On chapter 3 of Conception II. It's decent. Better than I expected, which wasn't much.
It's like a Persona Lite, with a lot more dating sim visual novel elements. It's a little on the easy side (0 KOs so far), but it's harder than Curry God. If you're comfortable with SMT games, you can probably skip this. If you liked SMT, but found it too hard, then maybe give this a try.
The story is crap so far. And there's a lot of head-scratching moments. A lot of things seem contradictory. It's B-Movie script at best.
The gameplay itself is surprisingly polished. I expected it to feel like the first Neptunia game, from what I saw of the game before playing it. But it's smooth and makes (mostly) intuitive sense. My only complaint is the battle view when there are multiple enemies.
It feels like it'll be a little grindy. The Star Children you create have level caps that go up as you progress (might be based on the girls' level, I'm not sure yet). Once they hit the cap, you can release them, which raises the town's level. Think Bravely Default's village. Then you create more children, but they start at level 1, which means they're really weak and die easily.
Your party consists of you and one of the girls, and up to 3 groups of Star Children. Each group being 3 children, but you can't have less than that per group. So you need either 3, 6, or 9 Star Children for a party. So essentially, it's a 1 to 4-man party. How you group the children affects what skills and strength they have, but I don't fully know how to exploit it yet. Right now, I just group casters, melee, and ranged attackers, for the most part.
It's not really that ecchi, but the "conception" animation is like an silhouette/etheral form, like Rei in End of Evangelion, or when magical girls transform. Oh, and each girl has a transformation CG, which you can skip. One of the older girl wear something that looks like S&M gear. And the "loli" character wears the most clothing.