[quote name='Indignate']There were/are much better writers out there than Shakespeare.
I don't know any, but let me ask Crotch.[/QUOTE]
What, you mean, like... Chris Avellone and John Gonzalez?
[quote name='kainzero']and you wouldn't say that michael jordan is the shakespeare of basketball[/QUOTE]
http://www.youtube.com/watch?v=jvjDr8KKtsE
[quote name='Ryuukishi']You must think Final Fantasy XIII is the best RPG ever made, because it's the only one that prohibits you from doing any sidequests until after the main villain is dealt with. :lol:

[/QUOTE]
While I'm normally Chief Complainer of the Sidequest Diversions

Up the Narrative Brigade, there are ways to implement them gracefully without gating content heavily. Dragon Age 2 and Baldur's Gate 2 both put "raise a shitload of money" as a very early plot objective to justify your

ing around on sidequests and shit. It kinda-sorta didn't work in either of them (BG2 set the amount so low that you could carry on with the main plot after doing only a tiny fraction of them and DA2 didn't have a main plot to really carry on with), but the concept itself is sound.
The Fallout series did something a lot more interesting, though. The PC in those games had a Rousseau-esque innocence to them, fresh out of their vault or isolated village. Abandoning the search for your missing neighbours in favour of collecting debts in New Reno or sabotaging whisky stills or whatever actually works when the corrupting force of the outside world is a core theme of the game. Of course, New Vegas totally abandoned that setup, but I can't really blame Obsidian for that; don't need four games with the exact same philosophical underpinning.