[quote name='Wolfpup']Well sure, not automatically, but that's not saying anything. It CAN and usually does lead to better games, and gives developers more options.[/QUOTE]
We can agree on that.
[quote name='Wolfpup'] See above. This makes zero sense to me. You want to play crappier games for some reason on the go? I've never, ever heard anyone make this argument until the DS. People were going nuts over the Gameboy because it offered basically NES quality games/hardware on the go, and people wanted and bought real full games. The GBC and GBA were behind the times, but still, people wanted and bought real, full games for them (and in the GBA's case it was kind of the last bastion of 2D stuff millions of people wanted but weren't getting.
DS and PSP? Well suddenly there are a bunch of people claiming they WANT crappy games, and don't want God of War or Syphon Filter or something, and apparently don't play real full games on the DS either.
I don't know...maybe you guys are for real, and you just didn't own a handheld before the DS, and only buy edutainment titles or whatever, but I'd assume most people want real games.[/QUOTE]
This is where we are just fundamentally different. Just because a game can be played in small chunks without some huge overarching story is small does not mean it is crappy - at all. My favorite games on the PSP are games like Hot Shots Golf (HSG), Half Minute Hero, Crush, Everyday Shooter, Hot Shots Tennis, Lumines, Loco Roco, Patapon, etc. These are all EXCELLENT games with new and fresh ideas (mostly) yet they can all be played for 5 minutes at a time or 5 hours at a time.
I'm sorry but I have little interest in playing through something like Metal Gear on a tiny screen when it is more suited for the living room. I think a lot of people feel the same way - that doesn't mean I want cheap crappy games though. For what it is worth I hate gaming on the iPhone for the most part because 99.99% of everything is crap but I think the PSP had more than a handful of great games that were technologically advanced yet easy to play. I want to see that trend continue on PSP2 but based on the demos it looks like they are going for a more console-like approach (but it is too early to know anything for sure).
[quote name='Wolfpup'] Like what? There's nothing about it that can lend itself to unique experiences.[/QUOTE]
How do you know? I can't argue this point if you are going to dismiss it completely.
[quote name='Wolfpup'] And I've played a single game that uses it successfully, in over a decade of games that use touch. But then again, I only want real games...so if you're going for non-games, maybe it's better for you... (sorry, I just don't understand this...)[/QUOTE]
We just want different things out of a handheld gaming system I guess. I don't know what else to tell you.
[quote name='Wolfpup'] Also hard to believe. You've never met people who have seen “3D” movies? You haven't heard all the reports about the 3DS? More than any other comment I'm hearing from devs and critics are the problems with looking at that screen.
For obvious reasons I don't know if we'll ever be told the real figures. I suspect it's over 50%, but certainly double digits. Maybe it's 100% given enough exposure to “3D”.
So-called “3D” (which actually looks less “3D” than normal images) is really a joke. Most of this (except perhaps brightness) applies to the 3DS too:
http://blogs.suntimes.com/ebert/2011/01/post_4.html
[/QUOTE]
I don't go to the movies (maybe 1 or 2 a year) and neither do most of my friends which is probably why I've never really heard anyone complain about it. I've seen maybe 3 or 4 3D movies (the crapfest Avatar and the other were animated) and I didn't have a problem with it at all so I just don't know.
[quote name='Wolfpup'] No it doesn't. It makes things look like they're sticking in or out of the screen on flat planes. It restricts what you can do with editing and movement. It makes things look worse. It doesn't improve controls. It doesn't change the types of experiences you can have. It's nothing at all like the move to analog sticks or more buttons, or better hardware.[/QUOTE]
These are all assumptions - the 3DS isn't out yet!
[quote name='Wolfpup'] What's HSG? What do you consider “innovation”? Because the fact is, the PSP2 can play a lot more types of games than the 3DS/PSP 1 can, just as the PSP 1 can play a lot more types of games than the DS.[/QUOTE]
Much like hardcore porn, innovation is something that I'll know when I see it and it's probably not going to be God of War 5, Syphon Filter 11 or Killzone 3.5: The Smell of Kills.
[quote name='Wolfpup'] The PSP 1 wasn't overpriced. It cost less than $100 more at launch, yet has roughly 10x the power.[/QUOTE]
It was overpriced. If it wasn't more people would have bought it because it was (and still is) an amazing piece of tech. It might not have been overpriced for what you got in the box relative to manufacturing costs but it was overpriced in the sense that the market clearly didn't want to pay that much for a handheld.
[quote name='Wolfpup'] And what's with caring if games are available on other platforms? I hope the PSP 2 is powerful enough to be targeted as a fourth system...that would be awesome if it can get all the multiplatform stuff too. I have no idea why I should be upset if it's running Rage or the next Call of Duty or whatever...this sounds like a good thing to me, not bad.[/QUOTE]I don't care what games are available - the more the merrier. Hopefully you and I both will love the PSP2 when it comes out even though we might not ever own the same games for it. My point was that it just seems like Sony is headed down the same path with the PSP2 as it did with the PSP and I want to see them do better this time around - but it is early and time will tell. Whew!