As others have mentioned, the PSP is already the first successful non-Nintendo portable, which is already something.
One thing I think people forget is that the PSP is already a generation past the DS. Nintendo could release a new handheld a few years from now, and it might still not be as powerful as a PSP, or certainly would probably be in the same generation of hardware. In that sense I think the PSP has a likely shot at a much longer market life than the DS.
[quote name='iamthekiller']if sony would use their flexible oled technology into the new psp, the new psp could be amazing:[/quote]
OLED has an incredibly short life. The first PSP's would already all be dead if they were using OLED. Unless someone can fix that, OLED will never replace LCD.
[quote name='CappyCobra']Honestly, as much as people bitch about the lack of a second analog stick, it's the LOADING times that kill it. For christsakes a portable should be a pick up and play. PSP is more of a sit down and play for a while vs in short bursts. [/quote]
I've never heard actual PSP owners complain about load time. There are like a handful of specific games with load time issues (I think Midnight Club 3 and some wrestling game get mentioned-and some really bad strategy RPG). But most games are comparable to every other system. I've played DS games with worse loading time than the typical PSP game.
And at any rate, optical media makes sense for a system in the Playstation 2/X-Box/Wii generation of hardware.
I don't think there's any need for Sony to impose some sort of loading limit, and I wouldn't want them to, as it might stifle some kind of innovation. It's pretty obvious that the majority of developers handle the UMD format just fine. Actually most 360 games I've played have worse load time, but still nothing that's a big deal to me.