendo
2 PS2 Tearing Saga: Bewick Saga 25,239 Enterbrain
3 PS2 Namco X Capcom 22,698 Namco
4 PSP Hero Legend Gagharv Trilogy: Akai Shizuku 13,269 Bandai
5 DS SD Gundam G Generation 12,538 Bandai
6 PS2 Yu Yu Hakusho Forever 11,681 Banpresto
7 DS Nintendogs: Shiba and Friends 10,676 Nintendo
8 PS2 Racing Battle: C1 Grand Prix 10,600 Genki
9 PS2 Hanjuku Hero 4: 7 Nin no Hanjuku Hero 10,053 Square-Enix
10 DS Pachinko Slot! Fist of the North Star DS 8,201 Sega

No. Console Week Sales Last Week Sales Year Sales Total Sales
1 Nintendo DS 34,939 39,687 939,437 2,431,768
2 PlayStation 2 30,811 35,143 987,120 -
3 PlayStation Portable 23,225 21,996 925,416 1,397,668
4 Game Boy Advance SP 9,859 10,103 338,180 5,333,142
5 GameCube 2,360 2,512 114,961 -
6 Game Boy Advance 538 235 11,594 -
7 Xbox 205 161 7,360 -

I'd be curious to see how the DS is doing here, the quirky games selling it over in Japan I don't think will really fly here. I bought a DS when it came out, the mario game...just didn't seem to play well. Wanted to play "something" new on it, so tried "feel the magic." Was entertaining for a day. Now I just use it to play my regular gameboy games. Looking forward to some of the new release coming in the next 3-4 months though.

Bought the PSP when it came out, own 7 games so far and enjoying it. Whoever said they only get 2 hours of playtime on their psp...that's for watching "movies", games play much longer. Game selection/quality definitely favors psp atm. As for the $50 games, yah, those are ass, I refuse to pay that much. $29 is really as much as I wanna pay.

Oh, and for the actual sales comparison for just this year, psp isn't very far behind the DS.
 
Another reason the DS is probably selling so well, is because it has a ~2000 game GB/GBA library.

PSP's library is small compared to that.

troy
 
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