To dispel any positives about RE6.
-Stamina Bar
RE4 and RE5 introduced this staggered combo system into the RE series. A melee system that introduce the idea that headshots isn't always the best option and a great way to save ammo. RE6 introduces this new "melee" system that is always active and each character has their own Stamina Bar. In theory this sounds awesome, but in practice all it does is encourage you to run into a group and melee at all times. Keep in mind that the melee, isn't just a punch, its like spinning back kicks into punch combos and the such. This really takes away from that awesome feeling of the finishing move melee attacks in RE4/5, so now it is just this, "here's melee, now your knife is useless" type mechanic.
-QTE
I feel that RE4 was the major game that set the standard of how QTEs should be implemented. Boss fights had QTEs during the fight and not just bound to cutscenes only. RE6 decided to say "
it" and put QTEs at all the wrong times. Intro to Leon's story, QTE on door opening with a crowbar (sure it was there to teach you how to QTE, but there should be nothing to learn about QTEs, they are reaction based inputs), but the Helicopter exploding ontop of you? Perfect time to put a QTE, but nah, that event you get to watch.
-Objectives
Okay so RE4 took away from the whole searching for important items by giving us these glowing items on the ground. However not every situation was, KILL EVERYTHING. In RE6, you will basically have locked arena style objectives that tell you, KILL EVERYTHING before moving forward. Seriously, you can't do anything, until everything is dead. The monsters are going to start looking very similar after a few rounds
-Character Movement
RE4/5 introduced the Over the Shoulder Camera to the RE series and kept the no walk and shoot mechanic. This heaviness is a good thing and allows the the impact of the situation to be suspenseful. Also the walking, until holding a button to run has been a staple in the RE series. RE6 has an always run option on and then a "sprint" when needed. This isn't CoD, we aren't suppose to spring everywhere.
-Item Management
Sure RE5 tried to make it simple and yet it was still cumbersome, RE6 just made it down right different with its health tablet system. Some people can get behind this and sure it isn't ground breaking, but it is lore breaking to me.
RE6 was just not an enjoyable experience for me. I was expecting a refined Resident Evil 4/5 with a better co-op system. I was super excited about this game and all it did was disappoint with too many changes to an already awesome series. Not to mention all this talk about the "campaign" being this journey with 25+ hours of content. Sorry but that 25+ hours was just painful to endure, even with a co-op buddy.
The positives that I can agree with is that the action controls (the dodge, roll and slide) works EXTREMELY well in Mercenaries mode. It felt like they made the game for mercenaries mode and then just pasted all the scraps together to form the campaign experience.
It is in this experience that I would inform the public to not waste their money on this product. If you are in need of a Resident Evil game on the PC, get RE5 on the cheap. If you NEED to play RE6, wait for the inevitable Steam Sale and try to spend as little as possible. Capcom needs to be backhanded for making this pile of turd.
Long write, up but I'm bored at work