I hope V doesn't use the same Evil/Neutral/Good system because I feel like they're going to re-use the same things they did in Strange Journey, IV & Apocalypse where they assign a single NPC ally as good or bad. I'd also much rather see the focus be towards one story with it ending how they want it to end whether it's morally good or bad. Splitting it up makes it feel too ham-fisted.
That said, the new Fire Emblem is setting off some negative flags for me. I like the idea of visually adding in troops/squads that attack with the character. On the other hand from the footage I saw, they really need to better show off the background troops actually properly attacking. Some of the gameplay I saw was jarringly bad in that respect. Not to mention the name 'The Three Houses' sets off red flags like Fates did and Pokemon does. I don't want another game split up between more microtransactions and would rather have it be just a single linear story that's good than three that are sub-par. They really needed to be included in the base price if they go the way Fates did.
I was also surprised by the hub town exploration. I mean why? I don't really understand the point of it in this type of game other than to waste time to inflate the total game time or add in a bunch of typically worthless sidequests that have no real story to them. It would be nice to be proven wrong, however with how the last few new entries were I feel like more effort should be put towards other parts of the development process. I'd also like to see some better maps, both big and small.
Also hope that CrossCode releases in the next couple of months. I enjoyed what I played and have been waiting for it who knows how long at this point. It's too bad that it likely won't come to consoles/handhelds since it runs in HTML5 and not a single console or handheld supports HTML5, except for the Wii U. The entire game would have to be re-designed with a new engine if it ever went to other platforms.
That said, the new Fire Emblem is setting off some negative flags for me. I like the idea of visually adding in troops/squads that attack with the character. On the other hand from the footage I saw, they really need to better show off the background troops actually properly attacking. Some of the gameplay I saw was jarringly bad in that respect. Not to mention the name 'The Three Houses' sets off red flags like Fates did and Pokemon does. I don't want another game split up between more microtransactions and would rather have it be just a single linear story that's good than three that are sub-par. They really needed to be included in the base price if they go the way Fates did.
I was also surprised by the hub town exploration. I mean why? I don't really understand the point of it in this type of game other than to waste time to inflate the total game time or add in a bunch of typically worthless sidequests that have no real story to them. It would be nice to be proven wrong, however with how the last few new entries were I feel like more effort should be put towards other parts of the development process. I'd also like to see some better maps, both big and small.
Also hope that CrossCode releases in the next couple of months. I enjoyed what I played and have been waiting for it who knows how long at this point. It's too bad that it likely won't come to consoles/handhelds since it runs in HTML5 and not a single console or handheld supports HTML5, except for the Wii U. The entire game would have to be re-designed with a new engine if it ever went to other platforms.